Asteroids... But Roguelite Reviews
Start off as a weak ship with a simple attack and fight through waves of enemies, earning currency in order to purchase upgrades for your ship. The never ending waves of enemies grow in number, power, and variety as you progress. Purchase upgrades to keep pace with them.
App ID | 1392790 |
App Type | GAME |
Developers | Ghost Goats Games |
Publishers | Ghost Goats Games |
Categories | Single-player, Steam Achievements, Partial Controller Support, Steam Leaderboards |
Genres | Indie, Action |
Release Date | 21 Sep, 2020 |
Platforms | Windows |
Supported Languages | English |

19 Total Reviews
17 Positive Reviews
2 Negative Reviews
Mostly Positive Score
Asteroids... But Roguelite has garnered a total of 19 reviews, with 17 positive reviews and 2 negative reviews, resulting in a ‘Mostly Positive’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Asteroids... But Roguelite over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
79 minutes
Quickly ramps up from starting with a single laser with reasonably long reload, to adding on an additional weapon (bomb/multi-laser spread/mine launcher etc.) that allows you to start chaining some sweet combo kills on enemies and asteroids. Blowing up stuff gives you money, at the end of the wave, you get offered a selection of gear to purchase for the next wave. After a few waves, enemies get tougher and you need to get deadlier.
After my first hour of improving, I'm consistently getting to wave 3 and I get enough money per wave to get the good weapons. You end up with 3-4 decent weapons that quickly start wiping large parts of the screen with the AOE/exploision-based projectiles. However, the boss level enemies from previous waves are now more common, so the challenge is there to keep you interested. You yourself need to level up in your ability to dodge and correctly prioritize targeting enemies to stay alive.
[b]Not a roguelite[/b], your progress doesn't persist through each run, but I prefer it this way. The time invested is put towards improving as a player rather than unlocking more powerful gear to make future runs easier.
I'm currently top 11 on the leaderboard, I'm going to push for top 5 if I can! I bought this with a 25% discount and have no regrets, a nice game to pick up and play for a few minutes, that can last longer if you get a good run going!
👍 : 1 |
😃 : 0
Positive
Playtime:
75 minutes
Really fun twin stick shooters that adds roguelike elements
👍 : 3 |
😃 : 0
Positive
Playtime:
14 minutes
Asteroids... But Roguelite is like the eponymous game of its class in a sub-sub-genre of shmup that includes Space Smash and Burst Drive -- in the class of 'really close to Asteroids where it's a single screen playing field, but then there is deep gameplay in the powerups you can pick up but you're not -required- to understand them, just soak them up and enjoy the fireworks'.
👍 : 2 |
😃 : 0
Positive
Playtime:
224 minutes
terrible game
you have 5 HP by default and you do not become invulnerable upon getting hit
laserbeam attacks instantly oneshot you from full HP to -3 in a single tick
this wasn't even a problem in NES games
👍 : 0 |
😃 : 0
Negative
Playtime:
16 minutes
Cool little game. Worth a play on sale. I get the feeling the dev has abandoned this game, just threw it together and tossed it out to see if it could muster up some revenue...probably less than 40 man hours from a single dev to make this game. Too bad, solid mechanics and classic concept...just needs a little meta progression and maybe a couple of unlock able ships with selectable starting weapons.. meta progress could be real simple, armor, weapon recharge speed, base damage, maybe unlockable slots for a random starting upgrade or three.. (special reward for defeating a boss) Or an upgradable lock on system (upgrade how fast it locks on and range of lock on) for aiming would be cool, as I have the worst trouble with twin stick, I always pull the stick as I try to pull the trigger... but its a pipe dream as I am sure there are no updates coming...ever. I hope the dev proves me wrong.
👍 : 0 |
😃 : 0
Positive
Playtime:
176 minutes
This is an extremely fun game. Every weapon is fun to use, every enemy can kill you if you dont pay attention, sound design is amazing. Totally addictive game, get it!
👍 : 0 |
😃 : 0
Positive
Playtime:
19 minutes
Twin-stick controls, punchy sound effects, and an assortment of weapons and enemies make this a much more fun and hectic take on Asteroids. The difficulty escalates very quickly after the first few waves, especially when bosses start showing up. Recommended for a simple but challenging arcade experience.
👍 : 0 |
😃 : 0
Positive
Playtime:
42 minutes
A very fun throwback to the classic Asteroids game with a fun modern twist and some fun catchy music. I enjoy the upgrades aspect of the game, where I can level up and get more powerful and survive longer. Looking forward to playing more of it.
👍 : 0 |
😃 : 0
Positive
Playtime:
724 minutes
The progression/choice is super cool. It captures this feeling I like from games like Asteroids and Galaga, but adds a whole new dimension where score matters (because you get money for upgrades from it), and you're given meaningful choices.
There's a couple ways I've played it; 1. just trying to get the perfect score streak/multiplier through precision, or 2. brute forcing it with epic upgrades. I am #2 on the leaderboard at the time of my writing, and I felt somewhat godlike with my bombs, shotgun lasers, sniper, shield, max health, etc...
I didn't expect to get this much play time out of it, and I think I'll be playing it quite a bit more.
👍 : 7 |
😃 : 0
Positive
Playtime:
22 minutes
Game is misnamed, It should be called "Asteroids... But Roguelike."
I'm probably being pedantic, misinformed, or both, but I always thought roguelite implied some persistence between runs, while roguelike meant every run was fresh, with no carry over, other than player experience. There is no carry-over of anything tangible here. While I really enjoy roguelite games, I don't really care for roguelikes. It's a subtle distinction, I know, but to me it makes all the difference.
I get it, i probably should've done more research before purchasing, but it was less than 5 bucks, so i"m not really bothered. It is a good game, but the negative review is for the title. If you don't mind starting anew each time, then go for it!
👍 : 19 |
😃 : 1
Negative