Underlings Reviews
Become one of the "evil" creatures and try to survive a world where everything wants you dead, gather resources, craft them into powerful items, build a base to protect yourself from everlasting raids or challenge your bosses to be more than an underling.
App ID | 1370040 |
App Type | GAME |
Developers | One Man Games |
Publishers | One Man Games |
Categories | Single-player, Steam Cloud, Multi-player, Co-op, Online Co-op, Partial Controller Support, LAN Co-op |
Genres | Indie, Action, Simulation, RPG, Adventure |
Release Date | 21 May, 2021 |
Platforms | Windows, Mac, Linux |
Supported Languages | English |

26 Total Reviews
17 Positive Reviews
9 Negative Reviews
Mixed Score
Underlings has garnered a total of 26 reviews, with 17 positive reviews and 9 negative reviews, resulting in a ‘Mixed’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Underlings over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
3885 minutes
REVIEW UPDATE #2
I am glad that the "instant noodles" nest exploit, armor, and repair bug has been addressed, it is a much better gaming experience now.
I wish there there were an easier way to create and join servers (think "Don't Starve).
I still love the game & I think that you should buy it.
👍 : 5 |
😃 : 0
Positive
Playtime:
840 minutes
fun hard game would be fun with a buddy I really liked playing solo i died like 100 times developer is mint has a discord if you need help
👍 : 3 |
😃 : 0
Positive
Playtime:
437 minutes
This game is not in a playable state for Co op.
Playing on world hosted by my friend we had a bunch of minor bugs that were easy to work around, after a while my characters avatar in the inventory became the first character in the selection menu, I was the slug guy at the far end.
I could only put on armour if my hot bar was full and I picked armour up off of the ground, I could see the armour on my character but not in my inventory so I couldn't see durability or take it off to repair it.
I tried re logging and deleting my save file, these didn't work. I made a single player world and selected the character that starts with the bone sword, everything looked good, Exited(saved).
As soon as I reconnected to my friends game while it was still loading world generation, his inventory gets deleted and replaced with a bone sword and some essence, my single player, different world characters starting inventory WTF. He was sorting out our chests at the time and we lost hours of items collected/farmed
It was a really fun game but we just could not continue after such a game breaking issue.
Some other issues we encountered:
getting raid enemies to low HP sometimes made them invisible for the player hitting them(other player could still see them)
Putting full stacks of materials into crafting benches and furnaces broke them, had to break/replace them and only put part stacks in to be able to produce items properly. The items would still craft and use the material but would disappear and the material stack would reset to 30(max stack) if we took the crafted item out fast enough we got the item but the material stack still reset so we could produce infinite ingots/planks/food for free.
Shift clicking( fast transfer items) too fast would just delete items making it a useless function
On death couldn't see the other player until host re log/re load world
I reported the crafting bug in the discord but I didn't want to spend more time posting every bug, it's a 1.0 release after all. If it was still listed as early access I would be more compelled to bug report and wait for fixes, as it stand I am requesting a refund.
It was really fun but it is just not in a playable Co op state
👍 : 1 |
😃 : 0
Negative
Playtime:
199 minutes
Who is this game for?
It's a survival game with no music, a very slow-moving character, slow attacks, food that takes forever to grow, and a constant whistling wind as your background music.
Is the intent to make Terraria for depressed midwesterners? Stardew Valley but miserable? Demade Dark Souls but ugly?
Who is this game FOR?
👍 : 0 |
😃 : 0
Negative
Playtime:
196 minutes
A surprisingly deep and non-forgiving sandbox survival in the same vein as Necesse, Keplerth, or Core Keeper with its own spin being that you are a dark minion trying to make your own little claim in the world. Crafting and progression in very in depth but does not hold the player's hand and it is upfront about it point. As a side note, huge world gen really is huge. Bosses, vehicles, animal taming, farming, base building, exploration and mining. It has a bit of everything in a very zen vibe. Highly recommend for the price and for a solo developer I hope they continue to give it love if there are any future inspirations that strike them :)
Will update as I get deeper in...
👍 : 0 |
😃 : 0
Positive
Playtime:
387 minutes
This game is definitely early access. You can tell a lot by some of the balance issues, but that is not to say that the game is bad in any department. The main issues that I had was the nightly raids, being too difficult, but if you can learn the game in a Sandbox mode, then raids instantly become much easier. There is a bunch of content out right now and I plan on continuing to play this game.
👍 : 4 |
😃 : 0
Positive
Playtime:
313 minutes
have played for around half an hour but have followed this game through development (on Instagram) for a couple months and so far is an absolutely amazing game cant wait to see this develop well done to the developer
👍 : 7 |
😃 : 1
Positive
Playtime:
6954 minutes
All in all a great game. It has that old school feel as advertised. Like games from the ancient 80's and 90's, it doesn't hold your hand and challenges you to beat it. Victory is far from certain. I haven't beat it yet but, when I do, that feeling of achievement is sure to follow. In contrast to the empty feeling from beating adventure games that autopilot the player to certain victory, I prefer games like this one.
There's a lot more to the crafting system than I expected. I was surprised as this game has more crafting structures than most other game out there, and not just some one time use stations either. They all get used over and over.
Bonus points for me running into a game ending crash that wouldn't allow me to continue and the developer fixed it within a few hours of posting a bug report.
👍 : 5 |
😃 : 0
Positive
Playtime:
581 minutes
Glad to have come across this little gem on Reddit of all places!
after about 8 actual hours of gameplay I can say I really like it so far. If you like games like Cannibal Crossing, Don't Starve, forager etc. this one is definitely worth looking into. This review is only after a few hours of gameplay and on my second life, and there is a lot in this game. So it's not to be seen as a full thorough one, but rather as a sneak peak.
It seems to be rather slow paced early on, but ramps up sneakily quickly. There is pratically no hand holding when it comes to crafting or what to do in general, but for the avid survival/roguelite/roguelike/colony management fan like me this poses an extra layer of fun. Just beat the first 'boss' like wave and looking forward to learn and experience more!
There is also a cute kind of humour and lorewise there seems to be a quirky take on Evil.
So far, the game only crashed once on me, and once I seemed to have been instakilled which looked to be when I got hit and ate some food at the same time. Other than that it runs pretty smoothly.
Again, I would recommend to give it a go if you can spend 7 euro, having a blast and lookin forward for further development of this little gem!
👍 : 11 |
😃 : 0
Positive
Playtime:
201 minutes
[H1]The Difficulty Scaling Issue[/H1]
The difficulty (based on days) in this game counter productive because it forces the games difficulty to ever increase based on a factor entirely outside the players control. Though unlike 7 days to die or other survival games, an in game day is only a matter of a few minutes. So if a player does not know much about the game, they can end up wasting 2, 3, 4 or 5 (in-game) days trying to figure out the basics or explore, and little do they know every single second matters in this game if you expect to survive.
In short the difficulty is then based around a player who already knows exactly what to do opposed to a player who is new to the game. Which makes the game unenjoyable. The forced pacing is not something I would suggest.
👍 : 18 |
😃 : 0
Negative