Erazer - Devise & Destroy Reviews
Erazer is a 2D action shooter with pixel perfect destroyable terrain. Dig, sneak and blow your way through the campaign, create your own maps with the built-in level editor, or play levels created by other players.
App ID | 1425050 |
App Type | GAME |
Developers | Creetah Ltd |
Publishers | Creetah Ltd |
Categories | Single-player, Multi-player, PvP, Online PvP, Co-op, Online Co-op, Includes level editor |
Genres | Casual, Indie, Action |
Release Date | 16 Dec, 2021 |
Platforms | Windows |
Supported Languages | English |
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1 Total Reviews
1 Positive Reviews
0 Negative Reviews
Negative Score
Erazer - Devise & Destroy has garnered a total of 1 reviews, with 1 positive reviews and 0 negative reviews, resulting in a ‘Negative’ overall score.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
343 minutes
simple and awesome
👍 : 0 |
😃 : 0
Positive
Playtime:
98 minutes
Fun experience. Like Noita but with a Worms Armageddon ninja rope.
👍 : 0 |
😃 : 0
Positive
Playtime:
34 minutes
Online doesn't work without port forwarding. It should be standard to make a game that doesn't need you to port forward to play in 2021. Figure it out.
👍 : 3 |
😃 : 1
Negative
Playtime:
430 minutes
It seems that developers really listen the community and so far I have really enjoyed this game. Community maps and map editor are great addition. I cant wait the multiplayer, it would be a great addition!
👍 : 5 |
😃 : 0
Positive
Playtime:
64 minutes
[i] My Experience [/i]
I was excited when I first saw [b]Erazer[/b], as there aren't a lot of games that feature destructible terrain. Although I didn't end up loving the game [b]BroForce[/b] overall, the destructible terrain was the most compelling aspect of that game to me. Shaping the environment is always a fun power trip - just ask any [b]Red Faction[/b] fan!
My co-op partner and I delayed on picking the game up, as some of the initial reviews pointed out the necessity of using port forwarding to get connected with a partner. However, the developer later fixed this issue and we decided to take the plunge. Although the game was certainly a little rough from a UI design standpoint, we initially enjoyed ourselves. It was fun to create your own path to objectives, and new weapons and gadgets seemed to unlock at a decent clip. The ninja rope provided even more mobility options, although the physics with it could get a little strange and it seemed to generate its own weird momentum. Another oddity is the way that wall jumping works - after you jump off of a wall, you'll need to delay your directional input or the game won't move your character correctly. If you hold the direction you want to move [i]while[/i] making the wall jump, your character won't end up moving in that direction.
Despite these minor grievances, it wasn't until I began hitting overwhelming bugs that we stopped playing. I believe these began to increase in frequency when we reached the mission involving a plane. My character would spawn into the level stuck in the ground, and I'd be unable to move, jump, or equip a weapon. I found it kind of comical the first time it happened, assuming that it was a freak occurrence - my partner went on and completed the level by himself. However, it then continued happening, over and over. Sometimes I would spawn normally, but then if we died while playing the level and had to restart I'd again hit the bug. Finally, it got to be a bit too much for me to deal with and we decided to play something else.
👍 : 2 |
😃 : 0
Negative