Football Simulator
Charts
22

Players in Game

586 😀     154 😒
75,20%

Rating

Compare Football Simulator with other games
$19.99

Football Simulator Reviews

Moddable physics football game where you can struggle through and break tackles for first downs, juggle tipped passes and make diving interceptions. You can also be the cinematographer and create your own videos using the replay system or go on quests with players as the coach in RPG Mode.
App ID1488560
App TypeGAME
Developers
Publishers Refactor Games
Categories Single-player, Multi-player, PvP, Co-op, Shared/Split Screen Co-op, Shared/Split Screen, Partial Controller Support, Remote Play Together, Shared/Split Screen PvP
Genres Action, Early Access, Sports
Release Date8 Jun, 2022
Platforms Windows
Supported Languages English

Football Simulator
740 Total Reviews
586 Positive Reviews
154 Negative Reviews
Mostly Positive Score

Football Simulator has garnered a total of 740 reviews, with 586 positive reviews and 154 negative reviews, resulting in a ‘Mostly Positive’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Football Simulator over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 1107 minutes
funny
👍 : 0 | 😃 : 0
Positive
Playtime: 1545 minutes
Really fun!
👍 : 2 | 😃 : 0
Positive
Playtime: 734 minutes
good
👍 : 1 | 😃 : 0
Positive
Playtime: 236 minutes
its fire
👍 : 0 | 😃 : 0
Positive
Playtime: 2429 minutes
fun
👍 : 1 | 😃 : 0
Positive
Playtime: 435 minutes
coach hjad a sexual relationship with me 10/10
👍 : 1 | 😃 : 0
Positive
Playtime: 335 minutes
Arguably better than madden. The physics controls allow for more freedom in game play than madden.
👍 : 2 | 😃 : 0
Positive
Playtime: 244 minutes
Has high potential to be one of the greatest modern arcade football games. Keep it up Devs.
👍 : 2 | 😃 : 0
Positive
Playtime: 22 minutes
Promising, but not worth $20 (for me) This game definitely has potential. I personally enjoyed the tackle physics—they felt satisfying and made gameplay surprisingly engaging. It was easy to get hooked for a bit. However, I ended up refunding it because I don't believe the current state of the game justifies the $20 price tag. Some core mechanics, especially the passing, felt unpolished and inconsistent. On top of that, the game struggles with immersion. For example, during my first match, I didn’t feel the pressure or excitement I’d normally get in a big moment—like a crucial 4th down. I know it’s not entirely fair to compare this to something like College Football 25, but if you're someone looking for a deep, immersive football experience, this might fall short. That said, I am still recommending the game here because, despite its flaws, I had fun. With future updates, this could turn into something great—I just personally couldn’t justify the current price for what’s on offer right now.
👍 : 0 | 😃 : 1
Positive
Playtime: 200 minutes
Love the game, could be really fun, but I'm mixed on recommending it. There is a lack of polish on some easy fixes. I choose to recommend it and see what's next in the updates in a couple of months, and then decide to reupdate this or change my recommendation. Ik it early access but early access for 3 years, I feel it needs a touch more polish or at least more features. Some easy fixes are keeping the players from launching up out of the stadium like a firework, making it so that there is a max height where players can jump so high. I got hit by the air when I launched out of the stadium, and pressing jump can lead to it as well Being able to customize your controls through in game is another simple fix. None of the video settings are staying saved, even tho I hit save to file. Remove the runclock or make it have use currently, the runclock doesn't do anything but count down very fast. In the exhibition menu, it would be nice to pick a team and choose what playbook I want (edit: there only one book at default for all teams), and see the team depth chart in the exhibition menu. The physical sliders menu is a bit of a mess; I have to keep scrolling up and down to find what I'm looking for. Need to have a header above a group of sliders to make it easier to find what you want to change. For example, QB throwing sliders, tackling, kicking, defense coverage, physics collision, and so on. I will say I love how much control you have over the physics, but the default settings on it feel a bit bad. I would recommend that they reevaluate the default settings for it because not very many players will go through the hassle of readjusting it and will just refund the game. My suggestion is to up the extra gravity while standing to 1.3/1.4 where it doesn't feel like players floating for extra yards and taking forever to be tackled down. Raise the throwpower coeff to at least .32 and power map high to 115. Just two simple fixes to help fix the throwing a bit. Still messing with the other physics slider to get a better feel. Wide receivers going for a catch look like Pee-Wee football players going for a catch, same as the defensive back stopping a pass in coverage. I don't think it's an animation issue, it's the AI not knowing to much to stop and go for a catch. I have way more to point out about the issues with this game, but I would love to see this stuff fixed within a couple of months. This game had plenty of potential and, in its current state, needs a lot more work. I'll reupdate this more as I play, and as time goes on, the development timeline for this game.
👍 : 2 | 😃 : 0
Positive
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