Arcaxer Reviews
Arcaxer is a turn-based VR RPG with first-person action-oriented combat & a third-person god-view overworld. Explore procedurally generated dungeons, claim equipment, & discover abilities in a science fiction simulation full of colorful AI characters & surprises. Choose your class & climb The Stack.
App ID | 1354540 |
App Type | GAME |
Developers | Overrun Games |
Publishers | Well Played Studios |
Categories | Single-player, Tracked Controller Support, VR Only |
Genres | Indie, Action, RPG |
Release Date | 25 Feb, 2021 |
Platforms | Windows |
Supported Languages | Simplified Chinese, English, Japanese |

24 Total Reviews
21 Positive Reviews
3 Negative Reviews
Mostly Positive Score
Arcaxer has garnered a total of 24 reviews, with 21 positive reviews and 3 negative reviews, resulting in a ‘Mostly Positive’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Arcaxer over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
321 minutes
!. game has very poor OPT Game will crash you if you die
2. first person movement is point to move instead of using thumbstick because its all reversed and wonky
3. the fact meele hurts you ruins the game 100%
4. the game hasnt been updated in 1 year
5.wait for sale like when i got it on the day of this review
6 the game has potential but they need to make it run on steam VR because god forbid i press the oculus button and never leave that menu because the rift softwear crashes your PC when running a game
also you require to move arround so you need a big room to play this game meaning users with small Link cables like me cant fully experince this game as dodgeing requires fast head movement and training requires fast hand movement i say this games final score is here below in my honest opponion
Gameplay; 3/10 -crashes alot and movement is bad
story: 8/10 you can be in SAO (Sword Art Online)
graphics: 6/10 love the retro bit art style but it seems off for some stuff but its fine
my progress floor 6 i died to a purple beam and crashed because the beam does 22 damage per millisecond
message to devs fix the lagging issue and make healing ability less then 2 turns its so trash also thx for the nice game.
if this review helped you in any way please feel free to support me by buying badges on this review and add me on steam as a bonus
Edit from last time of review: i have progressed even deeper in to the storyline and its real good
👍 : 0 |
😃 : 0
Positive
Playtime:
250 minutes
I'm loving it so far, makes me feel like an absolute badass whenever I dodge an attack
👍 : 3 |
😃 : 0
Positive
Playtime:
145 minutes
This game is way better than it looks. For some reason the screenshots make it look like a low budget game made by one person, but it's not that at all. This is a real game. Pretty polished art style is consistent. Good voice acting and an interesting story to start it off.
Very worthy dungeon crawler where you go into 1P mode for turn based battles where you dodge enemy attacks.
👍 : 0 |
😃 : 0
Positive
Playtime:
225 minutes
I first saw this game as a demo on SideQuest a couple years ago, while setting up my friend's new Quest 2. It looked really interesting, but at the time I couldn't find anything about it being available for PC VR. Fast forward two years, and I saw it on Steam! I wish I had noticed it came out sooner (it's been on here for a year, apparently). This game is a BLAST! I *highly* recommend it for any RPG fans with PC VR setups. Just be prepared for a workout!
👍 : 0 |
😃 : 0
Positive
Playtime:
35 minutes
Easily one of the slickest and coolest VR games I've played. I'd not played anything else quite like it in VR yet but it pulls off multiple great ideas and still gets major updates over a year after release. If you like turn-based combat done in a way that lends itself very well to a 3D playspace, this game is a must. I'm not even all that crazy about JRPGs but this one still drew me in.
👍 : 2 |
😃 : 0
Positive
Playtime:
94 minutes
The game is good, but I can only recommend it as a novelty. The mechanics are fine (overworld movement speed is too slow imo) and the concept is super unique. My problem lies primarily in the floor generation. The floors are really samey and empty (I've had floors with absolutely nothing on them). If you want each floor to have one or two enemies, then make the floors smaller. If you want big, maze-like floors, add more stuff to them. More enemies, more chests, puzzles, etc.
The exercise mechanics are also super weird. The punching bag swings around too much for me to hit it where I want, and the treadmill isn't particularly fun.
I want to like this game, the setting is cool, the art is pretty good, the music is good, the concept is unique. It's just really hard to get invested in a game where 2/3rds of the game is spent walking, and the other third is spent listening to a girl yell "That one looks fast! Finish them! Did you level up yet?"
👍 : 2 |
😃 : 0
Positive
Playtime:
72 minutes
this is a great game
where we are different point of view possible , a lot of nice attacks and magic to discover and weapons , a captivating story and amazings bosses
i enjoy a lot
just one thing a little unfortunate the dungeon for the moment seems a little like corridor a little empty and even if it is cool to can see as soon we wish the level in first person but it would be more great again if we could see few statues during the levels or others items
but still i have not enough progress for instance to confirm if the others dungeons looks like the first
anyway i recommand a lot
i enjoy a lot this new game Arcaxer in vr
👍 : 5 |
😃 : 3
Positive
Playtime:
14 minutes
It is a neat concept, and maybe I'll give this game another chance at some point, but there's an issue that makes it a bit frustrating for me to play. Maybe this is because this game was not tested on Oculus Quest controllers, but there's a problem: combat system involves put your hand forward to launch a projectile in the direction of this punch. But it is not really well calibrated for oculus controllers, because natural way to hold it in extended hand launches projectile to the side instead of forward. It's just "forward" direction on it is a bit misaligned with actual forward direction. I'm not really sure how to explain it better
👍 : 11 |
😃 : 1
Negative
Playtime:
163 minutes
This is a turn based rpg with some fun art. It's really a cool genre to play in VR -- and the story is interesting. Dodging enemy attacks during their phase is a lot of fun, and it's pretty polished. Would recommend playing this game.
Check out my full review here: https://www.keengamer.com/articles/reviews/vr-reviews/arcaxer-jrpg-goodness-in-vr-oculus-quest/
👍 : 7 |
😃 : 1
Positive
Playtime:
3391 minutes
This game is an extremely enjoyable, albeit very physical VR experience. There is a distinct ebb and flow to the combat this turn-based RPG provides, an element I was initially skeptical about. Having come from playing many VR titles with real time combat, I excepted a turn-based VR game to get tedious.
I was incorrect.
Your turn is spent selecting which of the eight abilities you can bring into battle you will use, determined by AP(action points), and expending them. You are free outside of battle to tailor your loadout at any time, providing the ability to incorporate new abilities on the fly, or tailor your kit for upcoming challenges. There is also melee combat which allows you to expend your health rather than your AP to attack, providing a way to mix up your choices in combat.
The enemy turn forces you to move around, avoiding any of their effects or projectiles from touching your head. This is initially very surprising, and takes getting used to in order to tackle the more difficult encounters you meet later in the game.
I want to focus specifically on this element of the game. I believe this will be the most polarizing element for new players. YOU MUST PHYSICALLY MOVE YOURSELF in order to avoid enemy attacks. I would recommend a very large, open play space to facilitate this. However, your head is the only area that must avoid the enemy attack, giving you some leeway in how you have to move.
The game overall provides a lot of replayability, and at the time of writing this review I intend to continue playing. There is an endless dungeon mode, the ability to reset and replay a proceduraly generated dungeon that the main story takes place in, as well as outdoor areas to explore. There is also endless character development as there is no level cap (That I know of). The game has four classes, each with unique mechanics to specialize in different methods of play.
I would certainly give this game a try if you're looking for a unique VR RPG experience.
👍 : 17 |
😃 : 0
Positive