Breach Wanderers Reviews

A fresh take on Roguelike Deckbuilders that lets you fine-tune your decks before each run to adapt your strategy on your way to victory. Over 1,200 cards to choose from, ten characters with their own set of unique skills, and dozens of items and missions to evolve your tactics.
App ID1394130
App TypeGAME
Developers
Publishers Baronnerie Games
Categories Single-player, Steam Achievements, Steam Cloud
Genres Indie, Strategy, RPG
Release Date9 Jun, 2023
Platforms Windows
Supported Languages English, Portuguese - Brazil, French, German, Spanish - Spain, Simplified Chinese, Korean, Spanish - Latin America, Portuguese - Portugal

Breach Wanderers
1 Total Reviews
1 Positive Reviews
0 Negative Reviews
Negative Score

Breach Wanderers has garnered a total of 1 reviews, with 1 positive reviews and 0 negative reviews, resulting in a ‘Negative’ overall score.

Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 46567 minutes
This game is pretty awesome, and here is why. You have nearly unlimited options to build your deck. The character unlock mechanism is not bound to DLCs like in other games, the enemies are well designed and have some unique characteristics (in my opinion). You have to run thrugh 3 normal levels to unlock a much harder 4th level. And if that is not enough, you can always add shrines to your run, which are granting positive effects for your enemies (very rarely for you too) and even unlocks more cards for your deck. These shrine cards can only be acquired with the shrine active and vanish after being defeated / or clearling the run. Did I mentioned the characters? You have very unique character heroes (6+)! The artifacts you gain through the run are totally random. Sometimes you find events to get special equipment, but it is often bound to luck to get the right item at the right time. The cross-saving functionality to play the same game save on your mobile phone, is a bit old-fashioned, but at least it is offered. As far as I know this game is a single developed game - so keeping that in mind - this is pretty awesome! A very good game to play, without needing to be there all the time. You can always close the game and continue where you left (if you left during a battle, you'll need to do it from the beginning again). From my side this is a 11/10.
👍 : 0 | 😃 : 0
Positive
Playtime: 5912 minutes
Great game. Up there with Slay the Spire, Darkest Dungeon and Monster Train in my book. Starts off casual and easy, but once you get into the end game it's reveals itself to be a challenging, deep and extremely rewarding experience. 50 hours in, and completely and utterly hooked.
👍 : 0 | 😃 : 0
Positive
Playtime: 5059 minutes
Being able to craft not only your starting deck but also the card pool you draw from is more interesting than I thought it would be, The variety of playable characters and their varied mechanics are nice. The experience point system is a bit meh.
👍 : 0 | 😃 : 0
Positive
Playtime: 436 minutes
Breach Wanderers introduces a unique twist to the deckbuilding roguelike genre by allowing players to pre-select their starting deck and a pool of cards they’ll encounter during a run. This level of control is a welcome departure from the genre’s usual randomness, making deck optimization more strategic. However, it also introduces a frustration point: while you have influence over your draft pool (starting at 25 cards and later increasing to 30), the draw order remains random. This means players may still experience runs where they repeatedly see the same unhelpful cards. The only mitigation for this is that enemies drop their own cards after battle, but since card drafts cannot be skipped, players are often forced to take cards they don’t need. Elite fights sometimes allow deck-thinning, but this option is infrequent, making it difficult to maintain a lean and efficient deck. Unlike traditional roguelike deckbuilders, where thinning a deck to increase the odds of drawing strong combos is a key strategy, Breach Wanderers leans into larger deck sizes as a core design choice. A "thin" deck here still consists of 25 cards, creating a fundamentally different gameplay flow. This can result in turns where players are left with an uninspiring hand of cards, a stark contrast to the tight, high-impact turns found in other games of the genre. One of the game’s biggest drawbacks is its initial difficulty, or lack thereof. While gradual difficulty increases are generally a good design choice, Breach Wanderers starts off so easy that it risks losing engagement. Early runs can be completed without taking damage, and since progression is locked behind completing quests, players must grind through easy content before unlocking the game's more complex elements. This design assumes players will enjoy the base mechanics enough to stick around for the deeper systems, but for some, this slow rollout may be a deal-breaker. That said, the game introduces several mechanics that are refreshing improvements over typical deckbuilders. Health can be regained in combat, allowing for recovery from mistakes, and shields persist between turns, making defensive strategies feel less punishing. Mana also carries over between turns, enabling more strategic resource management and bigger, more satisfying plays. A major downside is the individual leveling system for each character. Since characters unlock at base level and must be leveled through repeated play, this structure incentivizes grinding rather than experimentation. Additionally, enemy mechanics such as healing, shields, evasion, and rebirth artificially extend encounters, making some fights feel tedious rather than challenging. Weather effects, which randomly apply buffs and debuffs, can also be frustrating when they favor enemies without any counterplay from the player. Visually, the card art is not particularly appealing to me, but it serves its purpose well by making enemies easy to distinguish. Clarity in enemy design helps players quickly recognize threats and abilities, which is crucial in a deckbuilder. However, despite its promising mechanics, Breach Wanderers ultimately fails to maintain my interest. While I appreciate the ability to craft a strong deck with minimal friction, the combination of unengaging difficulty, forced grinding, and frustrating enemy mechanics overshadows the positives. The game isn’t bad, but I struggle to see who it’s meant to appeal to. Without a compelling challenge or engaging gameplay loop, it lacks the hook necessary to keep me invested.
👍 : 0 | 😃 : 0
Negative
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