Solitaire. Elemental Wizards Reviews
Classic Solitaire in a fantasy setting! Help Archmage Gideon regain his former glory!
App ID | 1340400 |
App Type | GAME |
Developers | DigiMight |
Publishers | DigiMight |
Categories | Single-player |
Genres | Casual |
Release Date | 9 Sep, 2020 |
Platforms | Windows, Mac |
Supported Languages | English, Portuguese - Brazil, French, Italian, German, Spanish - Spain, Russian, Dutch |
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6 Total Reviews
5 Positive Reviews
1 Negative Reviews
Mixed Score
Solitaire. Elemental Wizards has garnered a total of 6 reviews, with 5 positive reviews and 1 negative reviews, resulting in a ‘Mixed’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Solitaire. Elemental Wizards over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
1491 minutes
The game plays to a point, that is beyond the two hour limit for refund, then crashes computer and looses all progress.
Would not recommend to anyone.
👍 : 3 |
😃 : 1
Negative
Playtime:
532 minutes
DigiMight Solitaire games are very good solitaire games. Challenging but do-able for three stars.
👍 : 1 |
😃 : 0
Positive
Playtime:
732 minutes
Very cute, simple, and fun. The upgrades/abilities are really interesting, I havent seen a game quite like it.
👍 : 1 |
😃 : 1
Positive
Playtime:
445 minutes
I love these +1/-1 solitaire games, and I'd never played one developed by DigiMight, so I wanted to get their take on the formula.
Overall, I think that they did a pretty good job. Although the abilities were simple and straightforward, they certainly aided in the completion of some of the more challenging levels. I also liked the tension created by the time pressure cards present on the tableau. If you remove too many other cards without removing the time pressure obstacles, a card will either be subtracted from your deck or added to the board, depending on the obstacle color. Blue obstacles remove a card from your deck, while orange ones add an additional one to the tableau.
As always, there is room for improvement. Although the player can have up to two uses for each ability, the in-game display does not indicate how many uses you have remaining. Therefore, you'll sometimes be caught off guard (having only one use of an ability when you thought you had two), and may not be able to finish levels that you thought you had "in the bag."
There are also level obstacles that cannot be removed unless the player achieves a streak of perhaps four card removals. This isn't a bad idea in theory, but since the layouts are randomized, there are times when you just can't achieve the streak necessary with the cards available. You'll remove all the cards above the obstacles and then be forced to restart the level in hopes of a more favorable draw. This never feels good.
If you also enjoy this style of game and have played most of the more popular iterations on Steam, DigiMight isn't the worst developer you could check out next.
👍 : 2 |
😃 : 1
Positive
Playtime:
35 minutes
This is a game.
Where you play cards.
You will spend a while in it.
Remember that you can only have 4 either Jokes or Wild Cards and when you "Combo" or unlock cards/ such as boards... You will have to wait a few seconds.
Carry it on so good!
👍 : 1 |
😃 : 2
Positive
Playtime:
420 minutes
carbon copy of digimight's [url=https://steamcommunity.com/id/dohi64/recommended/1162630]call of honor[/url], except there's no resource collection, restoring buildings or quests here. one would think this came first, then they added more stuff but it doesn't seem to be the case. it costs about half as much though.
basic +1/-1 solitaire, 200 levels, a bunch of blocking mechanics, some pretty annoying. the usual weak narrative (2 endings though, didn't expect that) and mandatory tutorial messages that come up on level replays as well. wallpapers, jigsaws and character bios unlock as you go through the game. wildcards are rare and only 4 of them can be held but other helpers appear on cards briefly.
money is spent on jokers and power-ups (shuffle, remove a card, etc.) unlocked at certain levels, then can be used once between each cooldown, based on the number of cards played. buying the ones in the shop adds another use before the cooldown kicks in. can't get more undos or cards per level, always a bummer, but power-ups work on covered and blocking cards once again.
separate volume settings, windowed mode (smaller, non-resizable), custom cursor, a few card backs and fronts, level numbers on the map only on mouseover. okay overall if you're into this sort of thing, pleasant music too. it's a bit buggy though, as always. some supposedly covered cards can be removed and replaying the final level won't let you check out the other ending. should've made this happen instead of unnecessarily repeating the tutorials.
👍 : 4 |
😃 : 0
Positive