Dread Templar
Charts
51

Players in Game

1 256 😀     253 😒
79,56%

Rating

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$19.99

Dread Templar Reviews

Dread Templar is a fast-paced hardcore old-school FPS, combining classic 90s shooter and modern FPS elements. Unlock and combine dozens of weapon upgrades and skills, embrace the Dread Force and obliterate hordes of fiendish enemies. Become the scariest thing in hell and get your revenge!
App ID1334730
App TypeGAME
Developers
Publishers Fulqrum Publishing
Categories Single-player, Steam Achievements, Steam Cloud, Full controller support
Genres Indie, Action
Release Date26 Jan, 2023
Platforms Windows
Supported Languages Portuguese - Brazil, French, German, Spanish - Spain, Simplified Chinese, Japanese, Russian, English

Dread Templar
1 509 Total Reviews
1 256 Positive Reviews
253 Negative Reviews
Score

Dread Templar has garnered a total of 1 509 reviews, with 1 256 positive reviews and 253 negative reviews, resulting in a ‘’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Dread Templar over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 1115 minutes
Great Retro Shooter :)
👍 : 0 | 😃 : 0
Positive
Playtime: 327 minutes
For a $5 game, it was alot more then I expected
👍 : 1 | 😃 : 0
Positive
Playtime: 950 minutes
Around 15 hours of play 100%ing every mission. Wasn't sold immediately at the start, but quickly became a rock-solid FPS after picking up a few weapons and upgrades. There are a LOT of secrets to find, most levels have at least a few and a "super secret." Some of the secrets felt great to find, while others (or spots that lacked them) felt like missed opportunities. The campaign-wide secret was also cool, but the result was... whelming. Overall, solid recommendation for old-school FPS lovers.
👍 : 0 | 😃 : 0
Positive
Playtime: 280 minutes
fun game, fun gun play, many monsters to kill
👍 : 0 | 😃 : 0
Positive
Playtime: 186 minutes
Got about three or four levels into episode three before I decided this just wasn't worth my time anymore. The pros: Player movement/feel ranges from fine to great depending on the encounter you're in (I'll elaborate on this later) Level design CAN be good (will also elaborate on this further below) The cons: the music is grating, entire episodes re-use one to two tracks that are essentially 1-2 minute loops. So while it's not BAD music, there's no stopping it from getting annoying after playing for more than 15 minutes. Enemy variety is mostly bad, you get lots of melee enemies that do my favorite thing that bad melee enemies in games do where they sort of magnetize to the player, normally this could be mitigated by not getting close HOWEVER most levels tend to be very claustrophobic and compact in design on top of all the enemies being very fast The save system is just straight up bizarre, I can kind of get what they were doing and probably trying to alleviate the all time shooter problem of save scumming but it doesn't really work here. There are either too many of these save stones in a level or not enough, requiring backtracking after clearing rooms or other workarounds The weapon roster is TOO bloated, there are some good original ideas in the weapon roster, I feel the katana would've been better had it been relegated to only being a throwing weapon and maybe cutting the pistols in favor of the revolver and cutting that terrible stun launcher in favor of the rocket launcher but as it stands there are so many weapons that they had to RE USE number keys so you can swap stuff in and out. That's a problem in my book A lot of levels are just extremely boring and one note, there's almost no verticality, gravity itself feels off. I think if the levels had been more vertically inclined and maybe vertical movement in general was smoothed out/encouraged, maybe even double jumps or the inclusion of jump pads in the bigger areas it would alleviate this issue. There's some real stinkers outside of that here anyway, the final level of Episode 2 in particular is really bad. A massive flat landscape completely full of enemies to showcase the BFG equivalent that isn't anywhere near as good as the BFG so you'll inevitably find yourself bunny hopping to the next switch to get to the boss. Credit where it's due, the boss wasn't terrible either, which is a thing a lot of developers struggle with in these FPS throwbacks. Once I got to episode 3 and got to the 22nd corridor filled with spiky ice enemies that bum rush you around corners and stick to you like glue I'd decided I'd had enough, it's all just so one note and generic that not even the cool ideas or visuals can really save it.
👍 : 2 | 😃 : 0
Negative
Playtime: 24 minutes
I liked the premise of this game, along with the music, I stumbled upon after a review of Doom The Dark Ages was talking about how the music wasn't stellar compared to Dread Templar here. The music is phenomenal and it becomes it's own the further in the game you are, especially the Desert and Sea Port levels they have a central theme for the music that compliments the levels so much! The Combat is good to boot! You start off with a twin blade sword for melee and you can combine it into a throw-able weapon early on, along with a pistol. Later you get a shotgun and other weapons, to use to slay the demonic horde. Unfortunately, I couldn't play that far into it as I had motion sickness, even with changing the settings to be better with a fan blowing on me to help. Not a knock against the game, I was already more susceptible to motion sickness before this game, but I wanted to see if I was able to play it or get struck with motion sickness.
👍 : 2 | 😃 : 0
Positive
Playtime: 402 minutes
Mechanically it is a lot of fun. The combat is fluid, the movement is fluid, the gunplay is spot on. There are some minor things though that do kind of irk me. I dislike how the game doesn't pause when you are at a save station. I dislike that it feels like I have to click just the right area to confirm my save. Really only minor complaints in an otherwise great game.
👍 : 1 | 😃 : 0
Positive
Playtime: 1556 minutes
It takes the Doom formula and enhances it by adding a skill upgrade tree and items like katanas and a bow. Overall, the game has a Quake 1 feel, and there are secrets galore. If you grew up playing Doom, Quake, etc., then you'll love this formula. Oh, and the music kicks ass (I recommend turning it down in the settings though).
👍 : 1 | 😃 : 0
Positive
Playtime: 501 minutes
extremely fast paced retro shooter. it has a lot of levels but each levels are pretty short (around 10 minutes or so of normal game play). the music is awesome definitely has some of a favorite music from recent games. story is also pretty cool too. I just wish there were more cut scenes. overall the game is great!
👍 : 2 | 😃 : 0
Positive
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