PaperKlay
96 😀     8 😒
81,88%

Rating

$14.99

PaperKlay Steam Charts & Stats

A classic 3D platformer with a tactile twist. Open, unfold, and rotate your way through a stunning open world with a varied moveset of double-jumps, dashes, and glides. Explore, solve puzzles and make friends as you try to find every last egg!
App ID1350720
App TypeGAME
Developers
Publishers WhyKev
Categories Single-player, Steam Achievements, Steam Cloud, Full controller support
Genres Indie, Adventure
Release DateTo be announced
Platforms Windows
Supported Languages English, Portuguese - Brazil, French, Italian, German, Spanish - Spain, Simplified Chinese, Japanese, Korean

PaperKlay
104 Total Reviews
96 Positive Reviews
8 Negative Reviews
Very Positive Score

PaperKlay has garnered a total of 104 reviews, with 96 positive reviews and 8 negative reviews, resulting in a ‘Very Positive’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for PaperKlay over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 469 minutes
Paperklay is a very simple but overall very fun platformer. I did experience a couple issues but I spoke with the dev and he is hard at work to patch them. For the price, it's an extremely good value.
👍 : 2 | 😃 : 0
Positive
Playtime: 748 minutes
The Good: Solid 3D platforming with nice controls, getting collectibles is satisfying throughout, reasonable difficulty level, level design that encourages exploration, satisfying to obtain upgrades and costumes, a nice art style with cute character designs, solid voice acting that adds to the experience, a dev that is listening to the players to improve the gameplay experience. The Not-so Good: A few glitchy/janky moments, some weird collision detection in some areas, hit detection on some enemies can feel a bit off. Overall, this is a good game, a solid addition the the 3D platformer genre, and well worth the $15 price tag. The best way I can probably describe this game is probably a cross between Banjo-Kazooie and Tearaway.
👍 : 3 | 😃 : 0
Positive
Playtime: 421 minutes
Steam Deck experience. This game is perfect for steam deck. Very charming and very fun. Typically what you’d expect from your standard 3D platformer. I’m going through a rough time right now and got this because I needed something relaxing to play. It’s done its job quite well. If you loved the Banjo era of platformers this will be right up your alley.
👍 : 6 | 😃 : 0
Positive
Playtime: 46 minutes
Nice little game so far. Not very hard so far but also not completely devoid of challenge. Atmosphere is great. My only complaint is that sometimes it's hard to tell which path is a short dead end with just a few things to collect and which is the path that will lead you farther into the level, had to backtrack a few times when I realized I'd moved into a new area before I cleaned up the last one. Overall if this looks like fun and you miss the good ol' 3D platformer days it will scratch that itch.
👍 : 6 | 😃 : 0
Positive
Playtime: 75 minutes
This scratches an itch I've had for years, really missing the old-school 3D platformer games, like Jak & Daxter (which I wish they would release on PC) It is fun, silly, satisfying to control, and just overall a good time. Great voice acting, too!
👍 : 6 | 😃 : 0
Positive
Playtime: 351 minutes
Runs great on Steam Deck! Super chill gameplay with a fantastic soundtrack and really fun voice acting. The art style is super creative and full of surprises. Just a cozy, feel-good adventure that’s hard to put down.
👍 : 10 | 😃 : 0
Positive
Playtime: 402 minutes
[h2]PaperKlay sticks the landing[/h2] [i]If collect-a-thons were handmade, they’d look and feel a lot like PaperKlay; full of care, character, and clever mechanics. The game's 'arts & crafts' aesthetic is beautiful and endearing, and the attention to detail in maintaining that handcrafted feel is worth celebrating. From world design to characters and even enemies, the playful world is firmly glued together to preserve that tactile, real-world charm. The music in PaperKlay is bright and cheery, pairing well with the visuals. With tracks featuring Grant Kirkhope (Banjo-Kazooie and Yooka-Laylee) and Steven Melin, the soundtrack instantly calls back to the genre’s heyday. But rather than lean entirely on nostalgia, it carves out its own identity. A central musical motif can be heard through the game. Sometimes front and center, sometimes gently layered in the background, subtly changing depending on the area. It may share instruments and tone with the composers’ past work, though it never feels like it's sampling; rather, it's a warm evocation that pays homage without drowning out its own voice. Chick and Nugget, the game’s clucking duo, instantly click. Chick is the wide-eyed dreamer, his feet barely touching the ground, while Nugget plays the chirpy voice of reason. Their dynamic feels familiar, but it works: one pushes the story forward with restless energy, the other keeps it grounded. Their personalities are distinct, and their chemistry carries the narrative more than the plot itself. I found myself invested less in the stakes, and more in the journey. What new book Chick would leap into next, and how would Nugget react. The level quests feel personal rather than a chore: people need help, and Chick and Nugget are eager to step in. They may not be saving the world, but they’re absolutely heroes you can root for. At first glance, PaperKlay’s movement looks like your typical setup: walking, jumping, double jump, mid-air dash, a ground pound, a spin move that slows your descent, and even a glider to gently drift across gaps. Pretty standard 3D platformer fare. But once you start messing around, it opens up into something way more complex. And several of the badges that you can buy with the coins you collect can introduce complexity to your moveset as well. That’s what really made it fun for me, how all these moves can chain together to cover huge distances and keep momentum going. The jump has three height tiers, and to reach the higher ones, you have to nail the timing, kind of like Mario 64. After a badge upgrade, a ground pound can propel you into the highest jump if you time it just right. And if you chain a dash, double jump, spin, and glide, suddenly the levels feel wide open. It’s a low skill floor, high skill ceiling approach to movement. Walking might feel slow, but you don’t really need a sprint button when a well-timed jump-dash-pound-repeat combo lets you speed through levels like a chicken on the run. The developer clearly put a lot of thought into traversal, and it pays off. As someone who loves poking at the edges of games and finding unintended routes, My excitement for the game shot up when I discovered how flexible PaperKlay’s movement really is. With the right timing and a bit of experimentation, I was able to sequence break in a few levels; skipping sections, reaching collectibles early, and climbing up what are normally inaccessible areas. Whether intentional or not, the fact that the game holds up to this kind of play is a huge plus for speedrunners or anyone who loves testing systems just to see what can be done. In that way, PaperKlay doesn’t discourage creativity—it rewards it, even if the developer never intended for that to be the case. Don’t be surprised if PaperKlay becomes a speedrunning darling in the future. PaperKlay is clearly a labor of love, one that honors the classics while crafting its own story through sharp gameplay and a world stitched together with care. At $14.99, it’s a great pickup for newcomers to the genre and seasoned fans alike.[/i] [quote]🐔 Like this review? Follow our curator page for more small games that shine.[url=https://store.steampowered.com/curator/45630262] STILL Gaming [/url][/quote]
👍 : 11 | 😃 : 0
Positive
Playtime: 68 minutes
Normally, I'm not a big fan of collect-a-thons. They can become tedious and boring, and then become frustrating. What PaperKlay has, however, is a bottomless bucket of charm that continually brings a fresh splash and joy and chill. Casual is a great term for it. It's not rushed, the slight sense of danger is quickly swallowed in the beautiful, calm vibes of the levels and scenery, and the goofy characters and side quests add more silly and fun than stress and frustration. The music, sounds, and sights and PaperKlay make is unique and charming, and while the gameplay can be a bit slow at times, it's not supposed to be Sonic the Hedgehog. It's a game that invites you to slow down, chill, and giggle in delight as the world unfolds around you. The controls are simple to learn and use, the movement is easy to figure out, if a bit slow at times, and the platforming is a good mix of slightly challenging, but easily figured out. At least, early on. I haven't made it far in the game yet, and do expect the challenge to grow, but for now it's a charming, casual, and quiet adventure that sits on your desktop continually inviting you to experience it's chill vibes and upbeat atmosphere.
👍 : 6 | 😃 : 1
Positive
Playtime: 15 minutes
This is a very cool game I enjoy the art style and the really chill vibe of the game I've been following the developer who made it for years and it's really impressive what they've created I just started playing it but wanted to leave a review to support the developer and help boost it because it is really fun already and very high quality check it out
👍 : 13 | 😃 : 0
Positive
Playtime: 519 minutes
I liked this game, but I would not recommend it. I did a full 100% playthrough, but there were a number of issues. I think this game tries too hard to be like the classics of the genre and doesn't really do any innovation of its own. This results in a game that feels like a watered down Banjo-Kazooie or DK64. I really hate to compare an indie game to games with such massive teams and reputations, but I feel like its the best way to describe it. Cons - The dialogue in PaperKlay isn't funny or interesting, its cringe, or at best, bland. The voice actors just make it even more painful to listen to. - The levels are too linear. This is not a game you can explore at your own pace, you jump into a level, you follow the path. Theres no nooks and crannies to explore. Sometimes you can unlock a short fork in the path to follow, but thats the best you get. The hub worlds are an exception, those were very well made and did not have this issue. - PaperKlay has TOO many collectibles. To put it into perspecive, DK64 had 3,500 colored bananas, in PaperKlay there are 4,550 buttons to collect. The levels are all littered with minor collectibles (some levels having 350). This coupled with the linear level means the majority of the collectibles are just on a path to pick up rather than something that needs to be explored and found. If I missed a collectible towards the end of a level, I would have to play the whole thing over again just to search for it. - Theres no progression, no new skills are learned in the entire game. There is a badge system similar to A Hat in Time and Super Mario Wonder, but to a much lesser extent. This makes the start of the game feel the exact same as the end. - Underutilized mechanics. There were some things in this game that just felt like strange additions. There were no boss battles for the first two worlds, then the last two worlds both had bosses that were functionally the same. The first world had some pads that you need to light up without touching the ground, they are never used again. The whole badge system is largely useless outside of getting some extra health and how its apparently required to beat the remix stages due to the insane precision required for them. - There are a lot of bugs in the game, but I see the developer releasing patches frequently to attempt to solve these so I believe these may be fixed soon after I post this review. The worst of all is the issues with sound. Cutscenes and some random sound effects in game ignored your audio settings and were default MAX VOLUME. Random ear blasting cutscenes were bad enough, but in the third world theres an NPC with a sandcastle that starts crying if you attack it, between how awful a sound effect this is coupled with the sheer volume it played at is one of the worst gaming experiences I've ever had. Theres also a lot of pretty nasty collision issues, but I found those pretty fun (at least until they mess up the camera) - Minor note, but I really have an issue with some specific collectible placements. I have a hard time imagining casuals wanting to 100% this game due to the difficulty and random locations of a handful of collectibles. Pros: - The Captain Toad type levels were probably my favorite part. I think it was a really nice addition to the game and one of the only things they really innovated on. - The art style and design are super well done - The theme song is incredible and each individual level also has great music to listen to - It scratched the collection itch really well. Each collectible definitely felt satisfying to collect and finding the last one after struggling so hard to find them was amazing. - The movement felt really flexible and clean. Pulling off some of the movement combos felt great. There were a few bugs with the glider though. I'd say PaperKlay was a good experience for a very reasonable price. I wouldnt recommend it to most players, especially not casuals who feel the need to 100% a game, but if it looks fun to you its worth a try.
👍 : 12 | 😃 : 0
Negative

PaperKlay Screenshots

View the gallery of screenshots from PaperKlay. These images showcase key moments and graphics of the game.


PaperKlay Minimum PC System Requirements

Minimum:
  • OS *: Windows 7 or newer
  • Processor: Intel i5-2500 3.3GHz
  • Memory: 8 GB RAM
  • Graphics: NVidia GTS450 / AMD Radeon 6850HD
  • DirectX: Version 11
  • Storage: 1 GB available space
  • Sound Card: Windows Compatible Card
  • Additional Notes: A controller is recommended to play this game.

PaperKlay has specific system requirements to ensure smooth gameplay. The minimum settings provide basic performance, while the recommended settings are designed to deliver the best gaming experience. Check the detailed requirements to ensure your system is compatible before making a purchase.

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