StarPrey Reviews
Fast-paced top-down physicsy space dogfighting action
App ID | 1467390 |
App Type | GAME |
Developers | Deep Root Interactive |
Publishers | Deep Root Interactive |
Categories | Single-player |
Genres | Indie, Action |
Release Date | 23 Nov, 2020 |
Platforms | Windows, Mac, Linux |
Supported Languages | English |

21 Total Reviews
19 Positive Reviews
2 Negative Reviews
Mostly Positive Score
StarPrey has garnered a total of 21 reviews, with 19 positive reviews and 2 negative reviews, resulting in a ‘Mostly Positive’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for StarPrey over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
21 minutes
Hey all, Tegus here. (yes, that was a Scott the Woz reference(no it did not make sense(and yes this is also a coding reference at the same time)))** ANYWAY! On with the review. So Imma keep it short and sweet. It might sound negative, but I actually just want to give a short concise constructive critique. And also, I'm gonna give it an overall positive review despite it's major issues. Not on part of any bias, simply because i think the game is playable in it's current state... Just extremely unintuitive for the most part... Unfortunately(or perhaps fortunately if you look at it the way i choose to look at it.
THE REVIEW:
This game has... Potential. It's fun, it's fast paced. It's probably one of the coolest and most easy to get into "puzzle" shooters I've ever gotten in to.
In a weird way, I feel like this game shares some common DNA with a game like Hotline Miami or another of that sort. Just endless trial and error until you finally hit the nail on the head and get it perfectly right.
That stuff is fun.
BUTTT
I think what this game lacks is proper controlling. Here's what I mean: Say you're flying your ship. Everything is mouse based. So you move the cursor up a little ahead in a certain direction. You lock your velocity with right mouse(by holding it no less). You go to shoot with left mouse(keep in mind your velocity is still constant). You stop shooting. You release right mouse. However. You've had a lapse in judgement. You release right mouse after shooting only to realize that by aiming in and shooting at said target... You have now shifted your velocity to light speed and are now hurdling towards and asteroid or turret ship at the speed of FUCKING LIGHT...
Now I don't know how much sense what I wrote just made. But the thing is. Aiming. Shooting. Velocity control. And rotation. They don't all "fit" on the mouse.
At LEAST, they don't "fit" intuitively on the mouse. My issue with this game - being the control scheme aforemtnioned - is also a bit of a non issue. Because whilst unintuitive and I sort of kind of hate it. It's also LEARNABLE. And if it's learnable... It can be mastered.
I guess. If this game had a more conventional and evenly divided out control scheme like say movement and velocity control with WASD + SHIFT and shooting being relugated to the mouse quarters... This would probably be a damn good intuitive puzzle shooter.
BUT. As it is. It's a damn good UNINTUITIVE puzzle shooter.
So yeah. I wrote this kind of quasai while i waited for the last few minutes of my youtube video to upload. So sorry for mistakes. But i hope i made enough sense. Miziziziz. If by happen chance you're reading this, I love your content and your games. Keep it up.
👍 : 1 |
😃 : 0
Positive
Playtime:
90 minutes
Neat soundtrack, controls are a little weird getting used to but satisfying once you start getting the hang of it. Definitely enjoyed it
👍 : 0 |
😃 : 0
Positive
Playtime:
19 minutes
really interesting controls (in a good way) but waaaay to short. i completed all the levels in ~12 minutes.
👍 : 0 |
😃 : 0
Positive
Playtime:
36 minutes
A short game that will occupy you for maybe an hour or so. The movement is difficult to get used to, but is a fun and less common way than games normally have spaceships move. There's an in-game timer so if you're looking to speed run this could be for you.
👍 : 0 |
😃 : 0
Positive
Playtime:
23 minutes
This seems more like a proof of concept than a fully fledged game, if it was polished and fleshed out more with a level editor possibly I would easily recommend this. Also the turret enemies are far too accurate for their own good and it just wasn't fun to fight them.
👍 : 0 |
😃 : 0
Negative
Playtime:
14 minutes
I enjoy the physics. There's not much to this game, but it can be fun once you get a hang of the controls. There's not very much content but it does have limited replayability in trying to get better times. Bonus points for bouncy forcefields & space setting.
👍 : 0 |
😃 : 0
Positive
Playtime:
25 minutes
Basically Hotline Miami in space - addictive, fast-paced, and with a great synthwave soundtrack. The controls are easy to get into, and there's enough variations in the levels to be pretty compelling. My only complaint is that it is very short - I beat it in about a half an hour - but that's reasonable for a three dollar game.
👍 : 1 |
😃 : 0
Positive
Playtime:
57 minutes
- New Balance Update-
Sadly still a lot of shortcomings, wherefore I can't recommend it.
- Old negative Review -
I tried really hard liking this game, especially after playing Theyest Thou which I absolutely adoured.
Sadly the difficulty is really unbalanced and the controls are the cause of many, many deaths and just don't feel right.
I think one of the greater problems is that you can die in one hit, it happens too often that I fly into an asteroid and just die. Turret ships also shoot you in a rate that you can barely escape.
I hope this game get's a patch regarding the balancing, so it is playable.
👍 : 1 |
😃 : 1
Negative
Playtime:
37 minutes
Fun arcady combat. Really can't go wrong at this price.
Would be nice to see mouse sensitivity in the settings menu.
Update:
The recent balance update greatly improves the controls and gives the player 2 lives making levels a little more forgiving
👍 : 5 |
😃 : 0
Positive
Playtime:
6 minutes
The controls lead to some interesting gameplay but i think the difficulty of the turret enemies really affect the games balance too much. If maybe their shots were a bit more random or they tracked the player a bit worse i would have gotten farther in the game. along with this, a level editor would add a lot to the game i think.
👍 : 13 |
😃 : 0
Positive