ROGUERIA: Roguelikes X Tactics Reviews
Rogueria is a turn-based strategic combat game that focuses on the choice of various combinations and moments. You must collect and grow unfinished heroes, make the right choices from various monsters and various events that block your front, and lead the heroes to their destinations.
App ID | 1408590 |
App Type | GAME |
Developers | Waxycorn Studio. |
Publishers | Waxycorn Studio. |
Categories | Single-player, Steam Cloud |
Genres | Casual, Indie, Strategy, Simulation, RPG, Adventure, Early Access |
Release Date | 13 Feb, 2021 |
Platforms | Windows, Mac |
Supported Languages | English, French, Italian, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Japanese, Russian, Korean, Portuguese - Portugal |

1 Total Reviews
1 Positive Reviews
0 Negative Reviews
Negative Score
ROGUERIA: Roguelikes X Tactics has garnered a total of 1 reviews, with 1 positive reviews and 0 negative reviews, resulting in a ‘Negative’ overall score.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
406 minutes
EDIT: Be warned, Rogueria in its current form is quite easy to beat. Enough so that I'm spending more time goofing around with mechanics than trying to clear (which I did in my first two runs).
* I've seen worse Google Translate. The English translation is perfectly serviceable, meaning is rarely hard to figure out. Sure, there's plenty of grammatical and spelling errors, but they don't significantly take away from the experience, and the developer does have a Google Doc where native speakers can suggest corrections. Its certainly better than limiting the audience to Korean players!
* The interface is...decent. Responsive, simple, but lacking in some quality of life improvements. Panning the camera/map is still limited to mouse edge movement, and too fast at that. I'd like to see WASD/Arrow-key panning and the ability to turn off mouse panning, which is a liability for multiple-monitor users. On the plus side, 1440p is supported, and Borderless Windowed seems to be supported. Unity engine, so the usual Unity support applies. In-run saving exists and works, a nice plus for a game where successful runs can go for several hours.
* There's a few too many screens that like to fade to bright white. Please dim or change the color of these screens, they're a bit blinding in a way reminiscent of Chrono Ark's bright white screens.
* It'd be nice if the damage calculations were visible. There's some hidden calculations at play that aren't entirely clear to the player.
* Early to tell, but balance seems to favor chaos over stability. I pulled a skill early on that lets me control the moves of target enemies for two turns over a large area of effect, including bosses. Still in my first run so maybe this isn't as broken as it sounds later on, but so far...actually, the rest of the run was easy. As of this review, four of the five intended zones are implemented.
* No meta-progression! A developer that respects my time, wow! On the other hand, a single difficulty in a single mode means that there's not much to play for once you've cleared, and the game is easy enough to reasonably blind clear first try, as I did.
For a coffee break style Roguelike that has some depth but doesn't take itself too seriously, mildly recommended, provided you can deal with a lot of Google Translate and don't mind an easier difficulty. Consider waiting for more content, as the $14.49 USD price point is steep for the current content on offer.
👍 : 4 |
😃 : 0
Positive
Playtime:
729 minutes
Full play through here (we beat it thank the lawd) once it uploads (cursor disappearing glitch 3:01:57) at : https://youtu.be/3uOyQDZvUsI
Game is amazing a super pleasant surprise I literally bought this to have steam points for the ox and it looked semi interesting. The music/sound effects/art style are super pleasing and keep the game really enjoyable throughout your whole play. The difficulty ramps up greatly in boss fights as you progress through the zones and the game will take quite a bit to beat I got to the third zone on my first play through and the boss graped me in the mouth. There's different characters and upgrades you don't get anything when you lose it doesn't seem sadly, but there seems to be a lot for me to explore still. Some nice changes would be if you have enough movement to make an attack work if you could just use the attack and the character auto moves vs having to move then attack that'd be a nice quality of life change. Getting something unlocked for failed play throughs would be nice as well since this game gets really difficult
👍 : 10 |
😃 : 0
Positive