Pinku Kult Hex Mortis Reviews
Welcome to RAZORE CITY – a desolate, grim metropolis with one big problem: DEMONS. Control your own Razore City denizen as you investigate bizarre happenings around the city and track down the mastermind behind it all in this narrative-based RPG!
App ID | 1327430 |
App Type | GAME |
Developers | Valorware, Pinku Kult |
Publishers | Valorware |
Categories | Single-player, Steam Achievements, Steam Cloud, Full controller support |
Genres | Indie, RPG, Adventure |
Release Date | 31 May, 2022 |
Platforms | Windows |
Supported Languages | English |
Age Restricted Content
This content is intended for mature audiences only.

29 Total Reviews
27 Positive Reviews
2 Negative Reviews
Mostly Positive Score
Pinku Kult Hex Mortis has garnered a total of 29 reviews, with 27 positive reviews and 2 negative reviews, resulting in a ‘Mostly Positive’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Pinku Kult Hex Mortis over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
1118 minutes
I'm sorry, I gotta give this a no overall.
Good points:
Great aesthetic
pretty good music
Fine writing
Cute girls
Good length (I want to say it was about 5-6 hours of active play to beat the game 100%.)
Bad points:
Combat system is awful.
The first dungeon is very hard. There's no way to regen out of battle. All characters have a short list of 5-6 moves total. The leveling is messed up - new characters join your party at a significantly lower level and don't ever catch up unless you hit max level.
The boss battles require zero strategy, it's just "hit normal attack until your MP comes back, then hit your one attack move and heal".
The animations are all awful 2006-era Flash/Gacha Life-style animations.
The game is very linear, with the "choices" you make ending up in no difference besides making the ability you get after each boss fight either AOE or single-target.
There's no run option
The minimap is so zoomed in that you might as well not have it, since it doesn't show anything.
All dungeons are 1-2 floor loops where all you do is look around, collect the McGuffins, fight some mobs, and get through the next door.
overall, what this feels like is someone's first game project. Unfortunately, the cool aesthetic doesn't make up for the unenjoyable gameplay.
👍 : 0 |
😃 : 0
Negative