100-Level Dungeon Reviews
"100-Level Dungeon", Turn-based adventure game in which players must defeat monsters in each level of the dungeon. Which has 100 floors By using flair and planning Which it's not easy to beat this game.
App ID | 1363020 |
App Type | GAME |
Developers | Jonathan.S |
Publishers | Jonathan.S |
Categories | Single-player |
Genres | RPG, Adventure |
Release Date | 23 Jul, 2020 |
Platforms | Windows |
Supported Languages | English |

9 Total Reviews
4 Positive Reviews
5 Negative Reviews
Mixed Score
100-Level Dungeon has garnered a total of 9 reviews, with 4 positive reviews and 5 negative reviews, resulting in a ‘Mixed’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for 100-Level Dungeon over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
494 minutes
This game took my family hostage
👍 : 1 |
😃 : 2
Negative
Playtime:
266 minutes
Only if you love to lose your mind that you will love this game. It is literally a RNG simulator with a bit of "planning" outside of the game.
👍 : 0 |
😃 : 0
Positive
Playtime:
187 minutes
Games just an standard RPG maker game. crap ton of enemies with far too much HP, just spam damage overtime spells and you'll be fine, for 2 bucks its not the worse but their are way better games then this, honestly you'll be better off buying a bag of chips then to play this game
👍 : 1 |
😃 : 0
Negative
Playtime:
341 minutes
I think I got 2 dollars of enjoyment out of this game. With that said, I don't think you should buy it. I bought this to try my hand (badly) at the $100 bounty and gave up at about level 22 because I got tired. Massive GG to the winner.
As many of the other reviews have said, this game is super unbalanced and I've heard the mid 30s are awful and are basically a brick wall. But if you're a masochist and you want to torture yourself, this game is not a bad way to do that.
👍 : 3 |
😃 : 0
Negative
Playtime:
643 minutes
As much as I'll give props to anybody who has created a full game this is probably one of the most imbalanced RPG's I've ever played. Finished with: Fighter, Archer, Magician, Magician + their upgraded forms at level 50.
You'll select your classes at floor 10, but then won't really know if your team is viable till floor 31 due to overpowered enemies. Stunlock is the play of the game here, any class that can't stop an enemy from attacking is useless or needs extreme luck to be viable. The 30's were such a wall to beat, that everything after was a cakewalk.
Level 80-100 is a boss gauntlet, but by this time you'll have so much money and healing items, it's basically like playing against the Elite Four in a Pokemon game. Equipment was also so pitiful, I still had a majority of Floor 10/20 armor when I finished.
👍 : 10 |
😃 : 0
Negative
Playtime:
481 minutes
I'm playing Steam games in alphabetical order and you can watch my review here: https://youtu.be/0rRPJF431b8
Prefer to read?
100-Level Dungeon is an RPGMaker game about climbing a tower full of monsters with a generic party of heroes, with one literally called "hero". Even ignoring issues like the clunky dialogue (which could just be due to English not being their native language), the game suffers from a reliance on stock assets for art and music, poor programming and poor balancing.
The premise is simple enough: a party of four heroes enter a tower and on each floor they fight monsters. In a rest area between floors you can sell monster parts for money and buy new items before attempting the next floor. Every tenth floor is a boss fight. The problem is that enemies health and damage scale too quickly, and the stat buffs that equipment provide are so low they barely make a difference - and that's if you can afford any after spending all your gold on recovery items to simply stay alive.
Equipment doesn't always provide the buffs that are shown, skills and spells don't show their effects in the menu screens, and one class selection doesn't even work correctly.
After 8 hours I could only make it to the 31st floor.
If this game was playtested, it was done by a RPGMaker prodigy - or more likely by the devs themselves who knew the optimal party setup and didn't bother balancing for anything else.
👍 : 31 |
😃 : 0
Negative