Jiguland
2 😀     1 😒
55,69%

Rating

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$0.99

Jiguland Reviews

Jiguland is an open world roguelike rpg taking place in a twisted setting of medieval modern life. Use clever tactics and creative strategy to survive this unforgiving place.
App ID1427290
App TypeGAME
Developers
Publishers Jiguman
Categories Single-player
Genres RPG, Adventure
Release Date20 Oct, 2020
Platforms Windows
Supported Languages English, Korean

Jiguland
3 Total Reviews
2 Positive Reviews
1 Negative Reviews
Mixed Score

Jiguland has garnered a total of 3 reviews, with 2 positive reviews and 1 negative reviews, resulting in a ‘Mixed’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Jiguland over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 2215 minutes
I love this game It feels like a classic ye olde video game, you are thrown into a completely unknown world with nothing but the basics, and it is up to you entirely to learn the game and how it works, from little things like getting enough gold to start a good run or item locations, to whole unknown game mechanics which can be uhh "used" to benefit from hehe. So far, 10 hours in, I don't feel like I am anywhere near to winning and not even close to mastery, but this game makes you feel like a master at every little improvement. Items are varied perfectly, most niches are filled but there is not an oversaturation, feels kind of like exiled kingdoms instead of borderlands, which is really nice. Really decent variance of enemies and monsters to fight too. Npc dialogue could be a bit better, but at the same time the barebones-ness of it really suits the whole "find stuff out yourself" theme of the game. Combat is deceptively simple, some enemies are really difficult up until you learn how to beat them, which adds to the whole mastery aspect of the game. Can't wait to keep playing.
👍 : 1 | 😃 : 0
Positive
Playtime: 16 minutes
This game is.... interesting. I'm tempted to refund it, but for now I guess Ill keep it. I mean it is quite cheap. The game is quite ugly. it has some animations, but overall its not super pretty to look at. Considering its genre, a roguelike-Roguelite mix (or so it claims) thats a perfectly alright thing. I dont mind bad graphics if that means amazing gameplay! The biggest issue for me is a total lack of guidance. The game plops you into a random part of town, with no gold and no items. Your mission is to kill the evil guy. Basic stuff. Well, some doors wont open, others lead into empty buildings, and the town itself has shopkeepers, a "tip" NPC, and soldiers. First I did the tutorial, which is quite nice and adequately explains the base controls. Thats it though- skills, how you get them, alchemy, and tons of other things that you'll find in the world arent even described in the tutorial. After that I started searching around. All I could find in town was a stool to fight with. I died a few times trying to attack soldiers to steal their sword. I then found a sewer, where I was insta-killed by a spider. I then left the town to the south, and got murdered by 3 bandits. I then left the town to the East, and again killed by 3 bandits. I talked to the tip guy- he said find a stool to fight with and take your time exploring! YEA........ I was pretty frustrated. I tried to talk to everyone- nothing helpful. The combat trainers need money to train or require level 6? Didnt even know there was a leveling system..... In other words, so much of this game is left undescribed, I feel like I cant play. Most roguelikes use this to their advantage- DCSS forces you to relearn scrolls and potions every run, COQ has randomized weapons and artifacts. Everytime you die you learn something new, and you as a player get better. This game suffers from not explaining enough so I can actually start learning. BUT..... I've saved the worst for last. COMBAT. Jesus christ. This game is absolutely not a roguelike. The combat is real time, set in a grid, and just feels awful. Its like a rythym game without music- instead you get feet noises. Listen to the trailer with the sound on, thats what you hear all game. yea. well the combat is not strategic or smart or tactical. essentially, you sit still as a creature approaches, then hit space bar right as they are in front of you to damage. If you arent fast enough they hit you, and too early theyll hit you. So you have to time it just right..... did I mention you can only survive two hits? combat against multiple enemies is impossible. Its terrible. If you feel like ambling around trying to dechiper this game, be my guest. I hope it gets wildly better over time, but seeing as its not early access I doubt it. At the end of the day though, this does feel like someones personal project and I can tell someone really put in some serious effort into this game. Its by no means in any way perfect, but its more of a game then I'd ever be able to make! With some tuning and overhaul I'm sure this could be a great game, but as of now it is not.
👍 : 2 | 😃 : 0
Negative
Playtime: 28 minutes
I was just going through indie games like I sometimes do, and happen to stumble upon this created-using-paint looking game. It gave me classic rogue-like vibe, and so I gave it a try. The game has weirdly smooth actions that I never seen in any other games and I found myself actually enjoying the challenges I face while exploring its open world. I suggest you give it a try if you are into classic rogue-like games. Cheers!
👍 : 5 | 😃 : 1
Positive
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