Malmyr
Charts
33 😀     8 😒
70,59%

Rating

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$14.99

Malmyr Reviews

Malmyr - Plan and optimize complex production chains. In each of the royal missions, the rules change and you are always challenged anew. What is it about the magical dwarven runes? Can you combine the runes correctly to master even the greatest challenges?
App ID1470320
App TypeGAME
Developers
Publishers ziegler gamedev GbR
Categories Single-player, Steam Achievements
Genres Indie, Strategy, Simulation
Release Date21 Dec, 2020
Platforms Windows, Linux
Supported Languages English, French, German, Russian

Malmyr
41 Total Reviews
33 Positive Reviews
8 Negative Reviews
Mostly Positive Score

Malmyr has garnered a total of 41 reviews, with 33 positive reviews and 8 negative reviews, resulting in a ‘Mostly Positive’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Malmyr over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 175 minutes
I think, with a lot of detail work this might be a decent game. I also think that graphics department here is brilliant because this looks way cooler than it is. Problem is the basic game is a fairly basic supply line type game. but with roads instead of conveyor belts. And the peasants are to stupid to know where they are going with anything so you can't have a road go more than one place. *sigh* So, conveyor belts called roads. And yes, later, with knowledge derived from ancient dwarven ruins in the third mission, you can have a road that peasants will choose the proper direction at a fork. I want to take an aside here and not that Steam Powered Game's proprietary spell checker does not know the word "dwarven." It's not the core game play that brings this thing down to the "not recommend" status. It's a bunch of little things that add up to it being frustrating. And that's really it. It's not hard or requiring any gret skill at the point I bailed. It was just annoyingly frustrating. As mentioned, the roads make no sense. With that comes the weird nature of what needs a road. Houses and farms and stores do not need roads but ore does. *shrug* I think this was originally a factory game and somewhere along the line they changed their minds about the setting but not the game. I can also say that, a good way to NOT endear a game is to have an NPC constantly insult the player. Not the NPC you are listening talk to the other NPC, who's insulting the player. He's insulting YOU. I get he's a *spoilers... not* bad guy. But seriously. Not they way guys. Do not get me started about how poorly the documentation is. Buildings do not bother to mention inputs they require. Some logical. Some... huh? And when something goes wrong the have a little exclamation point above them letting you know that... checking the building to find out the problem... ah there is a "production error." That is the listed problem. Building has all the materials it needs. At capacity. It was working a minute ago. But now, "production error." No idea why. And this stuff happens over and over. But, the thing that got me to essentially rage quit was the bloody game telling me "you have to many of this building" and thus, not letting me build another one of it anywhere on the level. If this were a puzzle game I'd say, okay. That works. But this is not a puzzle game. And this was not the tutorial level as far as I could tell. No limits were hinted at. No number or totals listed. Just suddenly, no more of this building for no particular reason! And it's the second building in a three part production chain. WTF?!!??!!?! Not a good look for a factory type game in disguise as a mid-evil city builder game with floating islands for spaces. In short, I got my three bucks out of it. I bought it on sale. I can't really recommend YOU spending three bucks on this. But certainly do not pay full price. At least not till they iron out a lot of this (smurf). I'm a short putt from nuts. If you are a bit more of a dive then get it on sale. Or buy something you will like. I don't recommend MalMyr.
👍 : 2 | 😃 : 0
Negative
Playtime: 567 minutes
Malmyr is an interesting little gem that I feel stands out amongst various generic puzzle and builder games. The design behind it is a perfect blend of simple and well detailed and is generally pleasant to look at as you play through the levels, combine that with the pleasant and soothing music and you have a perfect game for when you want to sit back and relax while playing a game. It's puzzles are well thought out and will require a bit of work to get right, they aren't too simple but also not designed to make you jump though a hundred hoops for a small hint, the devs of Malmyr found a great balance when designing the puzzles. Lastly one of the things I love the most about Malmyr is the option to go into first person and explore the world you helped to build, walking through the town and discovering all the little notes and easter eggs scattered throughout the levels for those who explore. Malmyr at its most basic is a game that has had so much passion and care put into it and from listening to some of the streams where the creator has talked about the game you can clearly hear how much thought went into this little unique gem.
👍 : 0 | 😃 : 0
Positive
Playtime: 115 minutes
A puzzle game that takes some getting used to, but once you do it's a very fun and challenging experience. A lot of micro-and macro-management has to be done until you set up perfect production chains, but once you do, it's very satisfying just watching your ressources tick up every few seconds. Very much recommended for fans of puzzle and/or automation games.
👍 : 0 | 😃 : 0
Positive
Playtime: 9 minutes
my game does not do what the instructions say. drove me crazy. also no windowed mode (seriously, i do not play fullscreen. never. ever). and then there is the incessant gibber-gabber you have to click through..... next time a game that works instead of quirky dialogue please!
👍 : 2 | 😃 : 2
Negative
Playtime: 102 minutes
I usually love games like this but this one is just not for me. I don't really enjoy solving the puzzles, they feel like a slog to discover what an optimized road looks like. often, there just isn't one and you need to delete and re set up the same area- I found that very tedious and not fun puzzle solving action.
👍 : 0 | 😃 : 0
Negative
Playtime: 495 minutes
50% Supply lines, 50% clicker, 100% terrible dialogue. It's a slog in a "waste your time" kind of way and not a "solve a puzzle" kind of way. It feels like a mobile game.
👍 : 0 | 😃 : 0
Negative
Playtime: 637 minutes
A nice mix of Factorio and Settlers, with a campaign to gently introduce game concepts. I'm enjoying this very much.
👍 : 5 | 😃 : 0
Positive
Playtime: 88 minutes
As a preface, I'm not much of a building simulation gamer (right now), and I hoped this would rekindle my love for the genre. It didn't but not because it's lacking quality. In it's essence (and as far as I've played), this is as much a puzzle game as it is a building sim. You play missions (there's an open end mode too) and have to achieve goals in them. To achieve these missions, you need to build certain structures while keeping in mind rules for logistics among the different building types. You need, for example, a specific minimum amount of workers to man your buildings. Workers live in houses, which need to be in a two field radius around a farm. Clay pits and mines need one or more building to refine their goods, so roads need to be build between all of these and the buildings that use them. And so on and so forth. Often you'll find yourself scrapping buildings or roads that you either don't need anymore, or to correct an error you made. Most tiles or building can yield additional harvest using a clicker mechanic, allowing you to restart broken logistics cycles after you fixed it, removing harsh penalties and allowing for experimentation.
👍 : 2 | 😃 : 0
Positive
Playtime: 15 minutes
I could not play this game. The Unity engine crashed before the game froze and the Unity engine crashed before the tutorial was even completed.
👍 : 2 | 😃 : 0
Negative
Playtime: 516 minutes
a fun and challenging puzzle game for relaxing gaming sessions. the graphics are pretty and the models are playfully detailed: there currently is a christmas tree in town square and the roads spawn little barrels that shoot fireworks! the music is very soothing aswell. i really enjoy playing this game and can recommend it to every puzzle fan!
👍 : 7 | 😃 : 0
Positive
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