You Will Die Here Tonight
Charts
4

Players in Game

494 😀     36 😒
86,67%

Rating

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$19.99

You Will Die Here Tonight Reviews

Explore in top-down retro aesthetics and face the horrors of Breckenridge Hall in pulse-pounding first person combat. Scavenge for supplies, solve puzzles, and upgrade your gear. Do whatever it takes to survive, but remember: You Will Die Here Tonight.
App ID1446350
App TypeGAME
Developers
Publishers Spiral Bound Interactive LLC
Categories Single-player, Steam Achievements, Steam Cloud, Full controller support, Remote Play on TV, Captions available
Genres Indie, Action, RPG, Adventure
Release Date31 Oct, 2023
Platforms Windows
Supported Languages English

You Will Die Here Tonight
530 Total Reviews
494 Positive Reviews
36 Negative Reviews
Very Positive Score

You Will Die Here Tonight has garnered a total of 530 reviews, with 494 positive reviews and 36 negative reviews, resulting in a ‘Very Positive’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for You Will Die Here Tonight over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 435 minutes
Is schon cool
👍 : 0 | 😃 : 0
Positive
Playtime: 211 minutes
Is fun and rather unique :)
👍 : 0 | 😃 : 0
Positive
Playtime: 106 minutes
Loved it! It's a modern scratch for that OG Resident Evil itch.
👍 : 0 | 😃 : 0
Positive
Playtime: 256 minutes
It's not a bad game, but short and definitely not $20, get this for $10 and under and its a worthy time. I found some of the puzzles a bit stupid. Gameplay was solid, I would love for more games to have something similar but also a bit more refined. I would give this a 7/10.
👍 : 0 | 😃 : 0
Positive
Playtime: 335 minutes
A very interresting resident evil-like game. I hate the story though, or at least how it plays out. Kinda freakin dumb if you think about it. But its, fine, the game was fun and the combat gimmick is more akin to an RPG game than survival horror. Its weird, but in a refreshing way. And, the game makes use of it fully and does not overstay its welcome. A simpler game like this makes itself satisfying for its first playtrough length as well as being smartly designed with extra profesional mode second playtrough.
👍 : 0 | 😃 : 0
Positive
Playtime: 693 minutes
Hybrid indie game of Resident Evil 1 exploration and House of the Dead shooting. Little goofy, but overall pretty cool!
👍 : 0 | 😃 : 0
Positive
Playtime: 1859 minutes
I didn't like this game at first, but after getting the full feel of it and completing the achievements I nearly came to love it. The thing is, it's pretty rough around the edges. Just beating it on normal difficulty is not hard at all. It's like an indie Resident Evil with a meta story and game play. There's roguelike elements, but no random element and no limit to saving so there's always a way forward if you're careful. Your characters are kind of like expendable pawns in an experiment, hence the title. I like the whole concept and it's fun to think about what's going on each time your character dies and you have to select a new one. If your character falls into a pit of spikes, then when you respawn you will come back as another character and see their bloody corpse in the spikes. The game play is modeled after the Gameboy Color Resident Evil, a game almost everyone has forgotten. Basically you can approach enemies with your gun drawn or be forced into an encounter if they get close enough. Then it almost becomes like an RPG battle since you can't move, but you have to fight the enemy at close quarters. At first it's super hard, but once you get a feel for it it's really pretty simple. You can tap the mouse to shake off zombies before they bite you, and aiming for head shots or shooting other boss weakpoints can deal more damage or stagger them. The thing is the game is very Dark Souls-like in "do this, don't do that" sort of game play. I didn't like it at first, but after my casual playthrough figuring out the different puzzles and game play mechanics I understood and appreciated it more. Most of the achievements in this game are for getting horribly mutilated by various traps. The ammo is also extremely limited, to the point that it's almost humorous. If you die and come back as another character they will have the same weapon but limited ammo for it. There are about three grenade rounds in the entire game, and if you waste them, you might as well start over since you need them for the bosses. On one hand, this is annoying and broken, on the other hand, it does capture the essence of Resident-Evil style horror in an almost comedic extreme. Especially if you die at a boss and have to keep running back to fling other unsuspecting characters at bosses in kamikaze fashion with their tiny bit of ammo only to die and send in the next one. The REAL game begins with professional mode, a mode that only 0.1% (0.3% after I got the achievement) completed. It's not really the hardest thing ever, but it's super cryptic and took me about twenty hours of failure to figure out. Basically, you have only six lives, and to get the achievements you have to beat the entire game without dying in under 90 minutes and with few or no heals. This started out feeling impossible since there's no guides or even videos showing how to do it. As I chipped away at it, I sort of saw what the developers were doing, as I scrounged after last piece of ammunition on the map and desperately killed the bosses only to end up with not a single bullet left by the end. Yes, to win this, I could not waste a single bullet the entire game. Then there's an "end game" sequence that took me about eight hours to figure out because the boss fights are totally different and you again must use every single shot perfectly to win. This is where I came to love this game because it almost felt like psychological manipulation. Few games actually put the player on a razor's edge this way, so I attained a newfound appreciation for it. I also really like the sound design, and the 3D graphics of the battles are great. I especially like the multicolor glowing gory bursts in the zombie brains that don't seem to serve any practical purpose but just look cool. Some of the assets give off "RPG Maker" vibes, but overall it feels like a cool, handcrafted mini Resident Evil with some horrific design elements lurking under the surface if you bother to dig deep enough.
👍 : 2 | 😃 : 0
Positive
Playtime: 421 minutes
You Will Die Here Tonight 100% holds true to it's name. But I do admit, I love being pleasantly surprised to find a game that I enjoy and that also brings me back to the old days of Resident Evil for Playstation. YWDHT sparked my interest after watching a trailer so it was a must purchase for me. The graphics are PS era and YWDHT is a third/first person action, survival and horror shooter type of game. If you like OG RE and Dinocrisis then stay tuned and check out my pros and cons list! Pros * Boy oh Boy is this game a tribute to RE1, there are so many similarities it's almost uncanny. From the characters, how they dress, act and their dialogue to the the main part of the game taking place in a mansion with it's layout ridiculously close to RE1's mansion. Even to the level that I could point out exact rooms and placement of items. So again, if you like Resident Evil, you'll like YWDHT. * The core concept or loop to the game can be fun if you like games that you need to repeat sequences over and over again in order to advance the full story. Really it's all about your characters dying and in fact, should die as you advance. But this can also be a con, I'll cover more on that further down. * Apparently YWDHT's combat is similar to RE: Gaiden but better. Can't say I ever played Gaiden, however you spend most of the time in 3rd person until you switch over to 1st person while shooting enemies. Personally this is a fantastic feature, I love it! * There are puzzles, none of them too difficult but tough enough you'll have to take a minute to figure them out. Unless you are me and can't read sheet music or play piano (lol). You'll figure out what I mean if you play long enough. * I do appreciate games with hidden stuff to find. Just search every room thoroughly, you'll find ammo and medkits. There also isn't a shortage of ammo like you might think. You can run from almost any fight and return to your weapons chest. There you can fill up your gun's ammo by resupplying. Once you acquire the shield though, it's the GOAT. * I haven't completely finished the good ending play through, but I'd say you'll get 8 to 10 hours of game play maybe less if you are quick study. Either way, for the price it's a great buy! * The atmosphere and audio is great, they did a fantastic job with both. I might be a little bias though, because of all the nods to RE Cons * Maybe this didn't happen to everyone but it sure did happen to me on my first full play through. What's the point of medkits in the game if the majority of enemies (zombies) infect you and you have to use the antidote in order to stop from turning into a zombie yourself? The non-zombie enemies don't infect and there's only a couple of those, otherwise I felt the medkits were an absolute confusing waste of time. Not to mention the medkits take WAY TOO LONG to use in combat. AND to make matters worse, when you get infected you have a timer of 5 minutes in order to take the antidote which also completely heals you, negating the need for medkit. The whole healing situation is odd. * It's neat that you can use any of the the characters in your squad, but I felt it was confusing that you couldn't readily switch between them while playing. Instead, the character you are currently playing has to be killed in order to switch. That's all fine and dandy, except in order to complete certain tasks especially for the good ending, you need certain characters for certain tasks. Each character has their own unique traits and abilities. Thus if you accidentally kill someone you need later, you basically have to start over at least with the story. You do get to keep weapons unlocked through each loop though so that's a plus. * I've mentioned the core game play or loop a couple of times already. Personally, I'm kind of bored with it. It's the exact reason I ended up hating the game Deathloop. I don't like doing the same repetitive steps which unfortunately don't change as you continue to do them. Yes, new things can be unlocked, but the majority of the game-play (combat, enemy placement, puzzles) are the same every loop. This type of game-play is not for everyone. To sum it all up, there a few things I simply didn't like about YWDHT but overall those things didn't take away from the pure nostalgia I got from playing. Considering the price, it's well worth it. If you like old school RE and silent hill and are okay with some repetitive play, I'll be shocked if you don't like You Will Die Here Tonight. I can't help but give two thumbs up!
👍 : 2 | 😃 : 0
Positive
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