Divine Favor Reviews
A man wakes up in Heaven.
App ID | 1376640 |
App Type | GAME |
Developers | Samantha Arehart |
Publishers | Samantha Arehart |
Categories | Single-player |
Genres | Casual, Indie |
Release Date | 10 Aug, 2020 |
Platforms | Windows |
Supported Languages | English |

11 Total Reviews
10 Positive Reviews
1 Negative Reviews
Mostly Positive Score
Divine Favor has garnered a total of 11 reviews, with 10 positive reviews and 1 negative reviews, resulting in a ‘Mostly Positive’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Divine Favor over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
11 minutes
When you look in the mirror, is it God's face you see?
👍 : 1 |
😃 : 0
Positive
Playtime:
12 minutes
I love stuff like this; might not be for everyone, though.
👍 : 3 |
😃 : 0
Positive
Playtime:
12 minutes
[url=https://store.steampowered.com/curator/37276396/]For The Love of Lovecraft Curator[/url]
[h1]Interesting Story[/h1]
This is a very short experience and I honestly don't want to delve into it too much. About the only thing I'll say is the stuff that is already on the storefront. You see the perspective of a man waking up in heaven after his life was ended in an accident. It's got some cool art when it's present. Again scanning the store page won't give you too much. It's very much like a creepy pasta though. A short story that creeps along with you after reading.
[h1]The Minor Gripes[/h1]
None to note major. Some may dislike that this is a five to ten minute read. The content is pretty good though for what it is. For the purpose of this particular curator I will mention that I don't think this content is exactly Lovecraftian. There is a bit of fear of the unknown going on here; but I feel this is more celestial and afterlife horror than cosmic horror. It can probably still be close enough though.
[code][h1](っ◔◡◔)っ ♥ pros ♥[/h1]
+Short story that hooks you to see what happens
+Good art
[h1](っ>▬<)っ x cons x[/h1]
Nothing worth noting
[/code]
The dev has another game that I've yet to pick up that's also the same price and is a bit longer. If you think you want to check out the writing style I think starting [url=https://store.steampowered.com/app/747160/BAPTISM/]here[/url] would be a good start. I enjoyed the story and it's always interesting to see one of those "think about it" stories pop up.
𝕀𝕗 𝕐𝕠𝕦 𝔼𝕟𝕛𝕠𝕪 𝕋𝕙𝕚𝕤 𝕋𝕣𝕪
https://store.steampowered.com/app/529780/Disturbed/
👍 : 22 |
😃 : 1
Positive
Playtime:
11 minutes
So short, but a hell of a ride! My favorite of the two visual novels the creator has released so far, it really nailed the horror and the art was good as usual.
👍 : 2 |
😃 : 0
Positive
Playtime:
18 minutes
In hindsight, I should have known this, but there is absolutely zero gameplay. However, it is a very interesting story which is thoroughly enhanced by the sound effects. It does what it does well, but it really doesn't do much. A little bit overpriced even with the low price of .99.
👍 : 0 |
😃 : 0
Positive
Playtime:
37 minutes
Delightfully haunting, the perfect length to reel you in and hold you before it ends, but without actually letting you go.
👍 : 0 |
😃 : 0
Positive
Playtime:
24 minutes
I stumbled upon this randomly while searching for something else, and I'm so glad I did. It's genuinely upsetting despite its short run time, with some cool art and horrible (in the best way possible) sound design. Definitely worth a look if you enjoy psychological horror.
👍 : 0 |
😃 : 0
Positive
Playtime:
10 minutes
A short story, with stunning visuals, everything from the backgrounds, the type of textboxes, to the scrawled names is fantastic. The story is excellent and gives you... many thoughts and feelings that I feel would spoil the mood if I described them. Give this a shot, if you like good writing, sound design, and amazing paintings.
👍 : 0 |
😃 : 0
Positive
Playtime:
12 minutes
This isn't a novel nor a game. Its a bizarre creepy interlude. I'm left feeling... annoyed.
👍 : 5 |
😃 : 2
Negative
Playtime:
12 minutes
A beautifully executed short horror experience.
Though I will talk about the themes of the story in this review, I'll do my best not to discuss much of the content of the story, as Divine Favour is one of those things best experienced going into with as little knowledge about the content as possible.
The most interesting and terrifying horror stories are those in which there is no malicious force or bloodthirsty monster - nothing we can blame, or assign immorality to for the horrifying situation we're presented with. The story of Divine Favour hinges on the idea that morality is an inherently human concept, and for this reason, the game successfully avoids rooting its horror in a malevolent force. Instead, it lies in the nature of a fundamentally amoral universe. It is a glimpse into a universe that exists with no regard for human sensibilities. I might describe it as falling into the category of 'cosmic horror' that seems to have become the subject of many people's fascination lately.
The only time morality is invoked in the story is with respect to human desires, and even then it is invoked in a way that contradicts the way we typically perceive it - a noble cause, where those who engage in it are esteemed, respected, elevated to an honourable character. Yet the setting of the game is one entirely outside of this realm; in life we are surrounded by nothing but human experience and constructs - an entirely man made world which only considers the independent universe in terms of its place in the human experience. In death, Divine Favour takes us out of this realm of existence, out of our comfortable human bubble, and into a world which slowly unravels our perception of it through an anthropocentric lens.
The way the story challenges these ideas is done so effectively by {minor spoilers) [spoiler]facing us with a world which is dominated by beings which we generally consider to be of the lowest moral worth. We're made to give consideration to beings we so often view as morally insignificant and disposable, because death works in reverse to what we know; we are at their mercy. Our lifeless bodies feed them and nourish them - both in the context of the story and in reality.[/spoiler]
For the beginning section of the story, we are shown nothing but black - everything is up to our own imagination. We're forced to mediate the world presented to us through our mind's eye, as the only information we are given is through an equally ignorant protagonist. However, there is a double layer of meaning here, as we are not only thinking about the setting presented to us through his lens of thought, but simultaneously through our own limited assumptions of what is happening beyond the black screen. Leon is simply a medium through which our own way of thinking is expressed.
As the story progresses, the darkness is lifted and we are offered glimpses into what the world we've been placed in might actually be like beyond our imagination. What is so expertly executed from a narrative standpoint, is how the more visual cues we are given, the more our perception of the situation is deconstructed, the more foreign we realise the world of the story is, and the more we are taken out of the comfort of our presumptions. Everyone has a concept of what Heaven is, whether or not you believe in it, and there is a common, overlapping idea anchored to the concept. Divine Favour forces us to contend with the reality that this idea has been constructed by people based on human desires and understanding, and that we have no knowledge, no clues, to what actually lies beyond the world of our own making.
All this is presented through a short, but astonishingly well executed narrative. The sound effects used throughout the narrative perfectly supplement the story and evoke emotions in the reader, and the subtle white noise that plays throughout the game creates a perfectly existential atmosphere.
Visuals are used sparingly, but this makes them all the more effective and impactful. The art is beautifully visceral and drawn in meticulous detail. This is a story which could have very easily been effective without any visuals at all, but the art that is in it only elevates the experience and creates an even deeper air of unsettlement.
Yes, the narrative is very short, but this is not a drawback, in my opinion. The story isn't meant to be long and extravagant, and it does what it intends to perfectly at the length it is.
Divine Favour is quite a niche genre of visual novel, but for those who can appreciate what it does, it is a gorgeously atmospheric existential experience.
👍 : 2 |
😃 : 0
Positive