Kohate
Charts
48 😀     7 😒
76,18%

Rating

Compare Kohate with other games
$4.99

Kohate Reviews

Arrested and sold at auction, you have been transported to a secret testing facility in deep space. Perform the required tasks while avoiding the abomination lurking within the complex.
App ID1390490
App TypeGAME
Developers
Publishers DarkStone Digital
Categories Single-player, Steam Achievements, Full controller support, Captions available
Genres Indie, Action, Adventure
Release Date15 Oct, 2020
Platforms Windows
Supported Languages English

Kohate
55 Total Reviews
48 Positive Reviews
7 Negative Reviews
Mostly Positive Score

Kohate has garnered a total of 55 reviews, with 48 positive reviews and 7 negative reviews, resulting in a ‘Mostly Positive’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Kohate over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 338 minutes
Really fun game with a lot of lore tied into it that doesn't disrupt the fear of the gameplay. Great atmosphere and graphics and definitely worth the $5. Game even has a Scenic Mode if you just wanted to play without the fear from the monster that hunts you. Straightforward puzzles with a challenge, it's worth the money
👍 : 0 | 😃 : 0
Positive
Playtime: 261 minutes
If you like Sci-Fi Puzzle solving games, this is for you. The opening and premise of the game is hilariously conceivable if humans continue to behave as we do. I also really enjoy the audio tapes that explain a lot of the back story to how this all happened. It reminded me of when I use to play Half-life, I was constantly looking for more information. The fact that this game has multiple endings is awesome. Instead of being a one shot and done, there is actually a reason to replay it. That alone makes me feel better about buying it. I have to say it is a creepy, sci-fi, jump scare, Half-life puzzle, alien isolation type of game which I love. Give the game a shot, once you get the hang of stealth and running the vents you'll enjoy it a lot more. Can't wait to check out some other games, if they are anything like this. https://youtu.be/pGYEiatz-rU - My Halloween Playthrough
👍 : 0 | 😃 : 0
Positive
Playtime: 288 minutes
Kohate is a fun and challenging game set in a sci-fi setting where you must complete tasks and puzzles while avoiding a horrendous looking monster that's been "accidentally" set on the loose.
👍 : 0 | 😃 : 0
Positive
Playtime: 331 minutes
Kohate is a game of terror and puzzles in a very interesting universe, from which I hope to see more games, the story is not the most original, but it is very well integrated into the game and has very interesting points. Technically the game is very good (to be an indie), the game knows how to keep you in tension. It has 4 very interesting endings and for the price of 3.99 it is a MUST HAVE for any gamer who likes science fiction with horror and dont dislike the puzzles a little "complicated".
👍 : 0 | 😃 : 0
Positive
Playtime: 75 minutes
Enjoyable horror puzzler. The premise is setup pretty quickly on new game start - you're in a dyspotian world where people are arrested en masse for minor infringements, and sold to horrific companies for whatever nefarious experiments they have in mind. Your particular fate is to navigate a maze, solving puzzles, all the while trying to hide from a shambling monstrosity. I wouldn't say the game is overly scary as you can hear the enemy coming from a mile off, so you're never actually surprised when he finds you and rips you apart. And the punishment, at least on normal mode, is fairly light so it never feels like there's much at stake. And you will die often as it's very easy to walk yourself into a deadend without a vent to dash into before the monster stumbles upon you. I never really had a good sense of just how noisy I was being, and how much that was alerting the monster, even with the, admittedly tiny, noise meter in the bottom corner. I think that's probably why they had the monster telegraph his position strongly. Although a warning I wouldn't be rushing to try hell mode on first try as it goes to the other extreme where if you die it seems to have no continues. There's also a continuous thread of humour which runs throughout and is honestly quite welcome in this, lightens the mood without to the detriment of the atmosphere - it all feeds in to how ridiculously horrific this future world is. The game doesn't do much handholding, but there's enough there for you to figure out what you're supposed to do through good environmental design. And overall I enjoyed this. The atmosphere was spot on, the humour was there, the puzzles were of a decent challenge level that you had to figure out to progress, and it didn't outstay it's welcome. Will be looking out for more of this developer's games in the future.
👍 : 0 | 😃 : 0
Positive
Playtime: 73 minutes
Beautiful to look at with great animations, lighting and voice work. Definitely got a few chills traversing the environment, knowing that something else is out there... Especially in such close quarters. Premise reminds me a lot of The Running Man. I recommend giving this a shot, certainly if you enjoy horror.
👍 : 3 | 😃 : 0
Positive
Playtime: 401 minutes
Not a bad short horror, I played in the scenic mode which is without monster, but if you want the third ending you can't play without the monster. Play well, simple enough to understand. Even without the monster the whole entire concept and story was terrifying and I am gonna need to watch some cute cat videos now. Grotesque medical horror in an even more terrifying scientific future. Some of the tags for this game is weird, so let it be said that this is a stealth survival horror with a few simple puzzle elements, it's not an action or exploration game.
👍 : 2 | 😃 : 0
Positive
Playtime: 158 minutes
The lack of saving of any kind doesn't work for me. Nice visuals, sounds, spooky atmosphere and smooth movement aren't enough to save (pun intended) it. No save feature, plus the lack of puzzles (like in the superior "The Subject") ruins the whole experience for me. I really don't get some developers' fixation with "in-one-sitting" games. How about letting the PLAYER decide HOW they're going to play the game, in order to maximize individual experience. Sorry, I really wanted to like this but it has to be thumbs down for me.
👍 : 2 | 😃 : 0
Negative
Playtime: 160 minutes
The sequel to The Subject with the same frustrations. You can thankfully disable the monster, but the environment is way too big and confusing to play without an onscreen map. Your life is on a timer that you must reset, so you have to wander around until you get back to your base to recharge. Good luck getting back to wherever it was you were before you started running out of life. Plus it is dark and you can barely see anything unless you have the flashlight, which you can only carry if you don't need to carry anything else. No save function either. All of this makes for a frustrating exploration/puzzle game.
👍 : 9 | 😃 : 2
Negative
Playtime: 49 minutes
A promising 80's style exposition dump got me interested, as the concept was interesting enough. And though it isn't terribly original, the game turns out to be terribly terrible. I can't fault this one on the setup or the scattering of neat visuals. I can, however, fault it on the poorly tested and overly difficult mechanics and game ending situations. This first task it sets you is in a finely put together sprawling area reminiscent of Frictional games Amnesia and Soma, though unlike those games it gives you no time to get a hang of things before unleashing a monster on you. There are various tasks you need to complete, mostly involving carrying objects from one side of the map to the other, while the monster is wandering around. Fine enough, we've all done this before. But you'll recall in amnesia there were many places to hide from said monster, and you are given fair warning when it is near. Another example is Alien: Isolation, where there are lockers and vents to hide in. This too has vents, but they are few and far between. The monster is fast, spots you very easily and you can only hear when it is too close to do anything about. Many rooms have nowhere to hide at all and so without warning the monster will appear and you are screwed. A bit unfair, sure, but not game ruining. You know what is though? NO SAVES. You will be starting right from the very beginning after every single death. So time to carry dozen items across the map again until the same thing happens. So I tried it with the monster turned off, maybe now i can progress further and enjoy some of those interesting visuals. Perhaps the dev knows how cruel the design was as you can simply remove the monster from the menu. That should stop unfair deaths and restarts yes? Nope. There are such fun things as vent mazes which slowly kill you until you can get to one side, grab the item, and then turn around and navigate it once again, all the while the screen is filled with gunk. Thrilling. I appreciate the effort but if you want to make a survival horror, those mechanics need to come first. More audio cues for where it is, slower movement, more vents, not letting it wander into essential rooms so easily. Little things.
👍 : 46 | 😃 : 3
Negative
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