Death Rattle - Hell Unleashed
9 😀     3 😒
63,45%

Rating

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$9.99

Death Rattle - Hell Unleashed Reviews

A first person shooter set in a medieval world ravaged by the ungodly forces of the hellion. You are the Death Rattle - humanity's last hope against the forces of hell. Use your special gifts and divine powers to challenge the marches of hell and turn the tide against these devils and demons.
App ID1412560
App TypeGAME
Developers
Publishers Aligned Games
Categories Single-player, Steam Achievements, Partial Controller Support
Genres Indie, Action, RPG, Adventure
Release Date3 Jun, 2021
Platforms Windows
Supported Languages English

Death Rattle - Hell Unleashed
12 Total Reviews
9 Positive Reviews
3 Negative Reviews
Mixed Score

Death Rattle - Hell Unleashed has garnered a total of 12 reviews, with 9 positive reviews and 3 negative reviews, resulting in a ‘Mixed’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Death Rattle - Hell Unleashed over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 126 minutes
What a surprise, so low a price, and a truly fun game !. Yes, models, buildings, items, are simplistic, almost archaic. You get used to it, like an old comic. Disable graphics frills and they get very clear and crisp. But again, Above all : *** the game is FUN, like, a metric ton of fun ! *** With lots of mechanics that make it more interesting. Saves automatically various times in maps. Quit and continue without problems. Just one hitch: Almost finished the game (near 20 action filled, later varied maps) but using dash crazily for the 1st time with a boss, I fell off the map, pressed without thinking, and found myself at the beginning of the game without any saves, oh merde. Well, no matter, very happy with the game, and will play it again more carefully.
👍 : 1 | 😃 : 0
Positive
Playtime: 70 minutes
Death Rattle is awesome, always loved serious sam the game and this makes me think of it,has the same feel to it. Good game for a sols developer. If you are looking to just relax and not take things too serious then give this game a try.
👍 : 3 | 😃 : 1
Positive
Playtime: 513 minutes
Mindless shooting and blowing things up can only get you so far. Death Rattle is once again another Boom-Shoot done in the vein of the likes of Heretic and Hexen, and much like the highly revered and recent Amid Evil, offers large-scale environments and massive waves of enemies that 90’s PC’s had no chance in hell of rendering. And much unlike Amid Evil, heavily focuses on environmental destruction to great effect! And… that’s kind of it. Sadly, Death Rattle is a one-trick pony that delivers mindless waves of enemies to chuck grenades at, launch devastating spells into and piledrive hundreds of arrows from your trusty crossbow into which it delivers in spades, while weapon variety, enemy behavior and even difficulty is sadly lacking. You only ever have a crossbow at your disposal and with only two tracks of a tranquil piano and a heavy thrash of the guitar make for very shallow and repetitive combat despite the large-scale destruction and chaos you can wreak. Combat is also dragged down by an endless wave of resources, where even breaking empty crates gives you all the means to recruit your own army, with some levels giving me roughly 30-60 Mana and Health Potions per level from loot drops that I rarely used. Hell, the few times I did actually die were my own fault as I dashed through the ground and fell off the world, where I learned the game was giving me a plethora of checkpoints but they also respawned all the enemy triggers and resources! Not to mention, you can’t rebind any of your keys so falling back to figuring out my control scheme once I got past the tutorial had me sitting back for a few minutes punching every key on my keyboard to figure out how to upgrade my spells. So, uh, what DOES this game do well? Welp, the little story we do get is pretty corny and admittedly done by a single dude and seems to enjoy chewing the scenery, especially with voice acting the bosses! Beyond that, you do have an RPG level-progression system which was pretty much the main hook that motivated me to keep playing as you can essentially become a one-man-army near the end of the game that even with the Mana and Health Upgrades cut in half judging from the status bar, you become pretty much unstoppable by level 5 if you focus on mana and health regen. And yet, despite all this, I played for a solid 8 hours. I can’t deny the fun I was having either. That was, until I got soft-locked. On level 18, my crossbow and grenades stopped working, forcing me to use mana from there on out, which for the first time made progression an actual challenge, except constant deaths and reloads failed to fix my broken weapons and with no save/load functionality outside of continue and and new game I was forced to throw in the towel. So yeah, this negative rating was given out spite of being denied the fight with the final boss. There’s a pretty good game in here if it got the right amount of fixes. Actually enemy placement instead of spawning waves in front of you (and sometimes IN you!) and perhaps utilizing the level destruction with the combat could have been fantastic to see. The dev is obviously a one-man-show and despite all my negative criticism, he still got me hooked for a solid 8 hours. If you do feel inclined to give this a shot, bear in mind this could serve to be a good stress-reliever instead of a difficult Boom-Shoot!
👍 : 2 | 😃 : 0
Negative
Playtime: 246 minutes
---{Graphics}--- ☐ Is this real life?! ☐ Beautiful ☑ Good ☐ Pixel ☐ Decent ☐ Bad ☐ Don‘t look at it for too long ☐ Legacy Minecraft ---{Gameplay}--- ☑ Very good ☐ Good ☐ It‘s alright ☐ Could be better ☐ More fun watching paint dry ☐ Don't bother ---{Audio}--- ☐ Eargasm ☑ Very good ☐ Good ☐ Not too bad ☐ Bad ☐ Earrape ---{Audience}--- ☐ Kids ☑ Teens ☑ Adults ☐ Human ---{PC Requirements}--- ☐ Potato ☑ Decent ☐ Fast ☐ Rich boiiiiii ☐ Time to rob a bank ---{Difficulity}--- ☐ Just press 'A' ☐ Easy ☐ Significant brain usage ☑ Easy to learn / Hard to master ☐ Difficult ☐ Dark Souls ---{Grind}--- ☐ Nothing to grind ☐ Only if you care about leaderboards/ranks ☐ Isn't necessary to progress ☑ Average grind level ☐ Too much grind ☐ You‘ll need a second life for grinding ---{Story}--- ☐ Story? ☑ Text or Audio floating around ☐ Average ☐ Good ☐ Lovely ☐ It‘ll replace your life ---{Game Time}--- ☐ Long enough for a smoke and a coke ☐ Short ☐ Average ☑ Long ☐ To infinity and beyond ---{Price}--- ☐ It’s free! ☑ Worth the price ☐ If you have some spare money ☐ Not recommended ☐ It'd be better to throw money away ---{Bugs}--- ☐ None ☑ Minor bugs ☐ Can get annoying ☐ Goat simulator ☐ Gamebreaking! ---{Thoughts}--- Imagine it's Saturday morning and you've just woken up, grabbed a bowl of cereal and you're headed to the family pc in the living room... This game takes you back to the good ol' days of having an absolute blast while destroying each and every little thing in your path - why? BECAUSE THAT'S THE WAY WE LIKE IT! When demons start festering into your world, are you going to grab your pacifier and day on your couch? NO YOU ARE NOT! You are going to pick up your crossbow, walk to those stinking bastards and smack them right in the pupil with a bolt! There are HUGE hoards of enemies with great variation in this game. The developer keeps the areas fresh with a new type of enemy introduced in every biome change. The difficulty is what you would get when you dive neck deep into the classic Doom and Serious Sam games but with Death Rattle - Hell Unleashed you get so much more than that! There's destructible environments coupled with crafting and a TON of different enemies to absolutely slaughter and make a nice fancy rug with! Now if you'll excuse me... I'm off to go and find me a Giblet Trader so I can finally squish that chunky little belly (and possibly get my hand bitten off)
👍 : 7 | 😃 : 2
Positive
Playtime: 19 minutes
A nice game single player game especially when you want to kill some time while having some fun. A lot of ways to enjoy combat and a lot of different monsters to fight. Very good game for the price you are paying. Looking forward to see what else he will be bringing into the game in the future.
👍 : 3 | 😃 : 1
Positive
Playtime: 56 minutes
This is probably the least time I have ever spent with a game before writing a review, but I just got incredibly stuck on the Mine level and could not figure out how to get through it for the life of me. So here we are. On the plus side I really like the visuals and atmosphere of Death Rattle. It has an almost metal vibe to it what with the Hellish, skull ridden, and occasional guitar riffs. The issues, unfortunately were just too many to overcome. First off, the lack of accessibility options was a real killer for me. I'm far from heavily disabled, but I do have motor skill issues, and the inability to rebind keys made this game literally painful for me to play. Hitting the middle mouse button is hard for me, which is why I own a mouse with two thumb buttons, one of which is always mapped to whatever the middle mouse button was supposed to be. The melee button is also more or less impossible for me to hit, with again, no option to assign that to something more logical. And worst of all for me, is the run button. It is shift like in most games, which is fine. But there is never a reason to not run in this game. There is no stamina, it doesn't seem to effect your accuracy, and your default walking speed it painfully slow. Imagine if Painkiller or Serious Sam had the speed of a Walking Sim like Gone Home or What Remains of Edith Finch. My pinky simply isn't strong enough to hold down a shift key for literally hours on end. There is also no option to adjust mouse sensitivity. That means you have to make far larger motions with your mouse, or adjust your mouse's sensitivity settings manually. Again, a complete disregard for those with limited ranges of motions here. Now I want to make it clear that I don't expect every game to feature complex options for disabled gamers. This is a one person developer, and these things likely just didn't cross his mind. If you are more able to handle less than ideal key bindings and poor mouse support then you may get a lot more out of this game, as my other issues, while still not nothing, are not nearly as significant. Of those, I would say per performance is the second largest issue for me. The tutorial level is especially rotten. My system is far from state of the art but it is well above the minimum specs, and exceeds to recommended specs with a Core i7 6700k and Geforce 1080 GTX. Again, not state of the art, but compared to what is required, it should be enough. Yet even running at only 1080p with nearly every setting turned either off or down to low, I still was getting framerates in the mid 30s. I also don't expect every game to be playable on a wide range of computers. There is a place for graphical showpieces on Steam. But I expect their listed minimum specs to match the actual requirements. This game was released in 2021 not 2011. Minimum should mean 1080p/60 or at the absolute worst 1080p/30. That I was getting 1080p/30 with a system above the recommended specs is just not acceptable. I will say that following the tutorial the two following levels did perform better, outside of at the end of the second level when I made a mad dash for the exit, aggro-ing like 100 enemies behind me, at which point my framerate dipped into the low teens. To be fair that was an extreme scenario, but considering Serious Sam 4 placed tens of thousands of enemies in front of me on its opening level, I am not convinced that this is an insurmountable challenge. And if it was, maybe limit the maximum number of enemies that can spawn at a given time to ensure stable framerates? So let's say you are a wealthy able bodied gamer who just spent $3000 on a new rig with a 13900k, 4090 RTX, and 16 GB of 6200 Mhz DDR5 RAM. First off, congrats on winning the genetic lottery and potentially the money lottery. Secondly, is this game worth it for you? Well considering it costs $10 and you just spent $3000 on a gaming rig, I'm pretty sure we have different definitions of worth, but if I attempt to put myself in your shoes, I would say that you might enjoy this for a couple of hours. The mechanics aren't bad, and as stated the atmosphere is great. At this point $10 will barely get you a Big Mac Meal at McDonald's, so sure, plop a tenner down and give this a shot. For all the rest of us, I would suggest buying one of the 15000 versions of Serious Sam on Steam.
👍 : 0 | 😃 : 0
Negative
Playtime: 393 minutes
I am really enjoying this game! At first glance I thought that this game seems really cool. The graphics are stunning, the crossbow looks cool, and the voice overs of the guards are done really well (especially the Captain). The tutorial/ training bit in the start is short enough to not be annoying, but it still teaches you the game fairly well. Once you finish the tutorial, you are surprised by a group of monsters, and when they spawn the music changes which is really cool and captivating. I also like that you can destroy some of the structures and even trees! I haven't finished the game yet, but I am excited to play to the end. Things I like: • I like the fact that you have one crossbow with different arrows instead of different types of weapons. • The spell selection is cool and they all look stunning when you cast them. • I like that you have different types of grenades. • The different enemy types are cool, and they suit their areas/ surroundings. • The bosses are awesome! • The crafting system is well thought out and useful. • Hidden chests and special loot! Things I don't like: • Some of the bosses die rather quick, they feel weak compared to how they look. • Some of the enemy spawns are out of place (I had some enemies spawn behind a wall). • There is no difficulty selection. Once I finish games I like to replay them with a harder difficulty. Non of the things in the game that I don't like are deal breakers, and all of them can be fixed in future updates (so I hope that the developers read this). I would highly recommend this game to anyone that enjoys fast pace action games with a mythical aspect to them.
👍 : 3 | 😃 : 2
Positive
Playtime: 156 minutes
Looks decent for an indie action / FPS game. There is quite a bit of content as well it seems (based on the levels displayed on the loading screen). All of the assets seem to be custom and blend together pretty well (doesn't look like an asset flip). I haven't finished the game so I can't comment on the later levels - but everything seems pretty smooth and playable. Level of polish is quite decent and it also has some voice acting.
👍 : 8 | 😃 : 1
Positive
Playtime: 504 minutes
A fun game, running around killing all sorts of things. Quite like the campaign. All sorts of different ways to interact with the world. Things popping up all around you. Keeps you on the move and on your feet. Definitely worth a couple of bucks
👍 : 6 | 😃 : 1
Positive
Playtime: 19 minutes
Runs like trash, absolutely abysmal framerate on high end rig, changing graphical settings does nothing, the game seems to want you to find item to craft ammo but can't even find items half the time and there's constantly enemies spawning so you don't get a chance to stop and look around. Not good.
👍 : 21 | 😃 : 0
Negative
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