Revenge on the Streets 2 Reviews

Revenge On The Streets 2 is a beat 'em up, with a very original art style, art was all hand-drawn, the player will have to control one of the 3 playable characters to take down various crime bosses.
App ID1449640
App TypeGAME
Developers
Publishers DEL PLAYER
Categories Single-player, Multi-player, Co-op, Shared/Split Screen Co-op, Shared/Split Screen, Partial Controller Support, Remote Play Together
Genres Indie, Action
Release Date25 Dec, 2020
Platforms Windows
Supported Languages English, Portuguese - Brazil

Revenge on the Streets 2
8 Total Reviews
8 Positive Reviews
0 Negative Reviews
Negative Score

Revenge on the Streets 2 has garnered a total of 8 reviews, with 8 positive reviews and 0 negative reviews, resulting in a ‘Negative’ overall score.

Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 47 minutes
Jogo bom, ainda melhor do que o primeiro, tudo o que se espera de um bom beat them up.
👍 : 0 | 😃 : 0
Positive
Playtime: 277 minutes
I played this game because I quite like the first one, here comes the (first?) review: [h1]Character[/h1] 3 characters, no hidden character or such. Each has different style of punching combos. I like the fact that you can spam a flykick-uppercut combo from early stage, but in later stage you can't because all the enemies start blocking. Also make me think, how come they can block attacks but I can't, that could be useful. Compare to the first one, no unlockable characters, which is a little disappointing. Saul's special attack is a little broken, make him outright more OP than the other two in my playthrough. Air combo is quite interesting in this game, because both you and your enemies can be hit mid air. However, when it comes to you being in air, enemies can really spam that on you. I remember in the final stage a big guy just spam a knock down punch to my death while I'm in air, which is less enjoyable. It would be nice to have a break in-air stance too. [h1]Enemies[/h1] Enemy sprite design is a real gem of this game, you can still see new lesser enemies popping up even in the final stage. You need to remember who can fly kick, who can break grab, those was quite fun in my playthrough. It would be good to see some enemies that can grab you or dodge attack using backflip... those moves I remember seeing in my favourite old school beat'em up games. [h1]Boss[/h1] Bosses are quite interesting. I can see the developer actually put a lot more effort on the first boss to make him look bad ass. Seeing a little of that after the first one though, even the final boss, doesn't have a 2nd stage like on the previous one. Still quite enjoyable. I like the female boxer boss where she is super fast and try to approach you for a undercut constantly. Which really stands out on the rest of the playthrough because normally I'm the one chasing the enemies. [h1]Overall[/h1] Not a bad game, what more do you expect for 2 dollar? And developer certainly put a lot of effort on the graphic design. Consider it is a bit more pricey than the first one, you would expect a bit more, but this game certainly offers a lot less replayable values: no unlockable modes, no unlockable characters, which is a shame considering that's a lot cool sprite designed. Still worth a try, keep on the hard work! Looking forward to the 3rd one as well! (Was that 1st of May or 5th of January? I can't get that date format right in the Easter egg :D )
👍 : 4 | 😃 : 0
Positive
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