Project Entertainment System Reviews

Play as the Grim Reaper in an FPS that draws huge inspiration from Retro FPS mechanics. You'll fight your way through the levels funded by the souls of your enemies where one bullet could be the difference between a well deserved victory or a broken 'R' key.
App ID1409260
App TypeGAME
Developers
Publishers Curlee Fro
Categories Single-player
Genres Indie, Action
Release Date26 Feb, 2021
Platforms Windows
Supported Languages English

Project Entertainment System
6 Total Reviews
6 Positive Reviews
0 Negative Reviews
Negative Score

Project Entertainment System has garnered a total of 6 reviews, with 6 positive reviews and 0 negative reviews, resulting in a ‘Negative’ overall score.

Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 60 minutes
Short but sweet. It very much is FPS Hotline Miami, tho do mind the wacky mechanics, they take a while to get used to, and they pick the most dangerous enemy at CQC to teach you how the melee works. Hit detection isn't flawless, i've had shots wiz right through enemies and get me killed, but other times, shots will seemingly kill 3 people, so bear that in mind, tho it's definitely not the most common thing. Level design is very practical, in that at one point it just embraces abstraction, and stops trying to pretend like it cares about balievability, which is fine, you are shooting the same paisa over and over. If you're a fan of indies, hotline miami, or challenge shooters, definitely give it a shot.
👍 : 0 | 😃 : 0
Positive
Playtime: 527 minutes
For two moons I was trapped within the confines of the first level of the game--simply because I repeated the idiotic mistakes repeatedly. It was a very unforgiving but enjoyable experience, and I admire the creator for manufacturing something quite acceptable. As winter is about to return to it's slumber, I have a feeling of haste to continue playing this game before the fresh summer air returns. The seasonal timing is perfect from this; the entertainment value is quite exquisite. I look forward to playing more of Mr. Curlee Fro's games, as I understand his everlasting important values towards gameplay. The music is shit though. 70 soul things that you can't pick up out of 5 Among Us paintings, would possibly recommend.
👍 : 2 | 😃 : 3
Positive
Playtime: 752 minutes
I was yelling so much while trying to beat level 1 that my parents walked in and thought I was watching pornography, I've been forced to go to family therapy ever since.
👍 : 5 | 😃 : 6
Positive
Playtime: 471 minutes
I've never had more fun being stuck on level 1 also art style is MWAH
👍 : 10 | 😃 : 2
Positive
Playtime: 31 minutes
I beat this game in about 25 minutes (the other minutes are from when I bought this game in 2021) and I can only say I wish there was more. The game flaunts itself as hard, and maybe I'm an outlier, but the first level was the hardest due to confusing mechanics at first. After that its more fun, but theres some ways to make the game a lot easier with patience (which feels like it should be rewarded, no?) like grabbing pistols from the devil dudes while keeping them alive and killing harder enemies. The levels were always fun to look at with the funniest being a level literally made of negative steam reviews. It feels like the prototype that could be expanded on a lot, like it wants to be difficult and mastery heavy like Lovely Planet. For 5$ it isnt worth it, but it was a unique experience.
👍 : 1 | 😃 : 0
Positive
Playtime: 318 minutes
Short and sweet. It took me about an hour to complete the game for the first time, and I enjoyed every minute. Project Entertainment System has peculiar gameplay mechanics, which most likely will please an FPS admirer. This said, I would not classify PES as a First-Person Shooter game in the classical sense. Rather, I would classify it as an "action puzzle game with FPS elements." Although PES features a first-person perspective and the main goal of each level is to eliminate every enemy using firearms, there are certain restrictions and rules that introduce predominant puzzle elements into the action. In order to get a weapon, the player has to hit a living enemy up-close with a scythe (it's impossible to get a weapon otherwise). For example, the player cannot pick up a weapon from the ground). After hitting an enemy, the scythe is immediately replaced with either a pistol or a shotgun, depending on the enemy type. The scythe itself deals no damage to enemies and does not interrupt their attacks. This makes it very risky to get a weapon since receiving one hit from an enemy results in the player's death. Taking this risk is unavoidable, but it can be minimized with an understanding of enemy patterns. PES features various enemy types with distinct behavioral and projectile patterns. Those patterns play the deciding role in deciding whether to approach a particular enemy type up close in the given situation or try to shoot it from afar. This decision has to be made quite frequently since available weapons feature limited ammunition. Ammunition cannot be replenished nor stored: when a gun is empty, it has to be replaced; there is no way to switch back to the scythe and get an extra gun, for instance. Nevertheless, it's not always advisable to replace the held gun only when it's empty: it may be better to replace the gun when the potential risk related to getting a new one is relatively low (for example, with easy-to-approach enemy types, favorable locations, etc), even though there is some ammo left. It might not always be obvious whether it's riskier to change the weapon now or later, though. Sometimes it takes trial and error to make the most optimal decision. The game is unforgiving, and making a wrong decision means restarting a whole level from the very beginning. Levels are short, but packed with action. In order to complete a level, an optimal route has to be planned. An optimal route is a collection of decisions regarding weapon replacement, projectile dodging, and enemy elimination that minimizes the risk of getting killed and maximizes the chance of getting to the end of a level. Forming an optimal route from those decisions is like building a map out of puzzle pieces. But even after a route is laid, the risk of getting killed is minimized but by no means low. The action part of PES is fast and precise. Although enemies are predictable, they are not easy to manage. The game frequently positions various types of enemies together, forcing the player to execute a chain of precise movements and actions in order to survive. Planning an optimal route helps, but the player still has to execute it. It takes fast reactions and precise shooting to do so. But even then, there is a chance of making a mistake, which forces you to abandon the previously established plan and quickly come up with a new one. This happens quite frequently. For instance, my total playtime for the game at the moment of writing is about five hours. It took me an hour to complete the game. The next four hours were spent attempting to complete the game from beginning to end without dying. So, it took me 4 hours with optimal routes established and practiced to complete the game in 6 minutes. Even then, I had to deviate from established plans quite often. https://www.youtube.com/watch?v=1_rfR5uFtPQ All in all, PES has a nice mix of puzzles and action. It is fun to play. Rather than that, the story is only present in text format on the game's Steam Store page, the levels are abstract and theme-based, and the soundtrack is okay. The game's strength is its gameplay; everything else is good enough to complement it, but not more.
👍 : 2 | 😃 : 0
Positive
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