Playtime:
1235 minutes
[h1]Simple, but effective[/h1]
[hr][/hr][i]Few classics hold up throughout years. This game is still fun to play, because it never went for flashy gimmicks. What is here is simple and effective. I do recommend this game if you want hard as nails military shooter which you complete mostly solo through predictable trial and error.[/i][hr][/hr]
[h1]🕹️2000's gaming at its finest!🕹️[/h1]
Game represents to me what was great about gaming back then. An obvious effort was made by developer team to make game feel more than just a game. You can feel their passion and enthusiasm engrained in their work. That is more, even mainstream AAA games of that era had significant innovations to gameplay formula and complex gameplays which modern titles simply can't and do not want to imitate.
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[b][i]Story[/i][/b]
[*]Game is amazing in its own delivery. Every mission is done by voice actors who show passion and emotion in their emotion. Even in this dry, emotionless age of AI, they stand out as quality after decades of gaming progress. They just keep on and on with their story. Trying their best to make your care about your next mission. Bless their hearts.
Story is equally out of wildest Tom Clancy war fantasies. It is over the top, right wing nut fanatic perspective of Hurray USA - the world police. Yet, at the same time it manages to retain an air of sensibility and doesn't become cringy. That is a very thin line to thread and this game manages it quite well.
[b][i]Customization[/i][/b]
[*]You have fairly complex soldier customization. You have a lot of freedom how you customize your squad. You can take every weapon while your allies are limited to weapons of their class. You can take weapons based on their weight. Attachments adds to the weight of a weapon. Likewise, you can drop sidearms or take sidearms almost equivalent in power to main rifles. However, you have abundance of different classes to pick. Class limit seem pointless for your allies in this game as they do not feel any more effective. Likewise, there are balancing concerns. For example, underbarrel grenade launcher is so weak that it is not worth using. While missile launcher can be crucial in some scenarios while deadweight in others.
[b][i]Pacing[/i][/b]
[*]Missions escalate nicely. From easy starter missions which are meant to 'gently' introduce players to the game to absolutely pro-level challenges at the end. It represents what gaming used to be. In order to beat the game, you had to be bloody good.
https://steamcommunity.com/sharedfiles/filedetails/?id=3103948271
Missions are memorable. From spec-ops infiltration of blowing up Black Hawk evidence to all out fights in the streets with military assets. What stuck with me is this game's low of blowing up artillery pieces. You have to play it in order to know it. Oh wait, you can't! That's right, go back to play your child-like modern Ghost Recon games.
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[h1]Humanity's limitations[/h1]
Game shows its age and is very limited in what it can do. However, through the ages we did not progressed any closer in solving those issues. Thus, it is not game's flaw, but humanity's as a whole.
The main issue with this game is that AI is dead. It generally just stands around and follows its simple script. It doesn't react to your actions in a sensible way. This gives this game feeling of a puzzle. All enemies are largely in same places, doing same things. Some spawns are randomized in some places. This translates very well into trial and error gameplay where you train to beat level without making any errors. It would be great if enemy and your allies could react realistically, but it is better to have at least this than "clever idiots", an AI which would try do clever things, but in reality would only produce bugs, inconsistent behavior and randomness in a game which is already quite hard.
Likewise, you cannot trust your own allies. They are surprisingly competent for their time. They can absolutely shred enemies under right conditions. However, they an become blind to enemies. Struggle with stairs or more complex tasks, like clearing the corners. Your allies at this game are best at providing cover. Considering how limited your assets are, you will default to preserving them as much as possible while doing all the work yourself.
[h1]🔥The Difficulty🔥[/h1]
Game revolves around missions which ever increase in length and time between save points. Soldiers gradually get replaced with laser sight, no scope killers. Game threads a delicate line between being unfair and annoying to fairly challenging.
One of the issues is that on rare occasions game will place a sniper in a distance. Can you spot it?
https://steamcommunity.com/sharedfiles/filedetails/?id=3047346593
Exactly and you encounter enemies like these few times in a game. You creep along the map, looking for enemies and you get shot from nowhere. It creates feeling of paranoia which is never justified. On harder missions like these it is just tiring.
Last mission in this game is also poorly designed. It tries to ramp up stakes, but ends up just plainly bad.
https://steamcommunity.com/sharedfiles/filedetails/?id=3103947373
On higher difficulties you are landing directly at direct line of sight to your opponents. This often results two of your squadmembers dying before they reach the ground and rest being wounded. The hardest mission in the game and it already kills pre-emptively your squad. You are forced to restart mission until you get favourable RNG and can start playing this game.
Outside of outliers like these, game becomes eventually very stretched out. It can be a good or a bad thing. Since saves between points are long and you prefer your allies in overwatch positions, you have to clear levels by yourself. This creates feeling of an FPS tactical shooter where you memorize level and try to do just a little better each time through trial and error.
[h1]☢️Rushed Ending☢️[/h1]
Game ends on a bang. Once you infiltrated missile silo on your own, you make a sacrifice to neutralize weapons at the cost of your own life. However, game actually allows you to run out of the base. It is fairly paced challenge, not too tough, not too easy. However, no matter if you run out in time, you will still are going to die.
https://steamcommunity.com/sharedfiles/filedetails/?id=3103946883
Game glitches out. It teleports back to pre-determined location, changes your model into this goofy looking pose. Then you are teleported back into a bunker from which you walk out after explosions and die. It really takes away from an experience and it stands as a giant cut corner which developers never had enough pride in their work to remedy.
[h1]A blast from the past[/h1]
I played this game a little as a child. It left impression to my young mind back then. I enjoyed depth which gameplay provided. Now after many years, I come to play this game and see if it stood the test of time. If I enjoyed this game merely, because there was nothing better. When I replayed it again, I found gameplay to be simple, but to generally hold up. I appreciated all the effort which went into setting up the story which flew past me back then. I also had skills and patience to beat game fully which I did not had back then. This was a game with which I had enjoyed my time and I'm glad that I came back to check it out again.
[url=https://steamcommunity.com/groups/Calicifer/discussions/0/4210371088507201294/][i]Calicifer's Reviews[/i][/url]
[quote]If you are interested reading full review or want to discuss something with me, please follow the provided link. I do not allow endless discussions under my reviews, because it rarely ends well.[/quote]
👍 : 1 |
😃 : 0