Carebotz Reviews

Carebotz is an arena shooter game spiced with metroidvania elements. You control BIBZ, a little maintenance droid. Collect the tons of blueprints, navigate the tight corridors, customize your toolset, learn to take advantage of gravity, upgrade, repair and encounter many different types of enemies!
App ID1468240
App TypeGAME
Developers
Publishers Glasscannon Studio
Categories Single-player, Steam Achievements, Steam Cloud, Full controller support, Steam Leaderboards
Genres Indie, Action, Adventure
Release Date6 May, 2021
Platforms Windows
Supported Languages English

Carebotz
1 Total Reviews
0 Positive Reviews
1 Negative Reviews
Negative Score

Carebotz has garnered a total of 1 reviews, with 0 positive reviews and 1 negative reviews, resulting in a ‘Negative’ overall score.

Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 99 minutes
The atmosphere of this game reminds me of the Dead Space. You have to explore , fight, loot, you have missions and you can upgrade your stuff at the workbenches. The environment is detailed and well drawn. Easy to die, so it is challenging. Once you feel the control you will spend hours in light mood.
👍 : 1 | 😃 : 0
Positive
Playtime: 99 minutes
Carebotz is an indie game developed by one person, and its similar to Hollow Knight in game play style, piloting bibz and maintaining your momentum and shooting enemies (Who are generally small from what ive seen) can be really hard to get used to, where as in hollow knight you have to micromanage (dodging your enemies while platforming with the tight controls and movement and the game is not forgiving at all) and the same goes for this game. To be totally honest I've never really played a game with physics like this one so I'm TERRIBLE at it but its really fun so far. I've read some reviews complaining that there's no tutorial and "Good luck figuring out the controls" and i couldn't help but laugh at them. The game is supposed to be hard and a retro game y'all i don't remember a single game back in the game that had a brief tutorial. As for the controls part i agree there needs to be a slight change in how they work, you don't really know, I've been gaming forever now and it took me a few mins but like that's barely a problem imo (cause it can be fixed in very little amount of time). The reviews about the controller support is a bit confusing to me cause if my old janky controller setup works with steam BP mode idk how anyone else's controller won't. OH AND THE MUSIC IS REALLY REALLY GOOD, It's really loud tho. TL;DR It's a really good game and here's a check list ---{Graphics}--- ☐ You forget what reality is ☐ Beautiful ☑ Good ☐ Decent ☐ Bad ☐ Don‘t look too long at it ☐ MS-DOS ---{Gameplay}--- ☑Very good ☐ Good ☐ It‘s just gameplay ☐ Mehh ☐ Watch paint dry instead ☐ Just don't ---{Audio}--- ☐ Eargasm ☑Very good (Really good music imo) ☐ Good ☐ Not too bad ☐ Bad ☐ I'm now deaf ---{Audience}--- ☐ Kids ☐ Teens ☐ Adults ☑All (Although id say the game a bit too hard for kids lol) ---{PC Requirements}--- ☐ Check if you can run paint ☑Potato ☐ Decent ☐ Fast ☐ Rich boi ☐ Ask NASA if they have a spare computer ---{Difficulity}--- ☐ Just press 'W' ☐ Easy ☐ Significant brain usage ☑Easy to learn / Hard to master ☑Difficult ☑Dark Souls ---{Grind}--- ☐ Nothing to grind ☐ Only if u care about leaderboards/ranks ☑Isn't necessary to progress ☑Average grind level ☐ Too much grind ☐ You‘ll need a second live for grinding ---{Story}--- ☐ No Story ☑Some lore ☐ Average ☐ Good ☐ Lovely ☐ It‘ll replace your life ---{Game Time}--- ☐ Long enough for a cup of coffee ☐ Short ☑Average ☐ Long ☐ To infinity and beyond ---{Price}--- ☐ It’s free! ☑Worth the price ☐ If u have some spare money left ☐ Not recommended ☐ You could also just burn your money ---{Bugs}--- ☑Never heard of (Haven't witnessed any) ☐ Minor bugs ☐ Can get annoying ☐ ARK: Survival Evolved ☐ The game itself is a big terrarium for bugs
👍 : 1 | 😃 : 0
Positive
Playtime: 246 minutes
This is a fun game with a fair challenge! Nice graphics, good vibe, and you can not only fight, but... care! :) Really enjoyed the physics, it adds a lot to the gameplay! Controls were smooth and mostly straightforward, I only needed to figure out the workbench part (I used a controller to play the game). Highly recommended.
👍 : 1 | 😃 : 0
Positive
Playtime: 699 minutes
Quite buggy and at times nearly impossible get past certain stages because of too much random elements. Also, everything and I mean literally everything is stacked against you in this game. Great idea, could've been a nice game, but randomness/grinding makes it increasingly boring as you progress. I gave up at 75%
👍 : 1 | 😃 : 0
Negative
Playtime: 240 minutes
A buggy mess at the best of times, I purposely tried to keep my knockback low so I could fight enemies and not chase them around stupidly, only to realize that the programmer knew it was so broken they actively coded a 'return enemies to spawn point if they get knocked off the map'. 90% of the time I'm attacked, I'm less worried about the damage they are doing, and more worried how far it's going to fling me and if I'll be able to recover any control before I die. Toss in a liberal amount of instant-death beams, which the enemies ignore, but they will happily knock you into, and backtracking in the worst way possible, where you are just flying through empty halls where you've already killed everything for the sake of padding out the gametime. And you get a solid thumbs down.
👍 : 1 | 😃 : 0
Negative
Playtime: 704 minutes
Surprisingly entertaining. I play with keyboard and it is a little clunky but the fights are very enjoyable even without controller. The story-bits do not make too much sense, the thrill of toip-down-asteroid/souls-likey fights and traps, the great music and the stylish/functional graphics make this game a worthy one. Should be a great purchase eveb with the full price tag. (I got 25% off) I had 2 minor issues with the game, a tiny bug of missing text and a clear way to see which part of my ship is forward. I contacted the designer and both was solved in an hour. That is what I call customer service. 3 thumbs up!
👍 : 2 | 😃 : 0
Positive
Playtime: 29 minutes
Controls are horrible, both on game-pad and keyboard, they are also unexplained and unbindable so good luck figuring out how to move if you're trying to use the Keyboard, if there's a tutorial I never really found it, and the constant downward drift made it unplayable.
👍 : 5 | 😃 : 0
Negative
Playtime: 39 minutes
Welp...after messing around for 45+ minutes to get my controller working with this game, I find out it's not a twin-stick. QoL would greatly improve if we could move our ship in directions other than the direction we are facing, but you can't. Which means if you need to move just a tiny bit to the left you have to turn ur ship 90 degrees, throttle, and then turn back. Also, since it's low gravity and your ship doesnt have inertia dampeners or RCS (for some reason) you are constantly having to throttle on/off and rotate to stay where you want. This combined with trying to use the other buttons is pretty uncomfortable. Great concept for a game but sadly refunding.
👍 : 8 | 😃 : 0
Negative
Playtime: 48 minutes
Clunky controls, non-existent settings, poor enemy design. It tries to use controls from a classic like Asteroid or thrust and fails at it. Moving feels like ass while enemies can swim through and weave at will. Barely any momentum maintained from boosting meaning trying to strafe is near impossible since stopping will immediately begin decelerating your speed to 0. Trying to aim your weapon is terrible because of this plus your weapon is off center which it even more of a poor experience. Moving it is very imprecise making large rotations for fine adjustments. Firing means you get pushed back but since your weapon is offset and your orientation/aiming indicator is useless for stupid reasons means the issue is exacerbated. Difficulty in this game means you are made of paper mache with a shield of cardboard and a thruster powered by fart. Early enemies just eat thru your shield while having a their own that tanks your shots and they are normally in groups. There are even enemies just about the size of your bullets that are frustrating because of the aforementioned issues. Proximity mines, for whatever reason, are plopped in front of you and will randomly choose to go off or not. If it does while you're there you'll take damage which is understandable if not for the fact that movement feels like ass. You are completely within it before you can maneuver. Why not use boost? Because the game tries to be a corridor shooter meaning you will slam into a wall. The way the environment is designed makes it difficult to distinguish if it's in the foreground or not. A game shouldn't take hours to feel right yet right off the bat it feels bad. I'm unsurprised there is little fanfare. There are people that are fine with bashing their head and tolerating this kind of clunk but I'm not one of them. It doesn't matter if you're indie, the only part you get scott-free on that is pricing and I would not buy this if it wasn't on sale. Want a game reminiscent of a classic that doesn't fall flat on its face? Get Nova Drift and never look back.
👍 : 4 | 😃 : 0
Negative
Playtime: 507 minutes
Fun game but you have to enjoy high difficulty to get it. Also, the game isn't exactly a Metroidvania, but fans of open-ended, nonlinear exploration will like it, provided you also enjoy the thrust-based core gameplay. If you're casually into space shoot 'em ups and don't like "git gud" games, don't expect the Metroidvania stuff to carry the game for you. I'm not a huge fan of this genre so I can't say how it stacks up, but combat and movement are pretty slick. There's a lot of physics fun on display with stuff like being pushed back when shooting. Controls feel pretty smooth. Enemy variety is good and interesting, and you often face mobs that have interesting synergies. There's one enemy in particular that moves really fast and will drain your energy at close range that haunts my nightmares. There's some interesting lore hinted at as you travel. It's nothing major but enough to make me think the story is building up to something and more than these kind of games usually have. The game has a few teething problems that I was able to forgive. Sometimes it's hard to tell if a stationary object is in the same plane as you, or if it's in the foreground or background. Some things that look like a solid wall, you can actually move past them since they're not really in that plane. I eventually was able to spot ahead of time which objects those were. You have two types of currency for upgrades, but one is so plentiful that you'll never be short on it, so really there's only one kind of currency that matters. I used to have problems learning what to do or which buttons do what functions, but the developer has since added tutorial messages and a control overlay on the loading screen. So if you pick this game up now, you won't have those problems. Also, in my opinion, the game is too stingy with upgrades. You are constantly bombarded with crates with currency and blueprints for new upgrades. But almost every time I found a new blueprint, I'd be 100 "juice" short of being able to build it, and I was still saving up for the blueprint I found 8 crates ago. Eventually, it stopped being fun to find new blueprints because I could only afford to build a fraction of them. This might be part of an RPG like system, where you can customize and upgrade the weapons you do use, but in my opinion it's a point against it being a Metroidvania. Finding a secret in Super Metroid is always exciting because it's an immediate benefit. Here, most secrets are just a small amount of currency and more blueprints you won't be able to build any time soon. But my biggest problem was the map. It doesn't show borders, so there's nothing to distinguish between a dead end and a corridor you haven't explored fully. Or sometimes an area on the map looks like it's connected but when you get there, there's a wall that didn't show up on the map and you can't actually get through that way. I spent a good 45 minutes going in circles at one point with no idea where to go next. To their credit, the dev did add a function where every time you open a gate, it blinks on the map screen so you know where to go next. But this didn't fix every problem I had. Eventually the game proved too difficult and frustrating for me. There are sections of laser gate challenges that were too long for my tastes, sometimes with enemies inside. And if you die, you have to start all over again. Sometimes these also included branching paths but no save spot nearby. A couple times, I found something interesting branching off one of these laser corridors, but didn't want to explore it because I knew if I ran into a tough fight and died, I would have to repeat the laser challenge just to take a second crack at the fight. You have to enjoy that Soulslike "git gud" mentality to enjoy this game. Other challenges include long fights with wave after wave of opponents and defending nodes from attack. If you like these kind of games and don't mind a challenge, you might enjoy it a lot more. But for me as someone idly curious of the genre and hoping for more Metroidvania elements, the game eventually got more difficult to be fun for me. So check it out if you like the genre but do be prepared for a challenge and to repeat some sections in between save points.
👍 : 5 | 😃 : 1
Positive
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