Rebel Reenactment: Battle of the Wilderness Reviews
Fight in massive line battles in this brutal shooter set during the American Civil War, in the Battle of the Wilderness of May, 1864.
App ID | 1350540 |
App Type | GAME |
Developers | Cult Software |
Publishers | Cult Software |
Categories | Single-player, Multi-player, Co-op, Shared/Split Screen Co-op, Shared/Split Screen, Partial Controller Support, Remote Play Together |
Genres | Action, Simulation |
Release Date | 30 Aug, 2020 |
Platforms | Windows |
Supported Languages | English |
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12 Total Reviews
10 Positive Reviews
2 Negative Reviews
Mixed Score
Rebel Reenactment: Battle of the Wilderness has garnered a total of 12 reviews, with 10 positive reviews and 2 negative reviews, resulting in a ‘Mixed’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Rebel Reenactment: Battle of the Wilderness over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
279 minutes
dang this game is good
👍 : 2 |
😃 : 0
Positive
Playtime:
193 minutes
Fun for 30 minutes...
👍 : 0 |
😃 : 0
Negative
Playtime:
924 minutes
its is so fun
👍 : 0 |
😃 : 0
Positive
Playtime:
112 minutes
very cool game lots of fun hope to see more maps soon if you like line battle simulators your love this game
👍 : 1 |
😃 : 0
Positive
Playtime:
258 minutes
while it is very rough it has obvious potential the idea of being a soldier in a civil war battle is a interesting and entertaining the game right now is functional but has some problems. Like getting stuck in the aiming pose when your trying to get to the shoulder arms position or how a side will randomly stop spawning soldiers. But if they keep working on it it would be a entertaining game to play.
👍 : 0 |
😃 : 0
Positive
Playtime:
79 minutes
IDK why there so many up vote I just have the problem with the canon just can't see anything so IDK what to shoot and the map confusing as heck
👍 : 0 |
😃 : 0
Positive
Playtime:
19 minutes
I am not sure what the other reviewer means by “a solid game”. The game is not ready, it is clearly in the early alpha prototype stage of development.
Prototype or a proof of concept.
All content currently available to you as a player is: being deployed into a flat map with a bunch of men. They get into two formations which stand too far away from each other to do anything. That’s all. Neither line ever approaches another to attack. They just stand still forever.
You can try to charge the enemy line on your own to be killed in seconds. You can press Q to grab a crowd of 50 men and approach enemy line; all 50 will be killed by the enemy army without inflicting a single casualty.
When you are killed, you have a unique opportunity to control your own dead body with WASD, sliding on your back wherever you wish across the whole flat map.
Most game mechanics are directly borrowed from Rise of Liberty which, however, is a fully playable game with miles better graphics despite its low poly art style.
I can not recommend a proof of concept as a playable game which it isn’t Sorry. Will follow the updates to once, maybe, finally have a single player ACW line battle game.
👍 : 6 |
😃 : 0
Negative
Playtime:
115 minutes
Great idea and core. Not many features added currently, but its in Early Access development. I respect the dev(s) for choosing such a infamous battle.
Uniforms and Graphics:
Uniforms are very good, spot on! Though, backpacks for the Union Soldiers are lacking, its not a big deal. Everyone has the same face and facial hair. Would be cool if you could customize your soldier.
Controls:
Controls are weird-ish. Melee button is V which I wasn't expecting. I was assuming it was right click. When getting out of aim it takes 5 seconds or more. When reloading sometimes the gun doesn't reload and you have to press the reload button again. Overall, the animations need to be smoother and faster but otherwise, great job.
Gameplay:
Gameplay is very fun, really cool walking in formation and firing in lines with other soldiers. I've never see any game really attempt this but the Dev(s) for this really nailed it on. The firing lines are the best feature of the game. The AI makes you feel like you're in a Civil War line battle. Another cool feature is where you can command men. This feature is super helpful when you need to reinforce a weak part in your firing lines. The artillery is kinda useless because the controls are weird and you can't adjust the pitch of the cannon. The map is simple but perfect! Though, I feel like those damn traitors have the advantage in the game.
Overall:
Fun game! Simple but perfect! Of course some features will need to be added or the game gets boring after a couple hours but its only early access. To make it simple, if your desperate for a Civil War game and have some money lying around, go ahead! Buy this game! But if you have a strict criteria for historical games I suggest waiting til the game gets updated more. Before I go, remember kids:
"A good Southerner is a dead one"-Some random internet guy
👍 : 8 |
😃 : 1
Positive
Playtime:
108 minutes
So first things first, I believe that Rebel Reenactment: Battle of the Wilderness has the makings to be a fine game. It is very good at its core but there are two sides to every coin. There are many aspects of the game that are great and would be superb with some polishing, there are others which seem to take away the overall effect.
The Good- A lot of effort has clearly been put into the making of this game so far
The Uniforms look superb and are actually pretty well detailed given the graphical constraints, however the graphics distance is not very far this can of course be addressed later in development. Also later in development the author may consider uniform an equipment variations among the confederate forces in particular, the addition of slouch hats and hardee hats would be a welcome cosmetic change. The confederate forces could have all sorts of uniform variations so I would suggest for gameplay purposes five variations.
Confederate Forces Variations
1. The current with a mixture of kepis and slouch hats, packs and/or blanket rolls
2. Butternut uniform,
3. Gray tunic and sky blue trousers
4. Butternut tunic with sky blue trousers
5. Butternut with gray trousers
Union Forces Variations (with possible cosmetic additions of blanket rolls or packs
1. Current Uniform
2. Uniform with Slouch hat
3. Uniform with Hardee Hat
The Muzzle Loaders- It is not always an easy task to make muzzle loading weapons attractive in video games, the muskets in game are very simplistic and they do not take a long time to reload (actually may want to add a couple more steps to get it closer to the time) As it stands reload takes roughly 5 to 7 seconds and primarily shows the usage of the ramrod and cocking the hammer.
There are however many more steps like tearing the cartridge with your teeth and emptying the contents into the muzzle, then you pull out your ramrod and gently drive the powder and round down, you remove the ramrod and place it back in its place, then you reach into your cap pouch and produce your firing cap, cock the hammer back then discharge your weapon, replace the charge ready, aim, fire. Of course this process takes about 20 seconds so I will not begrudge the author for the omission of steps for game play purposes.
The main area where I think the developer should turn his focus toward is the combat itself, it seems that from the federal perspective the union troops come up to the large body of Confederates in small skirmish groups or even pickets which makes for a very long game. I think that to implement a wave system similar to Rise of Liberty would be ideal in this situation ie once a wave of troops suffers enough casualties the next wave makes ready to enter the fray. This will make for much larger scale of combat and shorter matches. I also noticed that the troops in these pickets never seemed to fire but they would catch bullets splendidly. I feel that to implement a fire by volley or fire at will would really help in this case.
The cannons controls are as of yet confusing as there really is no visual feedback for elevation (btw to new users to raise your cannon press Q to lower your cannon press E)
The final issue is rag doll and corpses I feel as if the corpses and rag doll are somewhat lackluster as far as things go but I understand that this game is in very early development. It would be nice to be able to toggle corpses to stay on the battlefield and maybe a little enhancement of the gore system at some point down the line none of the observations on rag doll and corpses are by any means immediately urgent, they are simply a polish that can be done later in development.
The developer is trying to portray one of the most horrific and confusing battles of the American Civil War, it was a battle that tested the mettle of many a man and saw in it the best of mankind and the worst of mankind. A brush fire started amidst the combat and in many cases troops stopped fighting to rescue both friends and foes from the conflagration. Many wounded who could not be evacuated died from being burned to death. To this end I applaud the developer for taking on the task of illustrating this dark page in American History.
I recommend this game highly 7 out of 10
All the basics are there but it could use a little polish
You made yourself a really good game
👍 : 24 |
😃 : 0
Positive