The Wizard Game
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$4.99

The Wizard Game Reviews

An arcade style game with low poly art. You play as a wizard with a selection of six different abilities, and try to get a high score. The game also has a extremely mod friendly game engine, allowing you to change any game files, and create custom maps, model packs, enemies, game modes, etc.
App ID1441830
App TypeGAME
Developers
Publishers None
Categories Single-player, Steam Achievements, Includes level editor
Genres Casual, Indie, Action
Release Date27 Nov, 2020
Platforms Windows
Supported Languages English

The Wizard Game
4 Total Reviews
4 Positive Reviews
0 Negative Reviews
Negative Score

The Wizard Game has garnered a total of 4 reviews, with 4 positive reviews and 0 negative reviews, resulting in a ‘Negative’ overall score.

Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 10 minutes
Game of the year right here
👍 : 4 | 😃 : 12
Positive
Playtime: 859 minutes
This game is great!! Different abilities make the game play a bit more strategic, adding another aspect of the game. Would highly recommend.
👍 : 0 | 😃 : 0
Positive
Playtime: 22 minutes
I purchased this game, full price, to see what modding it might be like, and this is a play by play of my experience. Boot it up, see a window console reporting FPS. Game opens in front 800x600 Windowed. Switch to 1920x1080. Start a round. Wave Start is Enter. Discover shooting is controlled by Spacebar. Spamming spacebar with mouselook and WASD controls is making my hand cramp. Can't figure out Abilities. Die after a few waves, with 35,000 points. Decide to play tutorial to see how to play. I am determined to get the 100,000 point achievement. Turns out you can ~hold~ space to fire. This slows your movement, but saves your wrist. Abilities are Left Shift. There are not binding options in menus to show you this. You have to play the Tutorial. Realize that having to take your hand from the mouse to hit enter to start a round is annoying since you then have to return your hand to your mouse quickly to look around. Die after a round where I got unlucky and got three golems. Their jumps synced up, and they caused more than the 10 hp I have. You only have 10hp, and there's no way to regain health. The fire ability says it gives more points per kill, but shooting and enemy also give points per hit, so it is still more efficient for points. Close the game, and go to the folders and dig around. Decide to open up the player entity .lua file. Gave myself 100 health. Gave my shots a higher flight speed. Modding this game IS easy! There is only one map and the map editor seems to require you know the name of an asset to spawn it. No drop down menus or auto-completion here. Guessing wrong crashes the game. The game does not save your settings. I have to go back and reset myself to 1920x1080. Notice that the FPS' in the console seem to be reporting at 38 no matter what. It must be locked here because either physics or animation speed is tied to frames per second. Switch my ability to rapid shot and coast through 40 waves. The annoyances still annoy me, but at least now I have enough health so if I get an unlucky roll where I have many golems, I can tank their jumps. Get 200,000 points. Had fun! Got 100% of achievements, and seen that rounds are just more enemies each time. What I think: Limiting health to 10 is overly punishing, but 100 is way too lax. A health pickup system would be ideal for the arcadey nature. Allow players to rebind functions. Left click to shoot and right click to activate abilities seems more ideal than space and shift, also hitting enter to start a round takes the hand off the mouse, which is not a good idea. Allow players to cycle abilities while within a wave, binding them to 1 - 6 in the number row would be great. You could weaken them to be pick ups so the player isn't overpowered hotswapping them in this way. Moddability is a great idea! I see you're a fan of Half-Life as well, so you understand how long of a life a game can have through mods. You clearly have a lot of mostly finished assets in the files. It would be cool to see you return to your ideas and publish these other enemy types. Maybe as a mod on ModDB during a sale to promote more eyes on the product and show off the moddability. Maybe have multiple scenes to increase variation in waves. Playing against the same 5 enemy types in the same town square really limits the replayability. Bottom Line: It feels unfinished with an unoptimized control layout and limited variation in combat. Still worth playing, but pick it up when it goes on sale.
👍 : 1 | 😃 : 0
Positive
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