FALLING OUT Reviews
FALLING OUT is a light-hearted roguelite platformer where you take control of an oddball couple who are on a holiday from hell. Work together as you navigate randomly generated temples all whilst dodging traps, slaying enemies and crafting weapons in an attempt to escape before the temple floods.
App ID | 1363680 |
App Type | GAME |
Developers | PolyCrunch Games |
Publishers | Firestoke |
Categories | Single-player, Steam Achievements, Steam Cloud, Multi-player, PvP, Co-op, Full controller support, Shared/Split Screen Co-op, Shared/Split Screen, Remote Play Together, Shared/Split Screen PvP, Steam Leaderboards, Remote Play on TV, Remote Play on Phone, Remote Play on Tablet |
Genres | Indie, Action, Adventure |
Release Date | 5 Oct, 2022 |
Platforms | Windows, Mac |
Supported Languages | English, Portuguese - Brazil, French, Italian, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Japanese, Korean, Spanish - Latin America |

41 Total Reviews
33 Positive Reviews
8 Negative Reviews
Mostly Positive Score
FALLING OUT has garnered a total of 41 reviews, with 33 positive reviews and 8 negative reviews, resulting in a ‘Mostly Positive’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for FALLING OUT over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
247 minutes
Amazing game wish it was more popular it deserves it
👍 : 0 |
😃 : 0
Positive
Playtime:
313 minutes
Great game!!! Really enjoying it so far. I'm a big spleunky fan and this touches on some of that... it's not like it's spleunky III but it's got some of the same feel. Hope to see more from this publisher. I'm not a big fan of the cooperative... but maybe it's just because I'm one player and feels like I'm just trying to manage playing the same game with the added difficulty of having to do it twice. Solo is awesome though. Much more a fan of Giorgio as it seems Felicie moves too fast.
👍 : 1 |
😃 : 0
Positive
Playtime:
371 minutes
I played this game in local co-op with my wife. We've never been so angry and frustrated at a game before (and we've beaten Cuphead, which is quite difficult). Like another review says, the second boss is very tough even we did manage to kill it once. The third world features the most annoying enemy type which (i) sticks to you that can only be got rid off by falling with some height and (ii) constantly emit nosy sound effects. Imagine having three or four of them around you for some time and after quitting the game your head can still hear those noises.
👍 : 0 |
😃 : 0
Negative
Playtime:
101 minutes
Basically Spelunky but with deeper systems such as crafting, storage, shops (outside of the levels) and some neat little co-op interactions. It's great fun if you like Spelunky. Another game I played with my nephew.
👍 : 0 |
😃 : 0
Positive
Playtime:
2227 minutes
A great rogue like with some amazing moments. Keeping your partner alive adds an interesting twist... being able to use them as a projectile is pretty cool as well. Add hilarious co-op and vs in to the mix and its a winning recipe.
👍 : 4 |
😃 : 0
Positive
Playtime:
51 minutes
Falling Out presents a fun, fresh experience that spells Spelunky with a twist. The co-op mechanics are really fun and can get just challenging enough to spin a well-known formula into a whole new experience.
I highly recommend if you want to scratch that roguelite itch. Great game !
👍 : 5 |
😃 : 0
Positive
Playtime:
245 minutes
Spelunky-like with colourful and cartoonish characters. It's pretty fun, but would be better with online co-op.
👍 : 6 |
😃 : 0
Positive
Playtime:
150 minutes
Local co-op is friendly fire galore and an AI partner serves only as an inefficient projectile to lug around, making solo the only viable option. Wordy intro with a Wario-like protagonist contradictory to his goofball appearance. Gave up after repeat losses to the poorly choreographed second boss fight, which going off achievements was further than 90% of players.
👍 : 7 |
😃 : 0
Negative
Playtime:
164 minutes
This game is a good spin on the Splunky formula. It is more approachable. it is still difficult, but mistakes result in lost health rather than instant death.
On the downside, when playing solo you have to literally drag/carry your AI partner thru the levels. I wish there was an option to simply not have the other player in solo runs.
EDIT 2-3-23: The 12-20-23 patch added a mode where you can play solo and without the AI partner. Wooh hoo!
👍 : 12 |
😃 : 0
Positive
Playtime:
586 minutes
My Spelunky experience is almost nothing, so I am mostly approaching this game with tunnel vision, even though it certainly gives that vibe, very similar format, just with a 2 character gimmick.
In short, I think this game is very enjoyable once you get comfortable with the characters and the map awareness, granted it requires some mechanical aptitude and multitasking, no matter what they say, it is definitely a little harder than most rogue-lites, but it has a certain allure and challenge that frankly, most games can't offer. The game is very playful and has a lot of hidden jokes, many active items, various risk vs reward elements, and just a lot of variety overall. In addition, you can lower and increase difficulty, resume from unlocked worlds, play co-op, versus, and compete on leaderboards.
If you are playing alone, you are controlling 2 characters and that just creates a bit of a learning curve, even just a muscle memory with the constant item switching, 8 hours in I still press the wrong buttons, granted, I think the game could perhaps have some features to limit what I want to automatically pick up - I am so tired of having an entire inventory of arrows and bananas. Ironically, they may want an accessible game, but realistically this game requires more attention and practice than just about any platformer out there, plus it's actually not all that noob friendly, like the game does not hold your hand, even during the easy stages, you can lose all your hearts very quickly. And honestly, props to game for not being easy, I think you are very much expected to bring some prior experience with the rogue-lites.
I thought the platforming controls were just about perfect, with a few nitpicks. The characters can work together with certain moves, in addition to some character-specific perks, and if you carry one character, you can't do the wall jumps, so it's a fine balance between exploration, mobility, and safety.
[h1] Pros: [/h1]
(+) I would say very challenging to learn despite having a very friendly look, lots of opportunities to flex and improve, barely any hand-holding, just a very uncompromising rogue-lite. And you can resume from different worlds once you unlock them, but even on the lowest difficulty, the game is reasonably difficult.
(+) I would say it has a lot of personality going for it, very funny, very interactive, lots of variety and jokes with the items, and many unexpected moments.
(+) For the most part, good platforming controls with some space for QOL, but I can overlook some smaller issues.
(+) Decent support for various features and achievements, co-op, difficulty modes, versus, leaderboards, and so on.
[h1] Feedback: [/h1]
[u] Nitpicks [/u] - the second boss telegraphing is very bad, I know you can just wait out for his weapon attack, but it's a beginner trap right now, even those bees are a pain in the butt cuz sometimes other sprites hide them. I would like you to speed up the drop animation a bit, so much of this game is me just sorting my inventory because I picked up a bunch of trash, is there no way to disable auto pick-up, I just don't want to pick up certain items at all.
[u] Character Mechanics [/u] - let me explain a situation, say I carry the second character right, I get hit in the water by a saw, they get separated and I scramble to figure out the controls, while both characters are in the middle of trap sprites, and as I pick up the character, they get hit again - it feels too frustrating in my opinion, you just get combo killed. Maybe if you carry a character they should just tank the hits. I would like to see the girl's jump hitbox slightly increased, I can't tell you how many times I feel like I am about to land on the enemy, but I miss it by 1 pixel. The throwing arc is a little too high, I am okay with the arc, but maybe make it a little less extreme.
[b] Overall Thoughts: very good (not rating, still have a lot of content left) [/b]
Now I don't know exactly how it compares to Spelunky in a long run, but it's a very fun stand-alone game anyway. It does take some practice with the character mechanics so if you don't like challenging games, it may not be for you. Very playful with a ton of content, I got a lot more than I paid for.
[code]Niche, obscure and underrated games: http://store.steampowered.com/curator/31294838-Hidden-Gem-Discovery/ [/code]
👍 : 20 |
😃 : 0
Positive