
4
Players in Game
494 😀
36 😒
86,67%
Rating
$19.99
You Will Die Here Tonight Reviews
Explore in top-down retro aesthetics and face the horrors of Breckenridge Hall in pulse-pounding first person combat. Scavenge for supplies, solve puzzles, and upgrade your gear. Do whatever it takes to survive, but remember: You Will Die Here Tonight.
App ID | 1446350 |
App Type | GAME |
Developers | Spiral Bound Interactive LLC |
Publishers | Spiral Bound Interactive LLC |
Categories | Single-player, Steam Achievements, Steam Cloud, Full controller support, Remote Play on TV, Captions available |
Genres | Indie, Action, RPG, Adventure |
Release Date | 31 Oct, 2023 |
Platforms | Windows |
Supported Languages | English |

530 Total Reviews
494 Positive Reviews
36 Negative Reviews
Very Positive Score
You Will Die Here Tonight has garnered a total of 530 reviews, with 494 positive reviews and 36 negative reviews, resulting in a ‘Very Positive’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for You Will Die Here Tonight over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
211 minutes
Is fun and rather unique :)
👍 : 0 |
😃 : 0
Positive
Playtime:
290 minutes
A short video review can be watched by following this link: https://youtu.be/aZGYrG_IT8w
For those who do not wish to watch the video:
Playtime: 4 hours and 30 minutes (with true ending)
Pros:
- Incredibly interesting story with some solid, albeit somewhat predictable, twists.
- A total of six different characters to play with.
- The title is well deserved, since pretty much everything in the mansion you'll get to explore wants to kill you in gruesome and inventive ways! That being said, death is not the end here, at least not immediately, since, as mentioned previously, there are six different characters to play with, and they will all get their chance to shine if you’re not careful. More specifically, you start the game by choosing which protagonist you want to control first, and if you get them killed, you’re then asked to choose one of the surviving members in order to continue with the mission. Each character brings their own unique skillset to the table, such as a gun enthusiast that can upgrade weapons with the appropriate items and a doctor that can stockpile medical supplies more efficiently, making them all meaningful to try out at least once.
- Everything a character has achieved during their gameplay is carried over to the other characters after an untimely demise, which pretty much makes your playthrough a race against death where you have to solve the mystery that is the mansion before you run out of characters while using their collective information, though the game is quite generous with your progress, a lot of which does carry over to a new playthrough as well.
- The game adopts an isometric camera view as opposed to the classic fixed camera angles or over the shoulder situations, which I found interesting and enjoyable.
- Combat is implemented quite differently from the immediate encounters you have been used to in other survival horror titles. More specifically, you first need to aim and trigger a fight against the various monsters you will find crawling about, which then transports you to a small cyclical arena in first person perspective. While there, you are unable to walk and can only aim around in order to locate where the enemies are coming from and try to kill them before they reach close enough to take a bite out of you. It was actually a fun new way to approach altercations in the genre, and did give me a bit of arcade nostalgia by reminding me of The House of the Dead series, which was cool. It also elevated adrenaline significantly, especially when I had to fight against multiple foes, since the lack of movement and dodge mechanics meant I had to rush and take out everything around me as fast as possible, with my heartbeat spiking every time I had to reload as I watched a variety of horrifying abominations rush toward me. There’s a good number of weapons for you to try out here as well, such as the shotgun, machine gun, magnum and grenade launcher, with the game providing enough ammunition to have fun with them without giving away too much so that you can obliterate everything, effectively striking a nice balance between abundance and need for ammo reservation.
- I have to admit I loved the fact that there are a ton of different traps that can take you out if you are not careful, but each and every one of them is foreshadowed if you pay attention, such as the shotgun pitfall, which requires of you to wait three seconds before moving after you get the weapon, something that is communicated to you cryptically via a written message nearby, as well as the rhythmic drops of alcohol from a broken bottle next to the trap. This aspect of the experience truly cranked up the tension to eleven by making you paranoid of each and every interactable part of the manor, and I was there for it.
- The game’s map overview is fairly functional and marks doors, room names as well as your own location, though it would have been great to also mark locked chests, which is a minor gripe of mine.
Cons:
- Puzzles are something the title has in spades, but I have to admit that it dropped the ball majorly in that regard. Now, while some of the puzzles made sense to me and were actually fun to figure out, there were others that came off as completely nonsensical, such as the one where you have to turn around some statues to face a specific direction, or the animal head puzzle where you have to place the busts in a specific order, both of which have accompanying texts that are supposed to provide clues, but end up being completely confusing. This element of the game was a major downside for me, and did suck some of the fun out of it.
- I would have liked to have seen more off a boss variety since, aside from a couple of solid big bads, the rest felt more like mini-bosses that weren’t particularly intimidating to begin with, especially design-wise.
- Speaking about variety, while there is some respectable diversity in terms of basic enemies, they still all ended up being slightly different takes on the basic zombie archetype, so a more fresh approach here would have been appreciated.
All in all, You Will Die Here Tonight was a solid, four-and-a-half-hour experience that offered some welcome surprises when it came to its narrative, which also informed many of its gameplay elements in novel and entertaining ways. Its puzzles did suck, for the most part, and there could have been some more bosses present here to make things even more challenging, but the awesomely creepy atmosphere, constant sense of impending doom, stress-inducing combat and nostalgic visuals make this a worthwhile addition to your survival horror collection!
Final Grade: B
👍 : 0 |
😃 : 0
Positive
Playtime:
256 minutes
It's not a bad game, but short and definitely not $20, get this for $10 and under and its a worthy time. I found some of the puzzles a bit stupid. Gameplay was solid, I would love for more games to have something similar but also a bit more refined. I would give this a 7/10.
👍 : 0 |
😃 : 0
Positive
Playtime:
286 minutes
It's fun, and the shooting mechanics remind me of old lightgun arcade games. But the gameplay loop is painfully repetitive, and the game is easy enough doing the same stuff over and over has no appeal.
👍 : 0 |
😃 : 0
Negative
Playtime:
387 minutes
It's a great mix of survival horror and puzzles. Seriously reminds me of Resident Evil 1, and not just because it takes place in a manor and has zombies. I really love the combat, too! A super unique take on the idea I haven't seen anywhere else. If you're craving a good survival-puzzle game, but don't want to place RE again, this is it. (not to mention the fact that each character is playable AND you can find them again later on :))
👍 : 0 |
😃 : 0
Positive
Playtime:
33 minutes
When I played the demo way back when during a Next Fest I was really excited to play this one. But diving into the full version, it's missing something for me. I think it comes down to the combat. I don't recall it being great during the demo but it worked, here is just feels frustrating.
👍 : 0 |
😃 : 0
Negative
Playtime:
335 minutes
A very interresting resident evil-like game.
I hate the story though, or at least how it plays out. Kinda freakin dumb if you think about it. But its, fine, the game was fun and the combat gimmick is more akin to an RPG game than survival horror. Its weird, but in a refreshing way. And, the game makes use of it fully and does not overstay its welcome.
A simpler game like this makes itself satisfying for its first playtrough length as well as being smartly designed with extra profesional mode second playtrough.
👍 : 0 |
😃 : 0
Positive
Playtime:
693 minutes
Hybrid indie game of Resident Evil 1 exploration and House of the Dead shooting. Little goofy, but overall pretty cool!
👍 : 0 |
😃 : 0
Positive
Playtime:
1859 minutes
I didn't like this game at first, but after getting the full feel of it and completing the achievements I nearly came to love it. The thing is, it's pretty rough around the edges. Just beating it on normal difficulty is not hard at all. It's like an indie Resident Evil with a meta story and game play. There's roguelike elements, but no random element and no limit to saving so there's always a way forward if you're careful.
Your characters are kind of like expendable pawns in an experiment, hence the title. I like the whole concept and it's fun to think about what's going on each time your character dies and you have to select a new one. If your character falls into a pit of spikes, then when you respawn you will come back as another character and see their bloody corpse in the spikes. The game play is modeled after the Gameboy Color Resident Evil, a game almost everyone has forgotten. Basically you can approach enemies with your gun drawn or be forced into an encounter if they get close enough. Then it almost becomes like an RPG battle since you can't move, but you have to fight the enemy at close quarters. At first it's super hard, but once you get a feel for it it's really pretty simple. You can tap the mouse to shake off zombies before they bite you, and aiming for head shots or shooting other boss weakpoints can deal more damage or stagger them.
The thing is the game is very Dark Souls-like in "do this, don't do that" sort of game play. I didn't like it at first, but after my casual playthrough figuring out the different puzzles and game play mechanics I understood and appreciated it more. Most of the achievements in this game are for getting horribly mutilated by various traps. The ammo is also extremely limited, to the point that it's almost humorous. If you die and come back as another character they will have the same weapon but limited ammo for it. There are about three grenade rounds in the entire game, and if you waste them, you might as well start over since you need them for the bosses.
On one hand, this is annoying and broken, on the other hand, it does capture the essence of Resident-Evil style horror in an almost comedic extreme. Especially if you die at a boss and have to keep running back to fling other unsuspecting characters at bosses in kamikaze fashion with their tiny bit of ammo only to die and send in the next one.
The REAL game begins with professional mode, a mode that only 0.1% (0.3% after I got the achievement) completed. It's not really the hardest thing ever, but it's super cryptic and took me about twenty hours of failure to figure out. Basically, you have only six lives, and to get the achievements you have to beat the entire game without dying in under 90 minutes and with few or no heals. This started out feeling impossible since there's no guides or even videos showing how to do it. As I chipped away at it, I sort of saw what the developers were doing, as I scrounged after last piece of ammunition on the map and desperately killed the bosses only to end up with not a single bullet left by the end. Yes, to win this, I could not waste a single bullet the entire game.
Then there's an "end game" sequence that took me about eight hours to figure out because the boss fights are totally different and you again must use every single shot perfectly to win. This is where I came to love this game because it almost felt like psychological manipulation. Few games actually put the player on a razor's edge this way, so I attained a newfound appreciation for it. I also really like the sound design, and the 3D graphics of the battles are great. I especially like the multicolor glowing gory bursts in the zombie brains that don't seem to serve any practical purpose but just look cool. Some of the assets give off "RPG Maker" vibes, but overall it feels like a cool, handcrafted mini Resident Evil with some horrific design elements lurking under the surface if you bother to dig deep enough.
👍 : 1 |
😃 : 0
Positive
Playtime:
421 minutes
You Will Die Here Tonight 100% holds true to it's name. But I do admit, I love being pleasantly surprised to find a game that I enjoy and that also brings me back to the old days of Resident Evil for Playstation. YWDHT sparked my interest after watching a trailer so it was a must purchase for me. The graphics are PS era and YWDHT is a third/first person action, survival and horror shooter type of game. If you like OG RE and Dinocrisis then stay tuned and check out my pros and cons list!
Pros
* Boy oh Boy is this game a tribute to RE1, there are so many similarities it's almost uncanny. From the characters, how they dress, act and their dialogue to the the main part of the game taking place in a mansion with it's layout ridiculously close to RE1's mansion. Even to the level that I could point out exact rooms and placement of items. So again, if you like Resident Evil, you'll like YWDHT.
* The core concept or loop to the game can be fun if you like games that you need to repeat sequences over and over again in order to advance the full story. Really it's all about your characters dying and in fact, should die as you advance. But this can also be a con, I'll cover more on that further down.
* Apparently YWDHT's combat is similar to RE: Gaiden but better. Can't say I ever played Gaiden, however you spend most of the time in 3rd person until you switch over to 1st person while shooting enemies. Personally this is a fantastic feature, I love it!
* There are puzzles, none of them too difficult but tough enough you'll have to take a minute to figure them out. Unless you are me and can't read sheet music or play piano (lol). You'll figure out what I mean if you play long enough.
* I do appreciate games with hidden stuff to find. Just search every room thoroughly, you'll find ammo and medkits. There also isn't a shortage of ammo like you might think. You can run from almost any fight and return to your weapons chest. There you can fill up your gun's ammo by resupplying. Once you acquire the shield though, it's the GOAT.
* I haven't completely finished the good ending play through, but I'd say you'll get 8 to 10 hours of game play maybe less if you are quick study. Either way, for the price it's a great buy!
* The atmosphere and audio is great, they did a fantastic job with both. I might be a little bias though, because of all the nods to RE
Cons
* Maybe this didn't happen to everyone but it sure did happen to me on my first full play through. What's the point of medkits in the game if the majority of enemies (zombies) infect you and you have to use the antidote in order to stop from turning into a zombie yourself? The non-zombie enemies don't infect and there's only a couple of those, otherwise I felt the medkits were an absolute confusing waste of time. Not to mention the medkits take WAY TOO LONG to use in combat. AND to make matters worse, when you get infected you have a timer of 5 minutes in order to take the antidote which also completely heals you, negating the need for medkit. The whole healing situation is odd.
* It's neat that you can use any of the the characters in your squad, but I felt it was confusing that you couldn't readily switch between them while playing. Instead, the character you are currently playing has to be killed in order to switch. That's all fine and dandy, except in order to complete certain tasks especially for the good ending, you need certain characters for certain tasks. Each character has their own unique traits and abilities. Thus if you accidentally kill someone you need later, you basically have to start over at least with the story. You do get to keep weapons unlocked through each loop though so that's a plus.
* I've mentioned the core game play or loop a couple of times already. Personally, I'm kind of bored with it. It's the exact reason I ended up hating the game Deathloop. I don't like doing the same repetitive steps which unfortunately don't change as you continue to do them. Yes, new things can be unlocked, but the majority of the game-play (combat, enemy placement, puzzles) are the same every loop. This type of game-play is not for everyone.
To sum it all up, there a few things I simply didn't like about YWDHT but overall those things didn't take away from the pure nostalgia I got from playing. Considering the price, it's well worth it. If you like old school RE and silent hill and are okay with some repetitive play, I'll be shocked if you don't like You Will Die Here Tonight. I can't help but give two thumbs up!
👍 : 2 |
😃 : 0
Positive