Dice and the Tower of the Reanimator: Glorious Princess Reviews
This is a role-playing game with a dice-rolling mechanic. You must use your dice and wits to overcome the many obstacles in the tower and find an elixir to save the Glorious Princess.
35 Total Reviews
30 Positive Reviews
5 Negative Reviews
Mostly Positive Score
Dice and the Tower of the Reanimator: Glorious Princess has garnered a total of 35 reviews, with 30 positive reviews and 5 negative reviews, resulting in a ‘Mostly Positive’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Dice and the Tower of the Reanimator: Glorious Princess over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
88 minutes
big game for people who like rng (me)
👍 : 0 |
😃 : 1
Positive
Playtime:
176 minutes
[h1]Bambooblade or Bamboofist?[/h1]
[h2]Story[/h2]
Bambooblade's one and only mission in this game is to climb the Reanimator's tower to find the cure to Princess Gloria's disease. There really isn't much else to the story until the end of the game, where you discover that there was actually a major decision point in the very first stage of the game that determines whether or not you'll kill or spare your enemies, and you'll have to replay the game to get the other ending. This decision point actually helps set up the conflict between the light countries and the Dark Realm in future installments of the Peacemaker series.
Although the Glorious Princess herself is mentioned in the title, we don't really get a lot of characterization for her, since she spends most of the game in the castle. We also don't really get the same amount of worldbuilding as Hero King Quest, so it's hard to tell what Bambooblade's homeland is like. At the very least, it's implied that the Silver Kingdom has different priorities from the Cerulean Land, but these priorities aren't specified. That said, there is a decent amount of characterization for the Reanimator, making it easier to appreciate her role in future installments.
[h2]Gameplay[/h2]
The gameplay is almost exactly the same as Case 02: Paranormal Evil. You have to make dice rolls to overcome events, and the number of dice you get depends on your stats. Personally, I find that this gameplay results in a lot of reloads on higher difficulties and is very punishing if you choose the wrong events to clear, so I played on the standard difficulty to save myself time.
Unlike Paranormal Evil, you can spare enemies by defeating them without a weapon, but this also makes strength checks harder and makes the final boss harder. The good ending is also locked behind a fist-only run, though there's still enough room for error on standard difficulty. I don't know if a fist run is possible on hard and extreme difficulty though, and I don't think I've seen any video uploads of the game on those modes.
[h2]Verdict[/h2]
7.5/10
This review is very short because the gameplay is something I have seen before and the story is also very simple and short compared to other games in the Peacemaker and Physical Exorcism series. However, I rated it higher than Paranormal Evil because I like the surprise twist of having a pacifist ending and I liked that the final boss gets a new moveset on this route to differentiate her from Gla'aki.
👍 : 3 |
😃 : 0
Positive