Slap your way across a vibrant world where interstellar friendships are the key to your survival. Befriend eccentric aliens, craft bizarre weaponry, and stick it to the man in this sequel to the award-winning open world crafting RPG Crashlands.
38 Players in Game
8 571 All-Time Peak
81,75 Rating
Steam Charts
38 Players in Game
8 571 All-Time Peak
81,75 Rating
At the moment, Crashlands 2 has 38 players actively in-game. This is 99.65% lower than its all-time peak of 8 540.
Crashlands 2 Player Count
Crashlands 2 monthly active players. This table represents the average number of players engaging with the game each month, providing insights into its ongoing popularity and player activity trends.
Month |
Average Players |
Change |
2025-07 |
101 |
+14.41% |
2025-06 |
88 |
-56.3% |
2025-05 |
202 |
-88.13% |
2025-04 |
1704 |
0% |
1 605 Total Reviews
1 374 Positive Reviews
231 Negative Reviews
Very Positive Score
Crashlands 2 has garnered a total of 1 605 reviews, with 1 374 positive reviews and 231 negative reviews, resulting in a ‘Very Positive’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Crashlands 2 over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
634 minutes
same as the old game but better thats just it
I love the story too
👍 : 1 |
😃 : 0
Positive
Playtime:
891 minutes
I played the OG back in the day. I always wanted 2. I saw the price difference between mobile and this and got mobile. But I didn't really like how it ran. I got this. It's smoother and looks better. I do wish there was so way to supe up the graphics even more. Besides that it's about the same but better. Very next item.
👍 : 0 |
😃 : 0
Positive
Playtime:
1733 minutes
[b]TLDR:[/b] I'm willing to recommend this game, but not by a large margin. There are certainly pros to this game that lead to a solid foundation, but inherent game flaws carried over from the first game prevent this from making it an easy recommendation or a must-play survival crafting game. It's absolutely amazing in some ways, subpar in others. 7/10 game overall. Solid survival crafting game, probably worth the money but no real motivation to replay the game any time soon.
[h1]The Good:[/h1]
- A gorgeous hand drawn art style, with a top down view reminiscent of Don't Starve. (This game series came after the Don't Starve boom, and essentially dominated the mobile arena for a time).
- A ton of inherent creativity in the art, including the most fascinating biome and character designs. All of it feels inherently alien and out of place in a good way, like a great mishmash of things you'd see on earth, but rearranged so much that things are almost unrecognizable. Props to the flora and fauna designers.
- Good buildcrafting archetypes that all feel pretty fun to play.
- Combat is action-soulslite and feels pretty engaging and fun.
- Meaningful expansions in content compared to Crashlands 1, with some new mechanics and systems overlaid that make the game feel more fleshed out than its predecessor.
- Good music and sound effects. Overall good ambience.
[h1]The Bad:[/h1]
- A lot of weaknesses from the first game are carried over to this one. Includes things like locking certain resources behind timed research, which instead of encouraging people to go out on resource runs while they wait, actually encourages them to AFK at their base, so they won't waste time doing far more runs to the same biome to harvest all the resources they need for their gear/other stuff. Research times don't really sync up well with active play, and should really be rebalanced. It still feels like an outdated and unnecessary mechanic. Unless there is some motivation to have things be that way (e.g., to go out and touch real grass), but honestly I doubt it.
- (this one depends on your preferences) The game's story/writing is definitely more oriented for a younger audience. A lot of the writing is frankly vacuous and cringe-inducing for older gamers. Since none of the dialogue for the story is voice-acted, you're expected to just read walls of wacky/cringy text with the occasional grunt sound effect. I quickly became bored of the story and side quest narratives, and just skipped all of it so that I could move on to the next objective/the good stuff as quickly as possible. Once again, this issue can be worked around.
- The default run speed in the game is a little too slow. The map is quite large, and you spend a lot of time running from point A to B to complete quests. There are teleporters that allow you to fast travel around the map, but some of the aren't really placed in the best locations, meaning you will still sometimes have to make some arduous treks to reach your goal. I powered through it because I had the time to kill, but others might not like the speed of walking/running. It's clear that combat has been designed around that speed, so it would be hard for devs to change.
- The top down camera angle can lead to some small issues with aiming/hitting attacks on enemies. Not a huge issue since its easy to reposition, but annoying enough that I felt the need to post about it here.
[h3]Regardless of my complaints, I've been a fan of Butterscotch Shenanigans games since Crashlands 1 on mobile, and wish the studio all the success in the world. Keep swinging for the fences BS! Looking forward to seeing what they come up with next![/h3]
👍 : 1 |
😃 : 0
Positive
Playtime:
825 minutes
A great update to the original Crashlands. The pacing for upgrades is good, and there are multiple levels of difficulty so you can tune the game just the way you like it.
👍 : 1 |
😃 : 0
Positive
Playtime:
1908 minutes
A fantastic followup to a great game. Well done BS. Great story, progression, humor, etc.
👍 : 1 |
😃 : 0
Positive
Playtime:
1242 minutes
Fun sequel, more of the same, but still very fun.
Edit: I stopped playing after about 20 hrs because it is literally all the same thing… if I could rate the game meh. I probably would. It’s good, but just needs to cut about 70%of the pointless grind to make it interesting.
Why is there so much dialog? Why are there so many items to collect?
👍 : 4 |
😃 : 2
Negative
Playtime:
4298 minutes
Crashlands has a special place in my heart. as a younger person, I played the original when I was a pretty young kid. So, I loved this game.
A lot of reviews make a big deal out of the grind, and while yes, it does have some grind, it's not nearly as bad as you would think, and it feels meaningful (also, there is nowhere near as much grind as the first.) It also fits well into the gameplay loop. The story was engaging, and while not extremely outstanding, it had some cute moments, but it's strongsuit is more the humor in the dialouge. What I personally liked the most though was the more curated experience. It's not an infinite world anymore. It's better crafted and easier to digest than the original, and the quests feel MUCH more polished, and the mechanics are far more satisfying.
The few things I don't like are the lessened amount of creatures, there are typically only 3 per reigon. I also would have appreciated a couple more bosses.
Overall, a very good game. If you're on the fence, I would do some research first. If you liked the first, you'll like this more.
👍 : 4 |
😃 : 0
Positive
Playtime:
27 minutes
I loved the first game. It is one of my all time favorites. My favorite two parts from the first were the quick reactive combat and the interesting items you could use and use in combination of other items. Unfortunately, the second game's combat is slow... All of the attacks and gadgets have a hit time (0.4-1 seconds) which makes most gadgets useless or simply too difficult to use to make worthwhile. Also, the items are quite linear, so there isn't much of an incentive to combine different sets of armor from various stages to create the best set. The art is well made though.
TLDR:
Combat is slow and clunky and the equipment is....lacking
(the art is pretty good though)
👍 : 1 |
😃 : 0
Negative
Playtime:
2022 minutes
I actually... really like this game?
Like, I think its 'a niche nearly-masterpiece' level good
A lot of the main concerns I see about this game is that people think the gameplay (gathering resources and combat) are too repetitive, but I think they are slightly different enough for it to still be interesting.
And the story and the oversaturation of text. There's so much text in the early game and it's really annoying. But if you get through those first few hours, the story and dialogue becomes, actually, really investing??
I think this game's worth a shot for you.
I gave it mine and ended up loving it.
👍 : 4 |
😃 : 2
Positive
Playtime:
2728 minutes
Unpopular opinion: Crashlands 1 is better! They took what I loved about survival/RNG drops and made it too easy or got rid of it completely! There's not much to discover in CL2. Its more of a follow the story to discover stuff, which isn't bad, but not my thing for a survival game! The graphics are pretty nice, though! Still worth a play-through, but Im stopping for now, CL 1 is calling my name!
👍 : 6 |
😃 : 0
Positive
Crashlands 2 Minimum PC System Requirements
Minimum:- OS: Windows 10, 11
- Processor: 2.0 Ghz
- Memory: 1 GB RAM
- Graphics: 128mb Video Memory
- DirectX: Version 9.0
- Storage: 500 MB available space
Crashlands 2 has specific system requirements to ensure smooth gameplay. The minimum settings provide basic performance, while the recommended settings are designed to deliver the best gaming experience. Check the detailed requirements to ensure your system is compatible before making a purchase.
Crashlands 2 Videos
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