Grand Attrition Reviews
Grand Attrition is an RTS/tower defense survival game with RPG elements that boasts innovative game mechanics where you can take control of everything in battles, from map terrain to enemy units. Combine a wide variety of playable units, side grades, and talents to ensure no battle is the same.
App ID | 1326760 |
App Type | GAME |
Developers | Session Studios |
Publishers | Session Studios |
Categories | Single-player |
Genres | Casual, Indie, Strategy, Simulation |
Release Date | 28 Sep, 2021 |
Platforms | Windows |
Supported Languages | English |

6 Total Reviews
4 Positive Reviews
2 Negative Reviews
Mixed Score
Grand Attrition has garnered a total of 6 reviews, with 4 positive reviews and 2 negative reviews, resulting in a ‘Mixed’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Grand Attrition over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
1097 minutes
Okay, I'm not a big review writer but I found this game and thought I'd give it a go.
Things I liked:
Over all this isn't too bad for a cheap indie game. All of the units (Normal, special, or otherwise) are actually unique with their own functions and purposes, which was rather nice. Map size goes from small to rather absurdly large. Honestly most of the standard stuff is par for the course but the things I really enjoyed are the Side-grades, the forts, the special units, and most importantly, the Talents. The side grades are all just that, sidegrades, they really change up how you can tackle a game and once I figured out that I could do that to the unit spawning buildings it really helped. The forts are these “Structures that contain “loot” that can be very beneficial for the rest of your current run. Then the special units, Some of them are spawnable units that cost a lot of resources but they all do different things aside from just attacking whats ever in front of them. Then you have the non-spawnable units which are also strange and fun to use. Finally the talents, I really love the talents in this game and it’s one of the main reasons I keep playing. They are a ton of fun to use and can really change up how you play a game. Furthermore, none of them feel particularly jarring or like you are supposed to have them. My favorite two are Explosive when touched and conversion blossom. My computer hates it but its great to watch unfold at higher difficulties.
Things I don’t like:
To start the music isn’t bad, but it ends rather quickly and kind of be a tad jarring when it switches between its tracks. If they could be looped to last a bit longer, that would be great.
I can’t really tell how long games will take, you can set the time of your days and nights and the number of them you want to go through. It’s great for setting up simple and fast games but there is a fair bit of math involved in figuring out how long a game will go. If there could be a bit in the setup screen that tells you how long a game will go for, that would be nice.
Now, this only happened once but the game did crash. I have no real idea what caused it and I’m not really game dev savvy so I can’t really speculate either. I did try to replicate it but I was not able to.
Honestly, I could go on more about things I like and things I don’t like but this is already pretty long. Overall it’s not too bad and for under $4 I don’t consider my time or money wasted.
👍 : 7 |
😃 : 0
Positive
Playtime:
1711 minutes
The graphics made me want to kill myself. The gameplay made me want to live. Gets good around difficulty 4 or 5, but before then is kind of meh. The best strategy is to turtle after difficulty 8. Gnomes get stupid tiny and can skullfuck your entire army. Wizards need to be nerfed. They can crap out 100000 magic buzz saws every second and are only stopped by barbarians.
The inter-unit combat and boner dilating playstyle customization make the game worth it. Needs more content. Wait for a sale.
👍 : 6 |
😃 : 1
Positive
Playtime:
338 minutes
Fun free-form strategy game that doesn't lock you into one form of playing the game. A good way to pass the time with plenty of features to experiment with. The game has great potential and plenty of room for improvisation and improvement.
👍 : 7 |
😃 : 0
Positive