Mezmeratu Reviews
A Platform-Hell adventure but with some ROGUE stuff!Discover a new world from the creator of Baobabs Mausoleum, full of surrealistic horror villages, stinky talking characters, impossible rogue platforms and...and a giant fish kidnapped inside an owl's beak. WELCOME TO PROSCIUTTO MISA!
App ID | 1325520 |
App Type | GAME |
Developers | Celery Emblem™ |
Publishers | Neon Doctrine |
Categories | Single-player, Partial Controller Support |
Genres | Indie, Action, Adventure |
Release Date | 29 Oct, 2020 |
Platforms | Windows, Mac |
Supported Languages | English |

16 Total Reviews
12 Positive Reviews
4 Negative Reviews
Mixed Score
Mezmeratu has garnered a total of 16 reviews, with 12 positive reviews and 4 negative reviews, resulting in a ‘Mixed’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Mezmeratu over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
59 minutes
The most infuriating game I have ever played. Fun but hella difficult.
👍 : 0 |
😃 : 0
Positive
Playtime:
148 minutes
Weird wacky! Like a licensed game for a Nicktoon that exists in a universe where everyone is on acid. Your SNES could never handle this! All hail Jacob Jazz!
👍 : 0 |
😃 : 1
Positive
Playtime:
265 minutes
Extremely difficult but great visuals and music, super punishing but surprisingly fair, expect to replay things a lot as you get better.
👍 : 0 |
😃 : 0
Positive
Playtime:
44 minutes
The opening cinematic for this game mezmorized me and I was really looking forward to the rest of the game. The rest of the game in question turned out to pretty good: the levels were pretty fun, its fun to control when you get the hang of things! The art itself is incredible in many areas (although in others, it looks like bad NFTs); its further helped by the fact that I was playing on a CRT monitor, it looked absolutely incredible!
What turned me off from even finishing the first level was:
- The sound design. The music in this game ranges from decent 8-bit music to bad lo-fi music. More important is the screams in the background of the game that set up for a twist I don't need to see, because I can guess it with how predictable it is and how blatantly its set up (is...is the main character killing people in real?? hallucination?? woah!!) and the screams particular actually got so grading that I ended up just taking off my headphones (alternatively I could've muted the game and turned off something else)
- for a game where the focus is on art I was surprised to see a lives system. I was further surprised when I put the game in windowed mode and realized that the lives counter wasn't being cut off on my end, it actually doesn't show up at all. the fact that lives are here at all is really annoying when the first level is so long, and you die very easily because the enemies tank your health (there's also a few cheap points in the level design).
- there's no settings menu. I'm not sure why this didn't occur to the creator, who apparently only tested it on an xbox controller and didn't think that somebody would want to rebind the buttons. It would also have been nice to at least turn down those screams from earlier, if not turn them off; I understand its apart of the art, but again, when you see the twist coming from three miles away it really hampers the experience.
👍 : 0 |
😃 : 0
Negative
Playtime:
13 minutes
Difficult game because you can't save. But it's fun, and I will try to get as far as I can now and then. Got it on sale, and I recommend this to anyone who loves fringe-type games and a real challenge :)
👍 : 1 |
😃 : 0
Positive
Playtime:
127 minutes
It's not very polished or particularly fun, but I greatly enjoyed the vibe. It takes about an hour or two to get through the full game.
It has no save feature at all, which means you'll be restarting from the beginning of the game if you ever shut it off.
I played this using Cheat Engine because it would take way too long to get through it conventionally for my taste.
👍 : 2 |
😃 : 1
Positive
Playtime:
364 minutes
Ah, what a lovely treat I've stumbled upon. A potent aura emits from this one, very rich, I quite like it. I very much also enjoyed the movement, and when I'd played enough to gain some confidence, it felt pretty cool manoeuvring about like a ninja or something cool. Story is in tassles; and I liked it, I don't know if there was meant to be a cohesion weaving through, but in a sort of dreamy way it felt natural to be the way it was. Not quite sure how to get into the question mark secret levels (if there are some like it seems there may be), but it's nice not knowing too for a change. A visually nice game, and again, I quite liked the way the controls felt, I even came to appreciate the mild exceptions you have to make in the platforming sometimes, you know, like in those amateur platformer games where the collision sometimes feels a bit arbitrary, in the case of this game I quite liked it though, gave it more charm I guess, having to adapt to slightly different tactics with the hazards. And of course, the music was very, very good, felt alive in a similar way to how music from lbp sounds. Overall I had a very good time.
👍 : 2 |
😃 : 0
Positive
Playtime:
312 minutes
PROS:
- Fantastic visuals (especially the 3D cutscenes and backgrounds. The art is great all the way through)
- Great soundtrack
- Fun movement. I wouldn't say the movement is necessarily good, but it has a really enjoyable "floatiness"
- Reasonable price for the content provided, especially if on sale
- Memorable levels / Great level & character design
- Solid difficulty progression. No level feels out of place in terms of difficulty
- A lot of charm
CONS:
- Short overall game length
- Little to no post-game content and replay value
- Unfair hitboxes or poorly-placed spikes. I died to BS wall spikes more than anything else.
- Poor level pacing. Some levels (like the ice one) overstayed their welcome.
- Weird level design. There is supposed to be a procedural generation aspect to the levels, but it seems inconsistent or even non-existent at times.
- Unclear secret worlds(?). It seems like their are secret worlds (as insinuated by the "?" on the start screen map), but there seems to be no good indication on how to get to them.
- No save function
CONCLUSION:
If you strip away the visuals and music, the game itself is like a 4/10, but as a whole experience, I would give it a solid 8-8.5/10. Great style and charm, I'd recommend it to anyone persistent enough to play through the difficult levels (so that you can experience all the art and sounds the game has to offer). Even though their are weird inconsistencies (like how damage is seemingly random), I feel like it contributes to the weirdness and style of the game. Thumbs up from me.
👍 : 2 |
😃 : 0
Positive
Playtime:
75 minutes
This game is hard like really hard. I love it to death though (pun intended). It's visuals are trippy and well done and it's story line is off the walls bonkers. It's Celery Emblem at it's finest. It also has PSX styled graphics and whats not to love about that? Also Celery if you're reading this please release the soundtrack in North America, it says it's still pending release even though it was supposed to release with the game it looks like. Please Celery, I need to jam out to the songs without watching the intro over and over.
👍 : 6 |
😃 : 0
Positive
Playtime:
465 minutes
like Celery Emblem's other games, this one's completely insane. sort of like how Primus made each album sound more like the negative feedback from the last one, many of the levels are based around something people tend not to like in platformers, such as upside down controls, ice physics, auto-scrollers, etc. occasionally the rogue level generation will spit some areas out that take a really long time to get through with no challenge.
but that all contributes to the magic of it. the art and the music and everything is so off the wall surreal and the level design almost feels like a parody of video games and it builds to this overwhelming, eerie atmosphere. ONLY Celery Emblem could have made this game and i think it's really special.
be warned though: it is going to be really difficult for people who aren't super comfortable with platformers. there are very few checkpoints and each of them demands several minutes of flawless play, and sometimes on death the level will regenerate so you can't even redo the stuff you've already learned.
👍 : 21 |
😃 : 0
Positive