Command Line Pilot
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$1.99

Command Line Pilot Reviews

Program your Mech with cards in this turn-based roguelike. Choose your cards and upgrades wisely in order to complete your missions!
App ID1481630
App TypeGAME
Developers ,
Publishers Alexander Van den Bulck, Harry Lane
Categories Single-player
Genres Indie, Strategy, Early Access
Release Date21 Jul, 2021
Platforms Windows
Supported Languages English

Command Line Pilot
14 Total Reviews
14 Positive Reviews
0 Negative Reviews
Negative Score

Command Line Pilot has garnered a total of 14 reviews, with 14 positive reviews and 0 negative reviews, resulting in a ‘Negative’ overall score.

Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 10 minutes
Pretty fun game :)
👍 : 0 | 😃 : 0
Positive
Playtime: 27 minutes
Command-Line Pilot is a card-based rogue-lite game where piecing together tactics based on what's available each turn and be very flexible is key. The graphics are simple, and mechanics simple, and the game can be frustrating when the right card won't come, but you feel a sense of accomplishment when you finish the missions and unlock a new mech to play with and some new missions. The backstory is minimal: you control some sort of a mech, and due to whatever limitations, you can only issue it orders through these... cards, with simple orders like move, turn, and shoot. If you play several cards of the same color suite, you get level 2 or even level 3 powers, like move twice, turn 180 instead of 90, and so on. You have up to 4 cards to play per turn, and the order is important. Your enemies have little logic other than they want to touch you, and scramble your electronics so you either end up with random facing, or have your card deck scrambled (two adjacent cards change places), or worse! As you don't know how you will move until you get the deck revealed, this can get really... hairy at times. The objectives vary, from getting X kills to take out 2 specific objectives, or just not get touched for X turns. And once you "finished" the few missions for that mech, you unlock a new mech with a different deck, and new challenges. The price is low, and the play is interesting enough that you can give it a try. I personally think the deck should be a bit larger so you get more "choices" on what to play, but that's just me. Developer is actively seeking comments and even has a dedicated key to press so you can share your thoughts. For the low-low price, I'd say at least give me a try.
👍 : 1 | 😃 : 0
Positive
Playtime: 175 minutes
Unique turn based puzzler. You don't play your mech directly but guide it by choosing and upgrading commands and placing them in order. Given it's in early access there's room for improvement, but the core gameplay loop is there and the developer is looking to add more content and replayability over the next iterations. I should mention the developer is actively looking for player feedback, and engaging with their players on their [url=https://discord.com/invite/tADRafzq6z]discord[/url].
👍 : 2 | 😃 : 0
Positive
Playtime: 71 minutes
A good well made card/strategy game. Each ship has a different set of options so your strategy changes every time you move to a different ship. Nice graphics and polish. The game play is good, although beware first time you play a new mode you will be very clumsy. The game is all about replay value. You get better each time for a good while. Also, price wise, this is hours of gaming for nothing. Active developers, good stuff.
👍 : 3 | 😃 : 0
Positive
Playtime: 351 minutes
I like this game! The core mechanics are fun, snappy, and require some serious thinking if you want to get the maximum number of gears for buying upgrades. Each mech is a puzzle that scratches a particular itch and with each mech you discover there's more to scratch. I think the creators did a great job to set up the game in such a way that a lot of content can be added in the future. The scenarios, enemies, and obstacles are diverse and keep you engaged. There are a few things that I miss rather than dislike. First, I miss a narrative. It's clear what we're doing, but not really why we're doing what we're doing. Perhaps that just me and maybe a narrative doesn't make sense here. Second, I would prefer a more involved unlocking scheme for the mechs as in "complete a level without using card X" or "kill no bugs in scenario Y". Third, I think the upgrade system could be more elaborate or involved. Overall, I really enjoyed playing Command Line Pilot and I'm excited to see what the creators will do next with this game. (Yes, more mechs!)
👍 : 4 | 😃 : 0
Positive
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