Frag
7 😀     2 😒
63,89%

Rating

Compare Frag with other games
$5.99

Frag Reviews

Frag is a roguelike gridless turn-based game of tactical combat that takes place in the near future. Kill the enemy. Grab the loot. Craft new gear. Level up your team. Learn new skills. If you lose a single match, you are done. How long can you survive?
App ID1327370
App TypeGAME
Developers
Publishers Zule
Categories Single-player, Steam Cloud
Genres Indie, Strategy
Release Date29 Oct, 2020
Platforms Windows
Supported Languages English

Frag
9 Total Reviews
7 Positive Reviews
2 Negative Reviews
Mixed Score

Frag has garnered a total of 9 reviews, with 7 positive reviews and 2 negative reviews, resulting in a ‘Mixed’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Frag over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 34 minutes
Controls are too clunky unfortunately. Selecting the enemy with the mouse is a pixel hunt. My personal opinion of course.
👍 : 1 | 😃 : 0
Negative
Playtime: 24 minutes
The devs have something here. There are some bugs. The text is a bit small. It needs a more robust tutorial. But, for 6 dollars I think this is worth playing around worth as they improve it. It's tactical in a way most "tactical" skirmish games aren't. Aside from the bugs, it makes sense.
👍 : 5 | 😃 : 0
Positive
Playtime: 170 minutes
A Little buggy but, different from a lot of tactical games. Devs got something going here but, for $6 definitely worth the pick up. Can do some customization of the armor/ color. As well as pick classes for your troops. I would recommend it.
👍 : 2 | 😃 : 0
Positive
Playtime: 1315 minutes
A great game I've sunk a lot of time to. Already running strong for Pre-Alpha with only one major bug I've noticed so far. However, this bug is very annoying as it basically destroys your run. For some reason, one of your soldiers can't kill anything, otherwise the game hard crashes. Other than that bug, which will hopefully be worked out very soon, this game is great for only five dollars.
👍 : 0 | 😃 : 0
Positive
Playtime: 112 minutes
It's a solid start. I'm always keeping my eye out for games that blend tabletop and digital. This movement and LoS mechanics give it that tabletop feel. The actual combat is functional but a little flat. It's the first day of an Early Access release and for $6 I'm glad I've given it a try. I'll be keeping my eye on future updates. On my wishlist I'd like to see greater unit customization options, special abilities and map customization options. Obviously multiplayer would be nice, either hotseat online.
👍 : 4 | 😃 : 0
Positive
Playtime: 84 minutes
The possibilities with this are exciting but right now the game is an unpolished mess. I didn't realise that the last update was in September. This game needs a lot of work, I'd like to give criticism to the developers because I want this game to be great.
👍 : 3 | 😃 : 0
Negative
Playtime: 1072 minutes
Early release, so this isn't the final verdict by any means... but already now, this is shaping up to be a tactical turn-based fan's wet dream. The cover system with peek-a-boo points is genius and puts XCOM to shame. graphics are good, and the skill building trees look very promising. It's great how you have to earn your Overwatch skill. :) A couple of points for improvement as far as I am concerned: - not a huge fan of the endless spawn/extract thing. I get it. I do. But it seems to take some strategic elements out of the game regarding positioning when you have to expect another wave spawning behind you in 2 turns. - weapon ranges. I don't see any reason why a standard issue rifle can't fire across the map (given a viable LOS). Sure, make the to-hit % low. But why can't I fire at a target 1m outside of the current articial arc? What, the bullets don't fly that far? Devs, you have my permission to continue developing this into perfection! Steamers, buy this now, it's a rough cut diamond as is!
👍 : 6 | 😃 : 0
Positive
File uploading