Truzzle Reviews

Take the ball to the end, without interruptions.
App ID1342730
App TypeGAME
Developers ,
Publishers Dreamlight Games
Categories Single-player, Steam Achievements
Genres Casual, Indie
Release Date10 Jul, 2020
Platforms Windows
Supported Languages English, Portuguese - Brazil, French, Italian, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Japanese, Arabic, Greek, Russian, Korean, Spanish - Latin America, Turkish, Finnish, Ukrainian, Bulgarian, Czech, Danish, Dutch, Hungarian, Norwegian, Polish, Portuguese - Portugal, Romanian, Swedish, Thai, Vietnamese

Truzzle
1 Total Reviews
1 Positive Reviews
0 Negative Reviews
Negative Score

Truzzle has garnered a total of 1 reviews, with 1 positive reviews and 0 negative reviews, resulting in a ‘Negative’ overall score.

Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 1816 minutes
Great Game
👍 : 1 | 😃 : 0
Positive
Playtime: 357 minutes
good game
👍 : 1 | 😃 : 0
Positive
Playtime: 145 minutes
This game sends mixed messages. On one side, the alphabet achievements unrelated to the gameplay make it look like another shovelware, but once you see the actual game, it's quite good. The music is relaxing (although its just a single track loop), the visual is elegant, it has a lot of levels (80 levels, about 2 hours of gameplay) and it's ultra-cheap. The core puzzle mechanic is good, it gets more interesting once you have to manage multiple balls at once without them colliding. The difficulty is low, around level 40 it starts to get a little bit more challenging. However, the major flaw is that the game has absolutely no menu. No level selection, no settings, not even a "quit" button. You can only exit the game with Alt+F4. The lack of such a basic feature makes it look like an unfinished product.
👍 : 4 | 😃 : 0
Positive
Playtime: 415 minutes
A ghost, while listening to his favorite song in purgatory, decides to invent a new game to pass the time. A fan of bowling and golf, he decides to combine the two with wheels and portal technology to pass an eternity. He plays 80 levels alone while the haunting, static-y tune plays out forever. [b][u]The Good[/u][/b]: [list] [*]When I first started the game, I feared it wouldn't be very challenging; however, the game boards and gimmicks actually kept it from being [i]too[/i] easy. [*]The gimmicks: rotating arrows, static arrows, fixed blocks, portals, and sliding blocks. [*]The game shows you the controls then turns you loose. [/list] [b][u]The Neutral[/u][/b]: [list] [*]80 levels. [*]Sad indie-pop-through-a-haunted-radio OST. The main riff is somewhat repetitive after a while. [*]The game implements a sliding-puzzle mechanic. [/list] [b][u]The Bad[/u][/b]: [list] [*]Normally, if balls collide or fall off a block, your progress is saved and you can make changes. If you send a ball into a loop, you have to restart the level or you'll watch it loop forever. [/list] [b][u]Pro Tips[/u][/b]: [list] [*]As the levels get more difficult and elaborate, it pays to work from the end and go to the beginning. Keep an eye on fixed blocks along the way to make sure that path is viable. [/list] I know that a lot of people get butt-devastated over sliding puzzles. There are those among us who pray they don't come across one every time they play an adventure game or HOG. While the game never goes full-blown sliding puzzle where the entire game board is like that, there are be small spaces incorporating that element. If you absolutely cannot stand that, you may end up hating this, but I say you should just learn how to do the sliding puzzles so you're not intimidated by them any more. Seriously, once you learn how to do them, it's no big deal.
👍 : 3 | 😃 : 0
Positive
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