Haydee 2 Reviews
Haydee II is a third-person puzzle-shooter, but with a sexy character and a cake!
App ID | 1444650 |
App Type | GAME |
Developers | Haydee Interactive |
Publishers | Haydee Interactive |
Categories | Single-player, Steam Achievements, Steam Cloud, Partial Controller Support, Steam Workshop, Includes level editor |
Genres | Indie, Action, Adventure |
Release Date | 23 Nov, 2020 |
Platforms | Windows |
Supported Languages | Portuguese - Brazil, Italian, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Japanese, Russian, English, Korean, Spanish - Latin America, Czech, Vietnamese, French |
Age Restricted Content
This content is intended for mature audiences only.

280 Total Reviews
242 Positive Reviews
38 Negative Reviews
Score
Haydee 2 has garnered a total of 280 reviews, with 242 positive reviews and 38 negative reviews, resulting in a ‘’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Haydee 2 over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
18 minutes
Booba and gyatt. Gameplay-wise, the game is too difficult and boring, there are not enough checkpoints and saves, and the long transition between rooms is annoying.
👍 : 11 |
😃 : 0
Positive
Playtime:
1118 minutes
The store page claims that the game is unsupported on the steam deck, however game is actually playable on steam deck and runs well. Most of the outfit mods work flawlessly though some outfit mods from the workshop can have missing features. The game runs well and has great music and is a massive improvement over the first Haydee game. The workshop for the game has so many amazing outfit mods and mods that make the game more enjoyable.
👍 : 0 |
😃 : 0
Positive
Playtime:
1124 minutes
It's pretty good. I like it! You kinda have to control yourself and the game at the same time but other than that i believe the game deserves a try if you're into Metroidvania.
👍 : 1 |
😃 : 0
Positive
Playtime:
1292 minutes
[h1]Can I start with Haydee 2 without having played the previous Haydee game or am I missing out on story stuff from the first game?[/h1]
If this was your first question then I can assure you that yes if you wan't to start with Haydee 2 instead of Haydee 1 then don't worry you wont be missing out on anything.
Is Haydee 2 worth the time and money?
It's hard for me to tell someone that Haydee 2 is worth playing as you need to be someone who enjoys the metroidvania genre of games as both Haydee 1 and 2 are metroidvania requiring the player to explore to find equipment/items that will help them in trying to finish the game. If you are someone who has already played through Haydee 1 and want more of what you got from the first game then I would say that Haydee 2 delivers as it of course expands upon the core concepts/mechanics that were first introduced to players in the first game. If you are someone who hasn't played any of the Haydee games and are just choosing to start with the second installment just be aware that this game doesn't hold your hand at all as the developers respect the player ability to think of solutions to puzzles or even to where they are suppose to go in order to progress in the story.
Visual and Technical Improvements
One of the most noticeable upgrades in Haydee 2 is the graphical fidelity. The environments are far more detailed, featuring higher-resolution textures, better lighting effects, and improved level design. The game world feels more alive, with a greater variety of locations and objects that enhance the atmosphere. Character animations have also seen a significant boost, making movement and interactions feel smoother and more responsive compared to the sometimes clunky motions of the original game.
The slasher and the walker act the same in the sequel but now look different from the first game as the slasher now looks sexually appealing and the walker looks like a zombie creature the walker is now called creepers according to the game notes there is a lore reason for this change you will need to make sure to read the notes
Many of the tools and items look different they have a more futuristic look to them they defientley look like a higher res version of what we saw in the original Haydee game which is something I'm happy about not only that but Haydee herself looks completely different from what we saw from the first game instead of her iconic white suit she no longer wears it in this game of course you can mod it in the game to add her iconic suit back.
One thing that I personally didn't like about Haydee 2 is how the devs decided to remove the wall climbing that we had in Haydee 1 by taking away the wall climbing it takes away from what made Haydee such a unqiue game as It wasn't just some generic third person shooter game the parkour mechanics is what made Haydee stand out from the other third person shooters.
Expanded Gameplay Mechanics
Haydee 2 adds a variety of weapons and more fluid shooting mechanics. The AI has been improved as well, making enemies more reactive and intelligent, forcing players to strategize rather than rely on brute force.
Another significant improvement is the expanded inventory system. Unlike the often cumbersome inventory management of the first game, Haydee 2 streamlines the process, allowing for better organization and usability. The addition of new item types, weapons, and tools adds depth to the gameplay and encourages exploration.
In the game you can find different colored ammo containers these containers can be combined with another color container to create a box of ammo this is a really helpful new feature added to the game I highly recommend that you stock up on these as they come in handy.
Enhanced Level Design and Exploration
The original Haydee was infamous for its labyrinthine levels, which often left players lost and frustrated. Haydee 2 retains the maze-like level design but offers improved navigation cues, making exploration more rewarding rather than frustrating. The environmental storytelling has been expanded as well, giving players more context and reasons to delve deeper into the world.
The puzzles remain challenging but are now more logically structured, reducing the trial-and-error frustration that plagued the first game. There’s a better balance between problem-solving and action sequences, making for a more engaging gameplay loop.
Narrative and Atmosphere
While the first game was largely devoid of a coherent storyline, Haydee 2 introduces more lore and subtle narrative elements that add depth to the world. Players can uncover logs, environmental clues, and other hints that flesh out the game’s dystopian setting. Though the story remains minimalist, it is a marked improvement over the original’s near-total lack of exposition.
The atmosphere in Haydee 2 is darker and more immersive, blending industrial sci-fi aesthetics with eerie sound design to create a sense of isolation and tension. This, combined with improved lighting and sound effects, makes the game feel more polished and engaging.
If you are someone looking for a puzzle solving game that has a strong story please look elsewhere neither Haydee 1 or Haydee 2 offer anything mind blowing in terms of story you will be disappointed if your sole purpose of buying games is that each game needs to have a good story.
A well made sequel that expands on what came before!
Haydee 2 successfully builds upon the strengths of its predecessor while addressing many of its shortcomings. The improved graphics, refined mechanics, better level design, and enhanced atmosphere make it a worthy sequel that both veterans and newcomers can appreciate. While it remains a challenging experience, the refinements make it more accessible and rewarding. For fans of puzzle-based exploration games with a mix of action, Haydee 2 is a definite step up from the original and well worth playing.
👍 : 3 |
😃 : 0
Positive
Playtime:
969 minutes
Still good with post-nut clarity, then pre-nut clarity sets in again and you're having yourself a great afternoon. Also I can't praise the workshop mod community enough for this game.
Trainer Control by Enthusiast,
Melee Weapons by RoboFish,
Multi-Camera Mod 2 by Sean Trong,
Enable Prone by Winget
and LK&SV+TnA by Dreamer.
Y'all made a good game great!
👍 : 6 |
😃 : 1
Positive
Playtime:
1165 minutes
What you get in this game:
Tits. Big tits that jiggle as you walk around.
Uncensored option. Thank you, devs, I love this.
Metroidvania style exploration with deadly one-hit-kill mines here and there.
Enemies that seem really stupid... Until they ambush you and you die.
What you don't get:
Auto-saves or save reminders. This could be frustrating to players who are not used to doing manual saves.
Maps. You get maps on walls, but if you really want to complete this game, get a map mod or have one displayed on a secondary monitor.
Ammo. They give you just enough ammo to kill enemies, but if you don't conserve it, you won't have enough to finish the game. Wasting ammo can be a soft-lock to players with poor aim.
Girlfriend. You won't get one from this game. Sorry. But do enjoy that massive booty every time you crouch through a vent.
👍 : 4 |
😃 : 1
Positive
Playtime:
35 minutes
Unfortunately, game's not good. Ha ha booba ha ha naked, yadda yadda yadda, I get it.
The game plays like a shittier version of half life and the only way to figure out how you're screwing up is to continue to screw up... over and over until you remember every single little feature to survive. This game is as much as a puzzle-shooter as "find the needle in the haystack" was a respectable childhood pass-time.
There are no indicators for what pieces of scenery are actually searchable, there are no indicators that a particular scenery piece will have an item in it, there are no headshot indicators (or really any clear indication that you're doing damage? Save for the tiny dot of a crosshair turning to what seems to be an even tinier "x" on hit). There's no dodge function, there's no... substance. It's a game where the protag has big titties and you run over curiously placed, poorly indicated (surprise!) mines until you have to start over from the ONE save point at the very beginning of the very first level.
Sure, maybe I didn't play far enough to find another save point; I'll give you that. But, I sure played long enough to wander around like an asshole for 40 minutes until I figured out how to find Baby's First Nerf Pistol™ and get absolutely gorked from behind after mag dumping into an enemy. Surprise, no footstep indication, no... nothing. And I just had to sit there and take it cause the attack animation of the enemy is just *slightly* faster than you can aim and shoot. 10/10 says IGN, no sir! 11/10 says I.
I'd rather eat glass.
👍 : 9 |
😃 : 3
Negative
Playtime:
1133 minutes
Man, this game is MEAN. Like rotten spirited kind of mean. This literally happened to me just a few minutes ago:
- I ventured out from a save room and made A LOT of progress, which is by design in this game given how far and few between the save rooms are.
- I opened a door leading into a narrow hallway with another door at the end of it. To the left and right of said door were split paths.
- I made my way over to the door at the end of the hall and made the"mistake" of checking the split paths for enemies.
- BOOM. All of my progress lost because the devs decided to stick a trip mine onto the back of the wall to the right of the door, made to go off just as the player turned the corner. The cherry on top of that kick in the balls is that the door at the end of the hallway turned out to be a save room.
The above description sums up the game-play experience to this game. IT'S MEAN. What's most messed up about the above scenario is that the game conditions you to be careful, but then wants to punish you for it by engaging in games of 4D chess. Nearly EVERY enemy will be hiding in wait to ambush you, so you become conditioned to walk around slowly, methodically checking every blind corner and hiding spot that can feasibly exist. But then at some point, the game just decides to start throwing you curve balls, which are so unfairly placed that not even a psychic would see them coming.
We all have a natural expectation to believe that the developer is taking care of us to some degree, even if a game is really hard, but once you die to your first unfairly placed hidden trap, you'll quickly realize that a line has been crossed. The betrayal of trust that I felt when I made so much painstakingly careful progress, where my slow and methodical play-style had been taught to me by this game's very own trial by fire, only for the game to have the venomous audacity to rip it all away at the hands of a single unfairly placed trip mine, was one of the most profound slaps across the face that a game had ever dealt me. There was even a time where I spotted a trip mine in a tiny room, and just as I bent over in preparation to diffuse it, some random enemy that hadn't been present when I first walked into the room appeared out of nowhere to come corner f**k me (and it succeeded).
Know this before buying this game; the game-play loop consists of you wandering around in metaphorical darkness, trying your best to predict where the devs next slap in the face will be coming from.
To sum it up, this game is a slow dance of you vs the dev in a game of 4D chess. I'm convinced that the porn aspect of this game is included as a mere a coping mechanism to ease the pain of all the lost progress you're going to be experiencing. I have to admit though, I love the isolation, I love the nudity (thanks Steam Workshop), and I'm highly intrigued by the thrill of wondering around in the dark and seeing how many times I can catch the devs flying fist before it makes contact with my face. I realize that what I'm describing is basically akin to an abusive relationship, where your partner is a horrible person, but you stick around because you like the sex. Maybe I just enjoy punishment? I don't know, but I'd be lying if I said I wasn't having a lot of fun, as toxic as this is. With great reluctance, I'll be hitting the thumbs up button and posting this now.
👍 : 20 |
😃 : 3
Positive
Playtime:
159 minutes
This game is hard as hell, but it also makes me hard too, so it cancels out.
👍 : 52 |
😃 : 55
Positive
Playtime:
3715 minutes
This really isn't a porn game, this is just a good survival/metroidvania-esc game that has "physics" on its main character. You have to go out of your way to get to the NSFW elements and honestly that's just distracting you from an interesting experience. But if you're just looking for a quick porn game, you're not gonna find it here.
👍 : 42 |
😃 : 0
Positive