Girls' civilization 2 Reviews
Openworld trade simulation. With physics based inventory system, you can travel entire world
App ID | 1354690 |
App Type | GAME |
Developers | Moondolino |
Publishers | Moondolino |
Categories | Single-player, VR Supported, Tracked Controller Support |
Genres | Simulation, RPG |
Release Date | 1 Jun, 2021 |
Platforms | Windows |
Supported Languages | English |
Age Restricted Content
This content is intended for mature audiences only.

11 Total Reviews
5 Positive Reviews
6 Negative Reviews
Mixed Score
Girls' civilization 2 has garnered a total of 11 reviews, with 5 positive reviews and 6 negative reviews, resulting in a ‘Mixed’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Girls' civilization 2 over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
74 minutes
This Game is Dead . Don`t buy . On Top of that , it is badly optimised for vr controlls and managment . Your inventory sucks and always floats around your waist , and you keep on dropping stuff unintentionaly .
👍 : 2 |
😃 : 0
Negative
Playtime:
556 minutes
Before the game launched I had it on my wish-list since it was announced, When the game first launched I tried the Demo, the game used to drop you in the ocean with a chest and it was hard to pick everything up. it was very frustrating that it put me off from buying the game. I tried the Demo again today after it updated, now you start the game locked up. I like the game now and It finally got my interest to buy it. some of the things you can do in the game is better then I hoped for when I first heard about the game.
👍 : 0 |
😃 : 0
Positive
Playtime:
103 minutes
Although the game says it offers English subtitles and interface, after the initial starting location this is just not the case, and dialogue from NPCs and your own dialogue options are just blank. It's unplayable like this. I'm right at 2 hours play time, so I hope I can still request a refund.
👍 : 0 |
😃 : 0
Negative
Playtime:
167 minutes
Fun but optimised by drunk monkeys.
the game itself can be pretty fun, funny a times too when you forget the button to interact and end up punching someone, only to end up on the receiving end of a musket volley.
stuff like having to manage your ammo supplies by adding bullets to magazines or trying not to starve to death gave it a surprising bit of difficulty.
but all this is under one big issue, performance, more specifically the morphing blurs when you move. it isnt at all bad when playing desktop mode but it makes playing in VR a bit of a challenge.
but when the janky skirt physics or the eye melting blurry mess that is movement isnt a thing, the game is quite pretty.
overall i would give it a 7.5/10
👍 : 2 |
😃 : 1
Positive
Playtime:
45 minutes
The japanese voice acting and overall ambience makes the world feel alive.
Has a proper JRPG feel.
Reminds me of Ephermeral Fantasia on the PlayStation 2 which everybody hated but I played the heck out of it.
👍 : 4 |
😃 : 3
Positive
Playtime:
24 minutes
Steam page says the Vive is required, I played just fine with my rift.
Game seems very early in development (which it is) but seems to have a lot of potential. A little confusing at the moment with a lack of any idea what i am doing but still enjoyable.
👍 : 5 |
😃 : 1
Positive
Playtime:
7357 minutes
这游戏便新到今天有好多问题和第一代一样玩久了会出问题游戏会跳出,加上我晕死了我被海盗追打不过开船跑回港口后被海盗登舰了在港口的警察一看到我的人开枪他们也帮海盗打我,我快晕死了海盗打完了他们的船没沉警察们也变成他们的人了晕死了。
👍 : 7 |
😃 : 1
Positive
Playtime:
49 minutes
This is an odd game. I had fun the first 10 min of the game but then the flaws took over.
The controls feel rubbery and immersion breaking. If you hold a sword and shake it has a really weird rubbery effect where the weapon is held in your hand.
After talking to an NPC they will run to the next point as fast as the flash while your walking speed is normal and there is no sprint.
Since all the girls lookalike you will quickly miss out which NPC you where supposed to talk to.
They are also rude throwing stuff on you like chests and other items.
The models look really weird when you drag them or kill.
There is a teleport function which I dont like where you shoot an arrow but the control and feeling of is off.
Maybe in a year when the game is more polished I will revisit it, but for now I can not recommend it.
👍 : 8 |
😃 : 0
Negative
Playtime:
65 minutes
To be honest... Why the hell did you even start this project? Girls Civ 1 was pretty good but it was still in fairly dire need of improvement. But, I figured it was more of a concept to push and build GCiv2 forward, so I was pretty okay with that.
Then this... disappointment... came out. Cut much of what made the first game great, things like massive troop combat, character customization, base building, sieges, story line. And everything that was left over got degraded, most buildings are terribly unfinished, the so-called "inventory" system is a god-awful mess, and physics is about 100 times buggier, and even the bug fixes got worse! What kind of bug fix is "Auto Save and Force Restart Every 3 Hours?" That's not a bug fix! That's the kind of thing I'd expect from a first time dev desperately trying to debug his first alpha version of a game! And apparently this is the final release version, and you're now moving onto GCiv 3?! What, the, hell.
So, shoutout to the dev. Stop moving on to the next game and fix the game you just released, if you want people to keep buying them. Why would I want to purchase a game from a developer that can't take the responsibility to finish what they started? I now fully expect GCiv3, 4, 5, and any other "game" you choose to create will be a sad, unfinished pile that should be in alpha for another year or 3 before it even get's a Steam page.
Pros:
-Decent proof of concept for a cheap pirate sim in VR
-Seems to be roughly playable
-While you cannot customize characters, there is a system to at least change their clothing (?)
Cons:
-Dialogue is buggy
-Physics is buggy
-Environment is half-baked at best
-Physics is buggy
-Characters are buggy
-Ship controls are very basic
-UI is a poor as a UI can be and still function. Somewhat.
-No settings. Forget keybinding, can't even change in-game volumes.
I'm sure there's more to say, for instance I still haven't fired up my VR headset to give this a try, maybe that will be a little better. But if I had to guess... It won't change my mind.
👍 : 9 |
😃 : 1
Negative
Playtime:
16 minutes
I was looking forward to this game, however it was released in a very poor state
No options, no basic features vr games should have such as turning so the right thumb stick appeared to serve no purpose
The game does not seem to be optimized at all. I run higher quality VR games just fine, however in this game as soon as two object collided with each other, my FPS dropped to 2
The game does actually seem like fun, but in my time playing, I just experienced way too many frame rate dips that it just outweighed any enjoyment
however, there was very nice voice acting and every character had over the top skirt physics. very cool
👍 : 36 |
😃 : 3
Negative