Vessels
Charts
106 😀     6 😒
83,89%

Rating

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$0.99

Vessels Reviews

Quarantined inside an airlock. No memories. No way out. The remaining crew thinks there’s something wrong with you, but the Voice says it’ll help you escape. Navigate volatile conversations & unravel mysteries in this narrative adventure about trust, self-destruction, & shifting identities.
App ID1371330
App TypeGAME
Developers
Publishers Local Space Survey Corps, LLC
Categories Single-player
Genres Indie, Adventure
Release Date8 Dec, 2020
Platforms Windows, Mac, Linux
Supported Languages English

Vessels
112 Total Reviews
106 Positive Reviews
6 Negative Reviews
Very Positive Score

Vessels has garnered a total of 112 reviews, with 106 positive reviews and 6 negative reviews, resulting in a ‘Very Positive’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Vessels over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 265 minutes
An absorbing [b]Golden Age Science Fiction[/b] adventure, complete with mind-parasites, non-centrifugal spaceships with artficial gravity, and groovy space uniforms -- but with more character development and [i]believable[/i] emotion than that great ol' two-fisted stuff tends to have. [i]Vessels[/i] moved things along with dialog that consistently grabbed me, but turned into a [i]somewhat[/i] frustrating choose-your-own-adventure when I was in the third act trying to get the best ending. The correct sequence was counterintuitive, really -- but I wouldn't have dreamed of dropping the game. It was well-worth playing to the actual end, because I loved the style and became deeply attached to the cast. There are only three people besides your guy Gates, whose face in-game is always [b]macroblocked[/b] like he's a juvenile offender: Rakesh the company compliance guy (who doesn't actually [i]like[/i] that everyone hates him now); Esme the scientific wallflower, tortured by pent-up longings; and Peyton, the drunken lady pilot whose marital problems are spilling over into her work. You know those "problem" characters who are so defined by their issues that they're just annoying, and you don't care what happens to them? It's not like that here. Warts and all, they're your [i]dysfunctional little family[/i], and you want to make the best decisions for them -- see them do better, be happy once again. [i]That's[/i] part of the reason it's so hard to figure out what to do for them in the third act! To save them . . . you have to make a decision that totally runs against that [b]savin' grain[/b], which led me to waffling around forever trying to figure out absolutely [i]anything else[/i]! This I see as only a single point off -- despite the frustration it caused, and the unfounded suspicion of a bugged, locked-out ending I began to have. (Anyone who's played games long enough knows that feeling, like a chill running down the spine . . .) Otherwise it was great adventure! The true ending is cool and bittersweet, worth a misty-eyed thumbs up!
👍 : 4 | 😃 : 0
Positive
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