Fight of Animals: Arena
49 😀     4 😒
79,68%

Rating

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$12.99

Fight of Animals: Arena Reviews

App ID1462790
App TypeGAME
Developers
Publishers Light of Creators, Digital Crafter
Categories Single-player, Steam Achievements, Multi-player, PvP, Online PvP, Co-op, Online Co-op, Full controller support, Shared/Split Screen Co-op, Shared/Split Screen, Remote Play Together, Shared/Split Screen PvP
Genres Casual, Indie, Action, Adventure
Release Date16 Dec, 2020
Platforms Windows
Supported Languages English, Simplified Chinese, Traditional Chinese, Japanese

Fight of Animals: Arena
53 Total Reviews
49 Positive Reviews
4 Negative Reviews
Score

Fight of Animals: Arena has garnered a total of 53 reviews, with 49 positive reviews and 4 negative reviews, resulting in a ‘’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Fight of Animals: Arena over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 72 minutes
Yeah, It's Pretty Good
👍 : 0 | 😃 : 0
Positive
Playtime: 166 minutes
this ain't got no business bein this fun
👍 : 3 | 😃 : 0
Positive
Playtime: 116 minutes
Power hook dog is the best This game is amazing
👍 : 5 | 😃 : 0
Positive
Playtime: 248 minutes
It's Pretty Hype. Great developers and community as per usual
👍 : 7 | 😃 : 0
Positive
Playtime: 50 minutes
This game is pretty good, very different from other platform fighters out there. My only complaint is I wish there was more variety in character's normals. The game shows promise though, and I'm excited to see where the devs are gonna go with it. Keep it up!
👍 : 1 | 😃 : 0
Positive
Playtime: 51 minutes
The original Fight of Animals was a little janky, but had a solid game underneath. Unfortunately, underneath the jank of this game is... more jank.
👍 : 4 | 😃 : 5
Negative
Playtime: 286 minutes
The game is really fun. I love the concept and execution. Maybe it won't take long to get boring, but with friends, perhaps at a party this will give yall good time. Controller is a must, no way you play that on a keyboard. Even the menu doesn't work as it should without a pad.
👍 : 0 | 😃 : 0
Positive
Playtime: 90 minutes
>Practice combos in training >Feel confident in my tech >Hop into online >Get my combo starter >Accidentally dash cancel on the ice stage and now I've dashed into the blast zone 10/10 Game, join the community so we can grow this masterpiece into a thriving competitive scene
👍 : 4 | 😃 : 0
Positive
Playtime: 1152 minutes
I absolutely LOVE This game. It's fun as hell and I almost want it to be more competitive honestly. I want to see this game go FAR !! I want to see Tournaments, tons of content creators playing and promoting this, and even casual players play this and then learn the game well enough to get even better! A Game like this can really gain LOTS of attention and could be taken more seriously with just a few improvements. Improvement Suggestions: - Allow us to Dash cancel Specials in the air ! This will allow even better combos and can really reward competitive players - The Air attack (X) when performed off stage is a death wish. Even if you miss the attack, there is no way to come back to stage, it's a full commitment, which sucks :/ Yeah I want to hit the opponent off stage, but I don't want to suicide :( maybe a way to fix this is to allow movement after successfully landing an air attack on the enemy. That would be nice! - More Hazard-less stages. There should be more plain stages for the people who want to play on a more serious level. Right now I believe there is only one stage without hazards - Hit detection on some character's Jabs do not connect, please make the Hit boxes slightly larger for jabs so they connect ? This also happens for some specials - they look like they hit, but they don't - The only defensive Option right now is to Dash. It would be nice if you could block to the left or right. And then implementing a grab to grab blocks would be interesting too ! I hope the Devs read this and consider some of my suggestions for competitive play. Because it won't ruin the game, it could possibly help players take it more seriously enough to buy it and enjoy it's replay-ability Thanks again for this game ! **EDIT** They actually did it !!! You can air dash cancel in the air now !!!!!! This is sooo sick !!!! I encourage anyone to try it out at least. This game is fun as hell and has the potential to gain so much attention !!
👍 : 22 | 😃 : 0
Positive
Playtime: 272 minutes
highly recommend this game, it's hilarious, has good netcode, sick nasty combos and dumbo tech. simplistic on the surface, but a world of schmoovement and brutal combos await. can't wait to lab this for a bit and find out the coolest shit. also this game is jank city but that's part of what makes it so much fun. V two of my favorite clips so far V https://streamable.com/f6zjpz https://streamable.com/rqpq0j
👍 : 10 | 😃 : 0
Positive
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