Vylan Reviews
Help Vylan on his journey to regain lost memories, in this Tile-Based platformer. Take on the 100 levels in this game that takes the platformer genre and flips it on its head.
App ID | 1445650 |
App Type | GAME |
Developers | Jesse Madyson |
Publishers | MostlyMadProductions |
Categories | Single-player, Steam Achievements, Full controller support |
Genres | Casual, Indie, Strategy, Action, Adventure |
Release Date | 22 Apr, 2021 |
Platforms | Windows |
Supported Languages | English, Japanese, Simplified Chinese, French, Italian, German, Spanish - Spain, Czech, Polish, Portuguese - Brazil, Russian, Traditional Chinese, Turkish |

11 Total Reviews
9 Positive Reviews
2 Negative Reviews
Mixed Score
Vylan has garnered a total of 11 reviews, with 9 positive reviews and 2 negative reviews, resulting in a ‘Mixed’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Vylan over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
8 minutes
Best game ever 10/10
👍 : 3 |
😃 : 0
Positive
Playtime:
11 minutes
A fun and simple game made in Godot Engine (aka, best game engine) :]
👍 : 4 |
😃 : 0
Positive
Playtime:
7 minutes
This is a funny simple puzzle platformer that suits playing it mobile, because it would have been a great GameBoy game. Get your SteamDeck ready for this.
It's basically a turn-based jump & run in which you can carefully plan every move instead of just hoping for the best.
I have some criticial feedback:
Some mechanics are not as clear as they should. You mostly have to figure the mechanics of the different blocks and jumps out yourself. There are some hints, but for it wasn't enough. I learned most of it by trial & error.
Also the level progression is weird. Quiet early there are pretty difficult missions followed by super easy missions.
You can set the fps limiter to anything in the settings, even 233 fps. I think for this game this is so much noch necessary, especially because you increment and decrement the setting by 1 everytime you change it in the settings. I would suggest to set it to 30, 60 and 120, Unlimited. Thats more than enough.
Especially on sale this game has a lot of value.
👍 : 3 |
😃 : 0
Positive
Playtime:
23 minutes
Do not buy this game expecting a platformer. It's a turn based tile based puzzle game that happens to incorporate simple gravity and jumping.
It's all right.
👍 : 2 |
😃 : 0
Positive
Playtime:
10 minutes
Fun game, but really quite difficult.
My main problem with this game is that there seem to be issues with input buffering. Quite often I'd input a jump but it just wouldn't go through, so I'd be left mashing the key trying to get the jump off, after which it'll do multiple jumps. Considering the nature of the incredibly short level timers, you're not left with any room for mistakes, so this issue does affect the experience quite a lot. If this can be fixed then I 100% recommend this cool little game.
👍 : 10 |
😃 : 0
Positive
Playtime:
33 minutes
Bought and played this out of sheer spite because of the absurdly stupid review left by the absolute decimal point Obey the Fist.
First, this is not a Sokoban game, something you'd know if you bothered to look it up for 1/6th of a second. That is a game about moving boxes. This is a game about solving how to moving through a room. Different mechanics. Also, no gravity? Did you, idk, notice the mechanic where you FALL DOWN you subtractable little integer?
Do you know what a game engine is? You don't do you. Because when you say, "the developers neglected to mention most of the work was done with Godot" you are admitting you have no clue what an engine is. Engines deal with the low level part of game development, the stuff literally all games use. Like loading graphics and handling user input. Also, they neglect to mention? You mean....like...how the Godot logo is literally the first thing you see when you start the game?
"obsolete, decades old retro pixel 'art'" MY GUY, YOU CAN SEE IT. THERE ARE SCREENSHOTS. Do you have ***EYES?!*** because if you had eyes, and you don't like pixel art, you wouldn't have bought this, would you? What kind of art is used in a game is a choice. It is not because of a lack of talent. It was a clear, deliberate choice, and it works very well for this game. Did you also notice the music? You know, the music that would clearly work for a game from the 80s or 90s? The makers are very clearly invoking a specific feeling with their work.
"There's no way for gamers to try improve the low quality graphics." There's no reason why anyone would need to change anything, you exponential summation of human failure.
You describe this as shovelware. This is not shovelware. Also your whole paragraph on why godot bad is stupid and dumb and you should feel stupid and dumb.
In other words, user Obey the Fist, how about you go forth and multiply yourself.
Devs, you made good game.
👍 : 7 |
😃 : 1
Positive