Stellar Monarch 2 Reviews
Stellar Monarch 2 is a feudal space empire builder where you feel like the Emperor, not a logistics officer. Great noble houses, usurpers to the throne, rebels, assassins, court intrigues, disloyal admirals, incompetent governors and ever-present alien threat.
App ID | 1437750 |
App Type | GAME |
Developers | Silver Lemur Games |
Publishers | Silver Lemur Games |
Categories | Single-player, Steam Achievements, Steam Cloud |
Genres | Strategy |
Release Date | 3 Oct, 2022 |
Platforms | Windows |
Supported Languages | English |

107 Total Reviews
94 Positive Reviews
13 Negative Reviews
Mostly Positive Score
Stellar Monarch 2 has garnered a total of 107 reviews, with 94 positive reviews and 13 negative reviews, resulting in a ‘Mostly Positive’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Stellar Monarch 2 over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
759 minutes
this pretty much v.1.0 ... with small improvements.
👍 : 0 |
😃 : 0
Negative
Playtime:
831 minutes
This game takes a unique approach to the space 4x / grand strategy genre and should be applauded for being innovative.
It takes a mindset adjustment to get into it, I found it difficult initially to accept the lack of specific control over military fleets, for example. If you can make this adjustment though, it really does lend itself well to roleplaying the experience of a Galactic Emperor.
You browse your reports summarising progress of the war, look at where the battles are occurring, check you have enough fleets assigned to the area, are the Admirals competent, do you need to designate any planets as fortresses or enhance the comms/starbase coverage in the area. There's still enough to think about.
On the internal side, this is also quite fun.
I just spent a good 10 minutes staring at my Imperial Court and bemoaning the fact that it's full of incompetent fools, aside from those few competent people that exist and also happen to be corrupt and I therefore don't want to promote.
There's a unique and interesting game to be experienced here and it's well worth the price of admission.
I would also recommend the DLC.
👍 : 0 |
😃 : 0
Positive
Playtime:
672 minutes
You are the Emperor of Terra and you focus on the big issues and leave the little things to your court, Houses and Fleets. This is a hidden gem of a game and really makes you feel like the Emperor rather than a galactic janitor. I highly recommend it!
👍 : 0 |
😃 : 0
Positive
Playtime:
1819 minutes
Really nails its concept of a central authority who can't be everywhere at once and has to work at a remove. I really liked the combat mechanic and you can usually trust your officers to make things happen sensibly.
The late game does tend to steamroll, but it's a rare 4X that resolves that issue.
👍 : 0 |
😃 : 0
Positive
Playtime:
1893 minutes
great game, really gives you the feel of controlling a vast empire. Dev is awesome and open with the community and development.
👍 : 0 |
😃 : 0
Positive
Playtime:
6163 minutes
"One more turn!"
Turn based, asymmetric (- AI have different roles / goals than player) sandbox, with a few different mid-game / end-game crisis types, some of which can be avoided, if you play smart.
Once you get a feel, try harder difficulties or different starting conditions / game-modes.
Worth around 35h per playthrough I would guess. Three different game modes, thus depending on wether you like the game enough to play more game modes and higher difficulties the actual game time might be a multiple of that.
Balancing during events (different "currency" investments vs outcomes) often makes "best"/"most economic" choices pretty obvious, which isn't necessarily a bad thing; rarely it seems worth investing in the more expensive options.
Never enough Focus Points though, so especially at harder difficulties you have to choose wisely.
As for optimizing combat: currently there is only a single Guide, and some mechanics have changed: e.g. fighters now do half damage vs shielded, instead of aborting their bombing run. - Still: Read the Guide (and the comments below). - A lot of the combat system is a bit obscure at first, but can be optimized, once you figure out what you want.
Edit: ended up playing 100h; One standard game at diificulty 5, 7 and 9 each.
https://steamcommunity.com/sharedfiles/filedetails/?id=3487130926
👍 : 0 |
😃 : 0
Positive
Playtime:
306 minutes
Got back into this game after the DLC and loving it so far, hope the dev continues to update and maintain the game with free updates/DLCS for the far future, one piece of advice id like to give is to maybe make reading reports from your empire more easier/intuitive in the UI, maybe have a event every turn where you are presented with all the important events in your country (with the ability for the player to customise/add priority to what events hed like to see).
👍 : 0 |
😃 : 0
Positive