Level Zero
Charts
1

Players in Game

1 530 😀     1 295 😒
53,78%

Rating

$4.99
$19.99

Level Zero Steam Charts & Stats

LEVEL ZERO is an asymmetric survival horror PvP where a team of scientists must repair the electrical systems to escape. Light is your weapon - use it wisely to collect loot and slow down the monsters. As a monster, use various telepathic abilities to counter the light and hunt down scientists.
App ID1456940
App TypeGAME
Developers
Publishers tinyBuild
Categories Steam Achievements, Multi-player, PvP, Online PvP, Co-op, Online Co-op, Full controller support, Steam Trading Cards
Genres Indie, Action, Simulation, Adventure, Massively Multiplayer
Release Date2024
Platforms Windows
Supported Languages Portuguese - Brazil, French, German, Spanish - Spain, Simplified Chinese, Japanese, Russian, English, Korean, Ukrainian

Level Zero
1 Players in Game
2 601 All-Time Peak
53,78 Rating

Steam Charts

Level Zero
1 Players in Game
2 601 All-Time Peak
53,78 Rating

At the moment, Level Zero has 1 players actively in-game. This is 0% lower than its all-time peak of 2 087.


Level Zero Player Count

Level Zero monthly active players. This table represents the average number of players engaging with the game each month, providing insights into its ongoing popularity and player activity trends.

Month Average Players Change
2026-07 1 0%
2026-06 1 -53.92%
2026-01 2 -18.73%
2025-12 2 +33.5%
2025-11 2 -41.18%
2025-10 3 +146.38%
2025-09 1 -15.85%
2025-08 1 -17.17%
2025-07 1 +3.13%
2025-06 1 -16.52%
2025-05 2 -13.86%
2025-04 2 -42.58%
2025-03 4 -83.5%
2025-02 28 +11.47%
2025-01 25 -62.23%
2024-12 66 -6.87%
2024-11 71 -5.36%
2024-10 75 -72.87%
2024-09 279 -77.83%
2024-08 1262 0%

Level Zero
2 825 Total Reviews
1 530 Positive Reviews
1 295 Negative Reviews
Mixed Score

Level Zero has garnered a total of 2 825 reviews, with 1 530 positive reviews and 1 295 negative reviews, resulting in a ‘Mixed’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Level Zero over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 186 minutes
This game needs a revival.
👍 : 8 | 😃 : 1
Negative
Playtime: 911 minutes
Level Zero: Extraction is a bold fusion of extraction shooter mechanics and survival horror, developed by Doghowl Games and published by tinyBuild. Set within a dark and dangerous science-fiction environment, the game places players in a hostile zone where survival depends as much on awareness and strategy as it does on combat skills. By combining high-stakes loot extraction with asymmetrical multiplayer gameplay, it creates an experience that constantly keeps players on edge. Every expedition feels meaningful because the possibility of securing valuable rewards is always balanced against the risk of losing everything. The game's central concept revolves around two radically different ways to play. Human mercenaries enter hazardous facilities in search of resources, equipment, and profit, while alien creatures lurk in the shadows waiting for opportunities to strike. This dual-sided structure gives the game a unique identity. Human players must carefully manage supplies, navigate dangerous areas, and decide when it is time to escape, while alien players focus on hunting, stalking, and exploiting fear. The constant interaction between these opposing roles generates unpredictable situations that make every match feel distinct. As an extraction shooter, Level Zero: Extraction captures the tension that fans of the genre seek. Loot is valuable because it can be carried into future matches, making every successful extraction feel rewarding. The longer players stay inside a map, the greater the potential rewards become, but so does the danger. This creates a compelling risk-versus-reward loop that influences nearly every decision. Players must balance greed with caution, deciding whether to push deeper into dangerous territory or secure their gains before disaster strikes. The fear of losing hard-earned equipment adds a persistent sense of pressure that remains present throughout every session. The game's horror elements elevate the experience beyond a traditional multiplayer shooter. Darkness is not merely a visual effect but a core gameplay mechanic. Light serves as both a weapon and a lifeline, providing temporary safety while exposing hidden threats. Exploring dimly lit corridors and abandoned facilities creates a feeling of vulnerability that few competitive games achieve. Even when no enemy is visible, the atmosphere constantly suggests that danger may be nearby. This sustained tension gives the game a unique rhythm, where periods of quiet exploration can become terrifying encounters in a matter of seconds. The alien side of the gameplay offers a refreshing change from conventional monster roles found in asymmetrical games. Rather than relying on overwhelming strength alone, these creatures thrive through stealth, positioning, and intelligent use of darkness. Alien players are encouraged to isolate victims, create panic, and strike when opponents are distracted or weakened. This design creates a fascinating predator-prey dynamic that rewards patience and tactical thinking. Learning how to effectively use the environment as a monster is just as important as mastering weapons and equipment on the human side. Progression systems further strengthen the game's long-term appeal. Completing successful runs unlocks better gear, customization opportunities, and additional resources that can improve future expeditions. The persistence of this progression system ensures that matches feel meaningful beyond immediate victories or defeats. Even experienced players remain motivated to continue improving their loadouts and refining their strategies. This sense of progression helps maintain engagement while reinforcing the importance of survival and extraction. Visually, the game excels at creating a believable science-fiction horror setting. Industrial facilities, damaged research stations, and dimly illuminated corridors establish a sense of isolation and danger. The environmental design effectively supports the game's atmosphere, making each location feel like a place where a catastrophic event has already occurred. The alien creatures themselves are unsettling in both appearance and behavior, enhancing the feeling that players are trapped alongside something genuinely dangerous. While the visuals may not always push technical boundaries, they consistently serve the game's mood and gameplay objectives. Audio design is equally important to the experience. Sound frequently acts as a survival tool, providing clues about approaching enemies, nearby activity, and environmental hazards. Every footstep, distant noise, or strange creature sound contributes to the tension. Players who ignore audio cues often place themselves at a disadvantage, while those who listen carefully can gain valuable information. The soundscape helps transform ordinary exploration into a nerve-racking experience where uncertainty becomes a constant companion. The game's complexity can make it challenging for newcomers. Understanding extraction mechanics, learning map layouts, mastering equipment management, and adapting to both human and alien playstyles requires time and patience. Matches can be unforgiving, particularly when valuable gear is lost after an unsuccessful run. However, this difficulty is also one of the game's strengths, as victories feel genuinely earned rather than handed to the player. Those willing to invest time into learning its systems will likely find the experience far more rewarding than players seeking immediate gratification. Level Zero: Extraction succeeds because it blends multiple genres without allowing any single element to dominate the experience. The extraction mechanics provide meaningful stakes, the horror atmosphere creates constant tension, and the asymmetrical gameplay ensures unpredictability. Together, these systems create memorable moments where survival, greed, fear, and strategy collide. While the game may not appeal to everyone due to its demanding nature, it offers a distinctive and engaging multiplayer experience for players who enjoy high-risk gameplay and atmospheric science-fiction horror. Rating: 6/10
👍 : 1 | 😃 : 0
Positive
Playtime: 21 minutes
Don't buy this game it's completly dead 2 people in game right now. Bought it couple weeks back finally had some time to try it for the first time today, sat in matchmkaing 20 plus minutes as no one plays this. Can't even play the game and stream said no to refund. Sucks dev's don't make it free to play
👍 : 3 | 😃 : 0
Negative
Playtime: 207 minutes
I think overall the game looks and feels really good, but only when you're actually able to get into a game. For my 3 hours so far of game time, about 2 hours of that was sitting in the menu waiting for queue to pop. It seems like this game is just currently dead. I wish the dev team would allow for an option to just run the game as a solo and not wait endlessly for players that will never show up. This would allow people to stay on even while player count is low and thus when the stray player does decide to join, it's more likely to play against someone. If I literally can't even play the game, then I'm not going to sit in an endless queue. I'm just going to leave. And the time I would have spent playing the game will simply go into another game instead of just allowing for a solo to run a few matches. This is definitely an aspect that kills the otherwise excitement I have for the game. The immersion and graphics and sound design are all phenomenal, but your refusal to allow for the queues to pop prevents me from experiencing it when I want to play. I do not see myself coming back to this game unless this is addressed which I feel will be unlikely due to the lack of updates on the Steam announcements page since 2025.
👍 : 2 | 😃 : 0
Negative
Playtime: 33 minutes
Honestly it looks like, and from what I've seen om YouTube, it could be a fantastic game. But I will never personally get to know because I cannot load into any game because the player count is in the abyss. At this point they should make a PvE mode for this so that the little player base they currently have can actually play the product. I'm not gonna ask for a refund if the creator(s) actually responds to and considers my review.
👍 : 2 | 😃 : 0
Negative
Playtime: 76 minutes
I WANT AND CRAVE TO PLAY THIS GAME MORE, due to the stupidity of the human race, people are bogging the reviews down because of the lack of player base, needs more players to enjoy the game #Bringitbacktolife
👍 : 1 | 😃 : 0
Positive
Playtime: 55 minutes
Game is unplayable as there are no players left nowadays, at most like 2 players are on according to SteamDB with average of like 1 on weekly. Wish I could get a refund but can't since I bought this all the way back in 2024 before it went to 1.0 (leaving Early Access) which was a regret as it never received a single update since then. Only ever played 2 matches back in 2024 so cannot comment about how it was, the playtest was enjoyable though
👍 : 5 | 😃 : 0
Negative

Level Zero Steam Achievements

Level Zero offers players a rich tapestry of challenges, with a total of 20 achievements to unlock. These achievements span a variety of in-game activities, encouraging exploration, skill development, and strategic mastery. Unlocking these achievements provides not only a rewarding experience but also a deeper engagement with the game's content.

Saving Private

Revive a knocked down squadmate

Frenemy

Revive a knocked down enemy mercenary

Light 'em up!

Kill an alien with a flare

Blinded by the light

Kill an alien with a Flashlight

Gotcha!

Kill an alien with a Flash Trap

Alien initiation

As an alien, kill your first mercenary

Escape artist

Successfuly extract once

Speedy Getaway

Extract from any map within 6 minutes.

Total Annihilation

As a team of Aliens kill 12 mercenaries in a round.

Hateful Eight

Get 8 mercenary kills in a round as a mercenary.

Arms Race Winner

Get MAX Reputation with Gunsmith

Theory and Practice

Get MAX Reputation with Scientist

Deal Maker

Get MAX Reputation with Barterer

Credits and Credibility

Get MAX Reputation with Cybermarket

Stockpile Star

Get MAX Reputation with Supplies Trader

Who Wants To Be A Mercenary

Get 1,000,000 credits on your account.

Six-Figure Score

Extract 100,000 credits worth of equipment.

Independent Income

Extract 100,000 credits worth of equipment while solo.

Mercenary 101

Complete Merc Tutorial

Alien 101

Complete Alien Tutorial


Level Zero Screenshots

View the gallery of screenshots from Level Zero. These images showcase key moments and graphics of the game.


Level Zero Minimum PC System Requirements

Minimum:
  • Requires a 64-bit processor and operating system
  • OS: MS Windows
  • Processor: TBD
  • Graphics: TBD
  • Network: Broadband Internet connection

Level Zero Recommended PC System Requirements

Recommended:
  • Requires a 64-bit processor and operating system
  • OS: MS Windows
  • Processor: TBD
  • Graphics: TBD
  • Network: Broadband Internet connection

Level Zero has specific system requirements to ensure smooth gameplay. The minimum settings provide basic performance, while the recommended settings are designed to deliver the best gaming experience. Check the detailed requirements to ensure your system is compatible before making a purchase.


Level Zero Videos

Explore videos from Level Zero, featuring gameplay, trailers, and more.


Level Zero Latest News & Patches

This game has received a total of 29 updates to date, ensuring continuous improvements and added features to enhance player experience. These updates address a range of issues from bug fixes and gameplay enhancements to new content additions, demonstrating the developer's commitment to the game's longevity and player satisfaction.

Balance Patch: Alien Monsters Nerfed, Other Changes
Date: 2024-03-17 07:03:09
Thank you for joining Level Zero: Extraction Closed Beta. In this patch, we've reviewed the balance, which resulted in a nerf for alien monsters.
👍 : 74 | 👎 : 7
Open Beta Patch (June 12th)
Date: 2024-06-12 13:18:07
We've done balance changes and fixed a few bugs in the Open Beta version of the game.
👍 : 69 | 👎 : 12
Hotfix 1: Anti-Cheat Implemented
Date: 2024-08-13 19:14:49
We've implemented Anti-Cheat Software.
👍 : 91 | 👎 : 9
Patch 2: Increased Max Stash Size, Balance Changes | Next Development Steps
Date: 2024-08-15 15:09:57
Hotfix 2 is live, featuring increased max stash size, balance changes, and more. Also, we're sharing our development plans for the immediate future.
👍 : 187 | 👎 : 11
Patch 3: Cheater Reporting, Tons of Balancing & QOL
Date: 2024-08-21 12:35:19
We've implemented an in-game cheater report system & made changes to the gameplay, including adjusted rewards, abilities, and movement for aliens & improved visibility for mercs.
👍 : 241 | 👎 : 35



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