Cricket: Jae's Really Peculiar Game is a hand animated JRPG adventure that draws from genre classics. Join Jae as he goes on a journey with his best friends to try and fix the past in a story full of laughs, tears, and Elemelons. Engage in silly battles that involve timed hits, meter, and teamwork.
0 Players in Game
4 All-Time Peak
76,62 Rating
Steam Charts
0 Players in Game
4 All-Time Peak
76,62 Rating
At the moment, Cricket: Jae's Really Peculiar Game has 0 players actively in-game. This is 0% lower than its all-time peak of 0.
26 Total Reviews
24 Positive Reviews
2 Negative Reviews
Mostly Positive Score
Cricket: Jae's Really Peculiar Game has garnered a total of 26 reviews, with 24 positive reviews and 2 negative reviews, resulting in a ‘Mostly Positive’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Cricket: Jae's Really Peculiar Game over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
166 minutes
I wanted to like it so bad. I’m about 6-7 hrs in. Maybe I’ll try again another time, but it’s too slow. Battles are slow, dialogue, while occasionally fun or clever, is mostly boring. Just feels boring to play with nice graphics and obviously a nice little kid group story. Hopefully I pick it up again later and like it. I’ll change my review if that scenario happens.
👍 : 0 |
😃 : 0
Negative
Playtime:
1391 minutes
Absolutely incredible game
It's SO frustratingly close for me to easily consider it a masterpiece, but I still love it all the same.
[h3]The Good[/h3]
While the gameplay, visuals, and music are all mostly top notch, I ultimately found the characters and dialogue to be what [i]truly[/i] sets this game apart. Considering the wacky premise of the game I wasn't expecting that much and figured there might be a good moment or two, but it kept on surprising me. It tackles quite the number of topics with [i]genuine[/i] care and understanding.
It's hard to describe as it never really goes that deep and is mostly kept lighthearted, but the impact can be felt. It's just as funny as it is bittersweet. I nearly teared up at many points (maybe SOME water eye) as you really feel for the characters, especially if it's something you've experienced before or even still working through. They're probably the best written kid characters I've seen in quite some time and the game really comes together because of that. It's not perfectly executed with some things either happening too fast or too slow, but it makes up for that.
With that being said though, there is of course the rest of the game. I don't think much needs to be said on visuals/music as they speak for themselves, but for [b]gameplay[/b] I have a few things to touch on. This is what I originally thought would be the game's strongest aspect (and a large reason why I played the game in the first place). I'm glad I held off until a few patches as I likely would've been far less satisfied on this front. The difficulty [i]especially[/i] I care a lot about as being pushed to interact with the game's systems makes it far more engaging and satisfying as long as the systems facilitate it.
Thankfully, the game is about as mechanically solid (and responsive) as it gets. Boost, buffs/debuffs, positioning, character switching, team attacks nearly with all unique effects, [b]it has it all[/b] and you get access to a lot of it very quickly. Not much customization, but it's satisfying enough regardless and the game is short enough to not be a problem.
I heard how easy the game was before so I cranked up the enemy scale slider thinking the max on it (x2) would be the intended 'actually presented a challenge' point, but I was pleasantly surprised when I got my ass [i]handed[/i] to me even as I slowly adjusted it down to what felt right. I liked having the assist circle for my attacks, but not for the enemies as it feels better to naturally adapt to their attacks. Even as someone with a lot of experience with these kinds of games, putting it on anything above 1.3x made things [i]quickly[/i] go out of control. I would've liked traditional difficulty options, but I had no problem experimenting with the slider. For a first playthrough, definitely DO NOT touch the hard mode button though.
[h3]The meh[/h3]
Now for the only flaw of the game that actively got in the way for me: the [b]map design[/b]. There's nothing outright terrible and a lot of it is quite good. However, there is something you will notice very quickly when exploring about and that's [b]space[/b]. Nearly every screen in the game feels 20%-50% bigger than it should. This by itself wouldn't be that bad, but the game often demands that you find specific things within them and you're likely to just waste a bunch of time. There's one or two times where it feels like absolute filler, and others where it's a mild annoyance. Heavily depends how you feel about it. The capability of the map (that you look at) is also quite limited
I also expected a little more out of a certain character and the ending but it doesn't hinder the overall experience too much
Anyways that about does it for me. Fantastic game that deserves far more recognition.
👍 : 1 |
😃 : 0
Positive
Playtime:
573 minutes
Little bit of inspiration from Super Mario RPG Legend of the 7 Stars, Bravely Default, and Mother (Earth ound).
Quirky, cute, fun combat, just enough challenge to not be boring but not too difficult.
👍 : 2 |
😃 : 0
Positive
Cricket: Jae's Really Peculiar Game Steam Achievements
Cricket: Jae's Really Peculiar Game offers players a rich tapestry of challenges, with a total of 10 achievements to unlock. These achievements span a variety of in-game activities, encouraging exploration, skill development, and strategic mastery. Unlocking these achievements provides not only a rewarding experience but also a deeper engagement with the game's content.
Perform at the Boocherry concert
Cricket: Jae's Really Peculiar Game Minimum PC System Requirements
Minimum:- Requires a 64-bit processor and operating system
- OS *: Windows 7 64-bit
- Processor: Intel i3-2100 / AMD A8-5600k
- Memory: 4 GB RAM
- Graphics: NVIDIA GTX 970 (Min 4Gb mem)
Cricket: Jae's Really Peculiar Game Recommended PC System Requirements
Recommended:- Requires a 64-bit processor and operating system
- OS: Windows 10 64-bit
- Processor: Intel i3-2100 / AMD A8-5600k
- Memory: 4 GB RAM
- Graphics: NVIDIA GTX 970 or better
Cricket: Jae's Really Peculiar Game has specific system requirements to ensure smooth gameplay. The minimum settings provide basic performance, while the recommended settings are designed to deliver the best gaming experience. Check the detailed requirements to ensure your system is compatible before making a purchase.
Cricket: Jae's Really Peculiar Game Latest News & Patches
This game has received a total of 13 updates to date, ensuring continuous improvements and added features to enhance player experience. These updates address a range of issues from bug fixes and gameplay enhancements to new content additions, demonstrating the developer's commitment to the game's longevity and player satisfaction.
1.0.3c
Date: 2024-09-21 10:06:49
👍 : 7 |
👎 : 0
Minor patch 1.0.4
Date: 2024-09-23 00:28:24
👍 : 11 |
👎 : 0
Patch 1.0.5
Date: 2024-09-27 21:00:04
👍 : 9 |
👎 : 0
Minor Patch 1.0.6
Date: 2024-10-24 02:31:14
👍 : 9 |
👎 : 0
Minor Patch 1.0.7a
Date: 2024-12-02 07:44:23
👍 : 6 |
👎 : 0