Galactic Crew II Reviews

Galactic Crew II is a roguelike space exploration game inspired by FTL and the classic XCOM games. Explore a hostile galaxy with your valorous crew from its center to the outer reaches of space, clawing your way up from a nobody to a galactic pioneer through colonization, commerce, and combat.
App ID1422180
App TypeGAME
Developers
Publishers Benjamin Rommel Games
Categories Single-player, Steam Achievements, Steam Cloud, Steam Workshop, Includes level editor
Genres Casual, Indie, Strategy, Action, Simulation, Adventure
Release Date1 Jun, 2023
Platforms Windows
Supported Languages French, German, Spanish - Spain, English, Russian

Galactic Crew II
2 Total Reviews
2 Positive Reviews
0 Negative Reviews
Negative Score

Galactic Crew II has garnered a total of 2 reviews, with 2 positive reviews and 0 negative reviews, resulting in a ‘Negative’ overall score.

Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 236 minutes
The biggest issue of this game: a lot of interesting things that feel very incomplete and underwhelming. Some examples: - Vessel damage. With early vessels it's practically imposible to destroy vessel's weapon (or any one subsystem) without destroying the vessel. Walls and rooms are indestrictible. On top of that player's ship is practically indetructible because player can repair own vessel faster than it gets destroyed. - Crew experience. Too easy to farm experience, like just letting enemy damage your vessel and repair it (same with healing). Yet manning ship systems, be that firing cannons or recharging shields, does not bring experience for some reason. - Looting. There is looting, you can pick items on bases and from killed enemies, it's done fairly well for bases if unbalanced. Yet it's barely there for spaceships. - Boarding. It is possible to board enemy ship and even capture it, but it does not appear to have any benefits since you can't loot enemy's intact storage room, killing crew does not reduce enemy ship's efficiency and there is no point targeting subsystems like in FTL. It's usually faster and less bothersome to man weapon console and shoot enemy ship down.
👍 : 0 | 😃 : 0
Negative
Playtime: 92 minutes
Doesn't feel like a finished game. I've played EA's which are more complete than this. Lots of bugs and random crashes. Trying to control people on a planet / dungeon is janky and frustrating / impossible. There are a lot of QOL fixes which could be implemented, which would make this game more playable and enjoyable. If you like this formula of game play, Stellar Tactics (also in EA) is a better choice.
👍 : 0 | 😃 : 0
Negative
Playtime: 133 minutes
This game plays like its 1994. If you can get it for under 3 bucks go for it. maybe you could mod it into a game worth playing but its doubtful.
👍 : 2 | 😃 : 0
Negative
Playtime: 260 minutes
Okay honest review. The graphics are pretty dated... not polished.. kind of like something you would see in late 90s development. i relaly think they couldve been more created with the visuals. Gameplay: overall the gameplay is lacking but has potential. Its repetitive and could use some tweaking. I could see more for ship customization. The space battles are kind of boring and the fact you have to click to target each individual system is annoying. If being attacked your shit should return fire (even if it is random points) and then you should be able to target specific enemy systems. Also anytime you come back from a mission your crew are not at their stations. so you have to reassign crew every single time.. .which is annoying. Gameplay: Surface missions- the sruface missions are kind of treated like a failed version of xcom at best... it gets laggy and glitchy and the visuals here are by far the worst in the game. textures are bland and environments are weak. Combat though is pretty straight forward with nothing unique about it at all. Bugs- the game gets laggy and has crashed 2 times once when building your first outpost. Overall the game is not polsihed, buggy and visually pretty bad. I think the game could have a lot of potential if cleaned up and aesthetics improved as well as combat and some quality of life improvements. Overall where it sits now.. its not worth picking up. i regret the price i paid for it. Now with it being an early access i hope they improve this. Like i said it has potential to be something unique and fun... just feels like its in the pre-alpha stage. id give it a 1/5 right now where it stands
👍 : 12 | 😃 : 1
Negative
Playtime: 98 minutes
Aside from some bugs and lag it's pretty fun and I'm looking forward to see how it develops.
👍 : 20 | 😃 : 0
Positive
Playtime: 268 minutes
This is a very promising title - while it still needs polish, I found the gameplay addictive enough to lose track of time as I hauled cargo between star systems while fending off pirates and exploring occasional planetscapes and dungeons. Hopefully the developers will expand on the original premise.
👍 : 6 | 😃 : 0
Positive
Playtime: 302 minutes
It's a weird but fun mix of ftl and xcom, and it has a lot of potentional! Give it a try and support the developer.
👍 : 19 | 😃 : 0
Positive
Playtime: 785 minutes
I feel like people writing these reviews do not understand what Early Access means. You are not judging on if the game is playable or good or the quirky issues, the bugs, etc. You are judging only what is working, the design, the approach, and the intention. With that in mind it is a really great game. If they continue on the path it will be a wonderful blend of Faster Then Light and X-COM. All the parts are here they just need to refine the game play, add the little quality of life touches, etc. Which if you check the logs they have been doing quite well. Can't wait to see the polished version.
👍 : 6 | 😃 : 0
Positive
Playtime: 86 minutes
An awesome idea for a game with plenty of cool ideas and a mix of FTL and open-world space games (with added base building!) with an unfortunate very jank execution. This is one of those cases in which you'd really want to love a game and for it to be good, but it gets on its own way time and time again. Sometimes the game refuses to launch, controls often are clunky, UI elements may not respond depending if something else is going on in the game, sound effects / unit callouts repeats ad infinitum and leads to muted sound very quickly, combat and mining is crazy slow for no reason, and the list could go on. I'd really love if the (solo) developer went back and fixed all the clunky and balancing issues the game has, as the ideas here are in the right place, and there's plenty of features and content. However, playing the game can be painful at times, especially after the game crashes and loses multiple minutes of progress. Now, when it comes to people comparing it to XCOM, I have no idea where people took that from. Game plays like FTL with more features, and has absolutely nothing to do with XCOM, unless characters having items and levels is enough to call it an "XCOM game". [b]Note:[/b] If the game was in the early days of its early access, this review would be mentioning the potential and the foundation of the game, rather than Not Recommending it for having issues. However, there's signs of development slowing or stopping, and I wouldn't recommend the game in general in its current state. Would gladly revisit if development continues.
👍 : 11 | 😃 : 0
Negative
Playtime: 63 minutes
I have had Galactic Crew 1 in my Library for a while, so I decided to play it first. I played 8 hours, cleared all the planets, upgraded to a Zeus and had a crew of 9. For that play-through, I found using ship mounted guns tedious so I mainly battled using boarding parties and it was decent fun despite the enemy crew having no AI and not being responsive until they are shot. I think I had probably seen everything the game had to show me after 3 hours, but upgrading my crew and giving them better weapons was fun while I cleared the map. Ground Party action is meh. The AI doesn't exist here, either. You just run and run and run, get to a sentry, gang up on him/her/it, loot the corpse, then run and run and run to the next one. The loot is the only thing that makes it fun. Of course you can spend 10 minutes picking cabbages out of a garden if you are into that kind of thing. All in all, a fun 3 or 4 hours can be had just learning how the game works. It has a lot of potential but the graphics are low level and the whole game is very unpolished. It crashes regularly, requiring a LOG OUT of Windows, which you can interrupt after it closes the game (CTRL-ALT-DLT will not release you from the screen other than giving the log out screen). I started just exiting the game after 20 minutes of play, and coming back in to avoid crashes. At least it loads fast. Moving on to Galactic Crew II: Read the above. It is the exact same game with a couple of added features and loot. It looks the same, sounds the same, crashes the same. I played for an hour, had 4 crashes, and wasn't able to be interested enough in doing more of the same stuff I did during my run through Galactic Crew 1. My advice: Skip Galactic Crew 1 and spend 3 or 4 hours in Galactic Crew 2, but only if this type of game is something you love. Worth a couple of bucks to see how someone executed their idea, and I don't feel bad about uninstalling both games after 9 hours of play.
👍 : 19 | 😃 : 0
Positive
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