SATORI Reviews
SATORI is a flow-inducing first-person platformer -- wall-run, air-dash, grapple-swing, and rail-grind through infinitely generated open worlds and experience the freedom of meditative free-running.
App ID | 1451970 |
App Type | GAME |
Developers | EMOTION THEORY |
Publishers | EMOTION THEORY |
Categories | Single-player, Steam Achievements, Steam Cloud, Full controller support, Steam Leaderboards, Stats |
Genres | Casual, Indie, Action, Adventure |
Release Date | 6 Aug, 2021 |
Platforms | Windows |
Supported Languages | English, Portuguese - Brazil, French, Italian, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Japanese, Arabic, Greek, Russian, Korean, Spanish - Latin America, Turkish, Finnish, Ukrainian, Bulgarian, Czech, Danish, Dutch, Hungarian, Norwegian, Polish, Portuguese - Portugal, Romanian, Swedish, Thai, Vietnamese |

42 Total Reviews
32 Positive Reviews
10 Negative Reviews
Mixed Score
SATORI has garnered a total of 42 reviews, with 32 positive reviews and 10 negative reviews, resulting in a ‘Mixed’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for SATORI over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
442 minutes
Let's be clear: I like this game, but the store page makes promises which Satori simply doesn't deliver.
Primarily, the claim of "infinitely generated open worlds" is bunk. There's one world, whose features are endlessly shuffled and re-dealt. It's a nice world—full of floating platforms to jump around on, walls to stick to, rails to slide on, and polyhedrons which you can hookshot and fling yourself merrily around the skybox collecting glowies. It's fun. It's kind of pretty. But there's nothing to complete, nothing to discover in terms of exploration, just the same core gameplay over and over until you decide you've had enough. There's no fail state, but neither is there a win state. Satori is essentially a playground, and what you get for collecting the requested 200 glowies is a fade-in to another functionally identical playground.
There is value in playgrounds—and I'll be clicking "yes" once I've finished complaining, so clearly I feel there's value in [i]this[/i] playground—but don't buy Satori expecting it to be anything more than it is. It's fun enough, until you realize that the game has nothing more to show you. For me that point came at just shy of 7 hours, as compared to other flow-aspiring first person air ballet games such as Swarmlake where I'm over 400 and counting.
👍 : 2 |
😃 : 0
Positive
Playtime:
11 minutes
awful UI, poor controller support, for infinitely generated open worlds, you just get a small play area,
there's a good experience that can come from this if it had polish past alpha there was potential in the movement and there is enjoyment that can be taken from it when you get used to the movement, unfortunately that doesn't outweigh the many issues and bugs with this game
👍 : 2 |
😃 : 0
Negative