Pinku Kult Hex Mortis
27 😀     2 😒
77,62%

Rating

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$6.99
$9.99

Pinku Kult Hex Mortis Reviews

Welcome to RAZORE CITY – a desolate, grim metropolis with one big problem: DEMONS. Control your own Razore City denizen as you investigate bizarre happenings around the city and track down the mastermind behind it all in this narrative-based RPG!
App ID1327430
App TypeGAME
Developers ,
Publishers Valorware
Categories Single-player, Steam Achievements, Steam Cloud, Full controller support
Genres Indie, RPG, Adventure
Release Date31 May, 2022
Platforms Windows
Supported Languages English
Age Restricted Content
This content is intended for mature audiences only.

Pinku Kult Hex Mortis
29 Total Reviews
27 Positive Reviews
2 Negative Reviews
Mostly Positive Score

Pinku Kult Hex Mortis has garnered a total of 29 reviews, with 27 positive reviews and 2 negative reviews, resulting in a ‘Mostly Positive’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Pinku Kult Hex Mortis over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 1118 minutes
I'm sorry, I gotta give this a no overall. Good points: Great aesthetic pretty good music Fine writing Cute girls Good length (I want to say it was about 5-6 hours of active play to beat the game 100%.) Bad points: Combat system is awful. The first dungeon is very hard. There's no way to regen out of battle. All characters have a short list of 5-6 moves total. The leveling is messed up - new characters join your party at a significantly lower level and don't ever catch up unless you hit max level. The boss battles require zero strategy, it's just "hit normal attack until your MP comes back, then hit your one attack move and heal". The animations are all awful 2006-era Flash/Gacha Life-style animations. The game is very linear, with the "choices" you make ending up in no difference besides making the ability you get after each boss fight either AOE or single-target. There's no run option The minimap is so zoomed in that you might as well not have it, since it doesn't show anything. All dungeons are 1-2 floor loops where all you do is look around, collect the McGuffins, fight some mobs, and get through the next door. overall, what this feels like is someone's first game project. Unfortunately, the cool aesthetic doesn't make up for the unenjoyable gameplay.
👍 : 0 | 😃 : 0
Negative
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