Spinny's Journey Reviews
Spinny's Journey is a challenging 2D action-puzzle game. You will help Spinny, a tiny alien explorer, find his way through mazes, dodge traps and repair his spaceship that was destroyed by a terrifying sparrow.
App ID | 1465410 |
App Type | GAME |
Developers | Thunder Sparrow |
Publishers | Thunder Sparrow |
Categories | Single-player, Steam Cloud, Full controller support |
Genres | Casual, Indie, Action, Adventure |
Release Date | 26 Nov, 2020 |
Platforms | Windows, Mac |
Supported Languages | English, Japanese, Simplified Chinese, French, Italian, German, Spanish - Spain, Czech, Dutch, Greek, Korean, Romanian, Russian, Swedish, Thai, Turkish, Ukrainian |

10 Total Reviews
8 Positive Reviews
2 Negative Reviews
Mixed Score
Spinny's Journey has garnered a total of 10 reviews, with 8 positive reviews and 2 negative reviews, resulting in a ‘Mixed’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Spinny's Journey over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
42 minutes
The theming is cute and inoffensive, and the stage designs don't seem too bad - It's the controls that stop this game from being a enjoyable Kururin-inspired homage. There's such a huge amount of deadzone with the XBONE analog stick, that you need to hold the stick halfway up to get any input read at all, which makes finite adjustments neigh impossible to perform. It also took me 30 minutes to find out you could use keyboard to control this game, as there is easily HALF A SECOND of delay in your inputs being read. I have no idea what the logic was behind that. Keyboard doesn't seem to work in the menus either. I also noticed a group of glitches in the menu's where things were highlighted that weren't selected, and if you backtrack through the worlds your player icon disappears and you have to fumble your way around in the void.
Hopefully the devs fix up the glaring control issues and the glitches present. As a huge Kururin fan and speedrunner of the series, I love seeing games that attempt to emulate/build upon the Kururin formula. Sadly, this game just misses the mark in its current state.
👍 : 3 |
😃 : 0
Negative
Playtime:
132 minutes
Overall, I quite enjoyed this game as one of the first true homages to Kururin around. The music and visuals are quite good on the whole, and I found the level design to be nice as well.
However, I think the game is held back by some really odd gameplay issues that might not even matter to most players. For example, as I got into the later levels I noticed how hard it became to precisely move the ship since there's this odd deadzone on the analog stick (I was playing with a DS4) that doesn't read your inputs until the stick is moved about halfway from neutral.
I also found that the lacking ability to speed up the ship's rotation speed (a la Kururin Paradise/Squash) was a weird omission, as there would not only be a lot of seconds you could shave off your best records with this feature, but plenty of creative technical exploits players could find. Similarly, I thought it was a bit strange that the starting point and healing zones weren't considered safe and give you penalties for trying to make any adjustments to your angles.
Besides that, there were a few occasions when my collected ship parts suddenly disappeared from my save altogether as if I had never gotten them at all. This didn't seem to have any affect on my best times or no-damage runs however. And as a more minor issue, the stage select has a problem where if the mouse is left on the screen while using the keyboard or analog stick (at least I think that's the cause), the cursor gets stuck on the wrong page and mucks things up.
Other than that, I found this game to be quite a good start for modern-day Kururin, although it definitely needs some work before it can be considered "excellent" or before I can really recommend it. Thankfully, the developers seem to respond to feedback quite well, so my hope is that this review is obsolete soon enough.
👍 : 5 |
😃 : 0
Negative