Grim wanderings 2 Reviews
This game combines a deep role-playing system inspired by classic board games and a full-fledged 4X strategy
App ID | 1477050 |
App Type | GAME |
Developers | Ellinia games |
Publishers | Ellinia games |
Categories | Single-player |
Genres | Indie, Strategy, RPG |
Release Date | 15 Sep, 2021 |
Platforms | Windows, Linux |
Supported Languages | English, Traditional Chinese, Russian |

80 Total Reviews
62 Positive Reviews
18 Negative Reviews
Mostly Positive Score
Grim wanderings 2 has garnered a total of 80 reviews, with 62 positive reviews and 18 negative reviews, resulting in a ‘Mostly Positive’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Grim wanderings 2 over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
7857 minutes
Worth it! Whether you are playing Adventure or Strategy, you are getting to play a great turn based RPG.
There are so many more options to solve encounters rather than just being a murder hobo. I would even say it is the best strategy for the first bunch of turns until you get your 4 man party set. The combat itself takes place on a tight hex grid, but you get used to getting your party in the right place at the right time.
There are more gameplay mechanics still to come, at least as far as I seen in Strategy play. There is just soooo much you could do with this game with infinite development time. MP Strategy mode would be a great way to make and then lose friends in bitter defeats :) And multiple campaigns for Adventure mode would extend the replay value beyond its already ridiculous value (FUN/time+money). Maybe even slow down the pace of leveling, to make campaigns just for 1-7, 8-15, then high level play.
This is where the BUT of the review comes in. This could be more mod friendly. I like the fact that each face for the race+class combinations change as they get more powerful, but those 4 pictures could be replaced with someones unique art. Even races or classes could be added in to extend the replay value. (Which, again, is already very high.) BUT, there is only so much time in a day, and a very small team has to make tough choices in regards to what they prioritize.
And we end where we begun. If you like old school turn based RPGs.... this is worth your time.
👍 : 4 |
😃 : 0
Positive
Playtime:
1211 minutes
This is *absolutely* not a game that everyone is going to love, but some, some are going to adore it.
Do you have fondness for any of these? Disciples I and Disciples II? Wizardry? Wizards & Warriors? Eador? Choose your own adventure? Old school difficulty? Old school danger within RPGs? Somewhat old school user interfaces? Rag-doll equipment screens? Oodles of races and classes? Complexity and depth? Slow and steady pace?
Yes? Then try this.
A lot of people will probably bounce off it. Challenging to learn, somewhat obtuse and convoluted interface, relative lack of hand holding, easy to experience a party-wipe, not too difficult to become effectively bankrupt and unable to recover, enemies do not scale to your level.
Some others are going to love it. As a child of the 90s, growing up playing harsh, unforgiving RPGs, I am one of those others. There is a lot to love. Go on, buy it, then assemble a party of orcs, ratmen and undead and go be as good as you can be.
👍 : 9 |
😃 : 1
Positive
Playtime:
143 minutes
I do recommend this game because there is an absolute ton of stuff here, and it is quite deep. My main problem with the game is that I just find the combat kind of boring.
I believe the problem is that you only have one or two attacks and they both have cool downs, so you spend turns unable to attack at all. This may change later in the game, but I can't seem to make it very far before losing patience with the combat. Also, some battles can seem to go on a bit too long for me. There is an "auto combat" button if you don't want to bother with it at all, but where's the fun in that?
And having to buy a skill to drink a potion is just...weird. I don't get this one at all.
Anyway, if you can handle slower paced combat where you sometimes can't do anything useful for a turn or two, there is a lot to like here.
👍 : 4 |
😃 : 1
Positive
Playtime:
931 minutes
I played the Android version 50+ hours. Had a lot of fun. It is a great game. BUT, the game stutters and crashes frequently on PC. And it seems the developer is done with this project.
10/10.
👍 : 4 |
😃 : 0
Positive
Playtime:
296 minutes
A game with many great ideas and massive massive potential. It could have been great but unfortunately it isn't. As it is, it is tedious and unbalanced with a UI that causes headaches - albeit with fantastic ideas that really make me want to like it. But I don't.
I don't recommend, not even at the $8 AUD price-point.
It's an Android port, I guess that explains a lot *doh*
👍 : 6 |
😃 : 0
Negative
Playtime:
2352 minutes
Grim Wanderings 2 is a sequel to GW.
I first found GW on mobile, and the battle logic resembling Disciples universe did strike me right in my heart.
First, GW looked a bit oversimplified, but after a while, it turned out to be well balanced and pretty deep, and had high charge of replaybility.
Hence when I found it on PC (Steam) I got it. And was quite happy with it. It had a avant-garde dark theme and made it unique among other strategy turn based games.
I was surprised seeing this (GW2), and after a short hesitation, I bought it.
The world is much lively, strategically richer, with many new monsters and factions.
Checkers board replaced with hex strategic world (resembling Eador).
Battles are well polished and now there is even movement allowed. The tactical battleground is not wide, so only few tactical movements are possible, but you still can hide your weaker units or hunt down enemy's rear spell casters if you slip through.
The number of skills and spell is high and you can combine them freely. There are like 15 races, and of course, not all get along too well, when in the same unit.
What I like, is the option to teach any of your units skills and spells at training centers, and every of those has 3 tiers, the most expensive is of course most effective. Making the same necormancer on the same level a different unit, both in efficiency and skill set for example.
Every unit is capable to equip items and weapons or armor (for the two latter you must let the unit learn respective skill, which make it extremely good RPG)
There enough evidence, that devs did put much effort in the gameplay and as the game evolves, so do the quests, enemies and your own party. On higher levels you can finally move faster and solve much harder missions and win impossible battles.
Combination of units and their skill does not allow EVERY skill to be maxed. And possibly some skills will be missing in your party totally. So some quests, that require lockpicking or stealth, would offer less options for you.
Based on nature of the party you create, you will either have more social skills (persuasion, trade...) or more underhanded, like the lockpicking.
What is new, is that you can basically attack NPCs - like towns and cities or guilds... and push your way through by force... despite I failed to create strong enough parties to do so, yet.
The story in the adventure mode is well implemented, but the main goal is constant battle, one after another.
You must keep you morale and spirits high, support your army with gold and food, and repair your equipment from time to time. Every city offers different spells to teach and you will find yourself immersed in a world that has it's own rules and concept and you will most definitely like it.
What is also quite interesting: each race has different level-up stat increase scheme, so combine well with classes, as not every class goes well with every race.
So far I found, that usually 3 unique races can cooperate with each other, so you should have wide spectrum of good combos without suffering morale drop.
👍 : 7 |
😃 : 1
Positive
Playtime:
10 minutes
I would like to review this but it is unplayable. The map screen is blank and the mouse seems to find the buttons around 2cm under where they are or not at all. I've looked on the store page to see if this can be remedied and another user had the same issue. The Dev seemed to shrug their shoulders and say some systems do this and they don't know why.
👍 : 8 |
😃 : 0
Negative
Playtime:
7 minutes
Had to refund. Like other people I experienced the black screen and game crash at character creation. People reported this months ago and the developer never addressed it. If he ever fixes this issue I will purchase and try again but it appears this game is already abandoned
👍 : 13 |
😃 : 0
Negative
Playtime:
54 minutes
At the time of my writing this there only one review of "Mediocre" with a negative rating for this game. I think there are two ways to rate this game. If you want to compare it to a AAA or AAAA game it may be Mediocre. However, if one takes into consideration of its price of $6.00 I could recommend the game. I have only played maybe an hour so far but I can tell there is a lot of game here with a ton of options. It may not be a game I get totally engrossed in but I can see myself playing it off and on.
👍 : 21 |
😃 : 1
Positive
Playtime:
34 minutes
good:
depth of gameplay seems pretty vast
neutral:
art, music, story. The art is good but there's very little of it. The music seemed okay but got repetitive fast. Story....isn't why I was interested in playing so I ignored whatever it presented me with.
bad:
The UI is awful.
-Long tutorial popups with every thing I clicked on, using too many words to explain very simple things.
-Instead of using tool tips for contextual explanation the game uses popups which are cumbersome.
-Things from crafting to combat to map movement take an awkward number of clicks to execute,
The UI feels like something from 20 years ago instead of modern. Even games I played 20 years ago had easier UIs. This coupled with combat animation speed that's needlessly slow just made it unplayable to me.
I let it sit too long after buying it to return it, but fortunately I didn't spend much. :/
Maybe I'll learn it someday. It seems like it could be fun and maybe I'm being too harsh. The initial experience was quite the headache though.
👍 : 18 |
😃 : 3
Negative