10mg: Cover Me In Leaves Reviews
A short work of interactive horror fiction, about bright minds, and the end of all things. Feel the ink on your skin, return to the woods, and escape the small town that you've never called home.
App ID | 1431420 |
App Type | GAME |
Developers | Elliot Herriman |
Publishers | 10mg |
Categories | Single-player |
Genres | Indie |
Release Date | 15 Oct, 2020 |
Platforms | Windows, Mac |
Supported Languages | English |

37 Total Reviews
34 Positive Reviews
3 Negative Reviews
Mostly Positive Score
10mg: Cover Me In Leaves has garnered a total of 37 reviews, with 34 positive reviews and 3 negative reviews, resulting in a ‘Mostly Positive’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for 10mg: Cover Me In Leaves over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
11 minutes
A good 10 minute visual novel, I think the backgrounds look amazing and it's definitely a visual style i will remember. however the soundtrack feels a bit too mellow, lowkey puts me to sleep lol.
👍 : 0 |
😃 : 0
Positive
Playtime:
12 minutes
It was a cute game and I played it knowing that it would be short but I think it kind of failed to communicate the deepness it was trying to put in the story. It was a bit too superficial. Still, I think I'll give them another chance and try another one of their games when they are on sale as I'm not quite sure that it deserves the amount.
👍 : 1 |
😃 : 0
Negative
Playtime:
11 minutes
The idea of wanting to leave a place where you never felt like you belonged is quite relatable. That's why I bought this game. It's cathartic in a way to read about a character who is independent and makes her wish comes true. I thought the writing of the game was very good and the story as well. I like the visual elements. The themes are relevant. It's a very artistic visual novel. Great game!
👍 : 0 |
😃 : 0
Positive
Playtime:
9 minutes
It wasn't awful. I set in knowing it was 10 minutes and that's fine. The writing feels like their reaching for something and they just don't hit it. And the ending just left a need for more; not more like the game should be longer, but that it just didn't end in a cohesive way. I imagine most of their games are good, but with this being the one I did first, I just wasn't satisfied enough to want to do the others.
👍 : 0 |
😃 : 0
Negative
Playtime:
8 minutes
Cover Me In Leaves is a short piece of interactive fiction, maybe 5 to 10 minutes long. In the last year, I've really gotten into visual novels that are less than twenty minutes, and I think this is one of my favourites, and one that will stick with me for quite a while
A bitter sweet, melancholy story about small towns and self exploration. It really says a lot despite its small word count and has a great, almost poetic, writing style. I definitely think you'll get something out of this, especially if you're queer
I also really loved the parallax effects and glitchy photography style. The presentation is absolutely fantastic and creates a really fantastic mood
👍 : 0 |
😃 : 0
Positive
Playtime:
7 minutes
A short sroty like was promised, and a pretty enjoyable on at that. I think it's a bit odd to call it interactive fiction exactly. At least I've come to expect something else for the term. As is, this is a story with really pretty backgrounds and atmospheric music, and not a interactive piece of fiction where the player/reader can alter the world in any way. This is not a complain mind you, It's not as if choices and diferents paths were promised, and what the authors intended was accomplished well in my opinion, simply that I don't think the term used in the description is quite correct. But again, I can just be misinformed. Either way, I would surely recomend anyone to read this.
👍 : 0 |
😃 : 0
Positive
Playtime:
18 minutes
Short somewhat visual novel about social horror. Was good and worth experiencing but theres no actual gameplay or choices, just a story that’s done in maybe 10m.
👍 : 0 |
😃 : 0
Positive
Playtime:
27 minutes
Fantastic game! the music, atmosphere, writing, and art were all beautiful. It was a lovely wistful experience. I read out loud while playing. It felt good. Really captured me. I recommend it.
👍 : 2 |
😃 : 0
Positive
Playtime:
15 minutes
I think part of the power of well written fiction is the ability it has to put you in another persons shoes and perhaps leave you coming out with a new perspective on the world and this piece of narrative fiction does exactly that
👍 : 2 |
😃 : 0
Positive
Playtime:
22 minutes
I purchased the full 10 Minute Game Collection and am going to play them in the order they appear in my library. That means this is #3 of 10.
Know in advance what you are getting. As the collection title suggests, a ten minute game is not a triple A title. It is a short game-jam-esque proof of concept / working prototype / execution of an idea. At least that's what I'm going to infer from first impressions.
This was quite a departure from the previous two titles I played in the collection, but rather refreshingly so.
I would argue that all videogames are interactive fiction, and really this is more of a reading of a short form story. Visual novel is not quite the right term as this is such a quick read, but perhaps a "Visual Tale" would be more appropriate?
Instead of controlling a character, here we are passive participants in a fictional account. Controls are as basic as clicking some text to progress the story. We turn the pages to see what happens next, without being able to influence the outcome.
Naturally, a title like this lives or dies by the strength of the writing. While the character is quite unlike me, the setting is very recognisable and the archetypal people described are familiar to me.
This is something of a coming of age tale, but also a story of love, loneliness, fragility, self expression and just a little hint of mysticism. The prose is rather beautiful and from the line "It was a small town, even before I was born there..." I knew I would enjoy the writing style.
Honest, witty, sad, painful and heartfelt, I very much enjoyed a read and re-read of this tale.
What use would a visual tale be without some visuals?
Bold, largely monochromatic paintings, meet pixel art in a strange collage form. Each scene fits nicely with the text on screen, and is often stark, but with a kind of beautiful melancholy. The style is very interesting and evokes a sense that this is an interactive zine, self published by a small but very artistic collective. The scenes have a kind of scrolling effect so that moving the mouse over gives a sense of depth, and at times this can be almost unsettling.
There is a single background music track. It's rather quiet and unobtrusive, soothing at first but with just a little discordance added over time. This adds a strange calm to the whole tale, and yet there is a definite sense of unseen danger just lurking outside perception.
The prose, the visuals and the music all combine to make a very strong overall experience.
Very unlike any genre I would generally gravitate towards, I would nonetheless recommend this to anyone who is looking for a different gaming experience. Much quicker to read than a visual novel, but still provides enough of an impact to be worth your time. I can imagine this translating into a comic book very easily.
👍 : 12 |
😃 : 0
Positive