Kitsune Tails
Charts
764 😀     30 😒
90,03%

Rating

$19.99

Kitsune Tails Reviews

Run, jump, and dash across a land inspired by Japanese mythology and explore the complicated relationships between kitsune and humans in this follow up to Super Bernie World.
App ID1325260
App TypeGAME
Developers
Publishers Kitsune Games, MidBoss, LLC.
Categories Single-player, Full controller support
Genres Indie, Action, Adventure
Release Date1 Aug, 2024
Platforms Windows, Linux
Supported Languages English, Portuguese - Brazil, French, German, Spanish - Spain, Japanese, Russian

Kitsune Tails
794 Total Reviews
764 Positive Reviews
30 Negative Reviews
Very Positive Score

Kitsune Tails has garnered a total of 794 reviews, with 764 positive reviews and 30 negative reviews, resulting in a ‘Very Positive’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Kitsune Tails over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 513 minutes
you're telling me you don't have 8 hours to play this game. close Pokemon unite and have fun for once in your life.
👍 : 0 | 😃 : 0
Positive
Playtime: 181 minutes
I was gifted this video game by a friend of mine, and have no affiliation with the developers. Personally, I was really excited to enjoy this game. And It's a cute, fun, nostalgic game! Don't get me wrong. I just can't bring myself to enjoy it- - The Floaty Controls Yuzu is controlled (by default) with the X being jump, Z being sprint, and arrow keys being your directional movement. Prepare for your pinky to hurt, because sprinting is default speed in other games, making everything feel nonresponsive. - The Music The music is a nice touch for a little bit, but it feels like there isn't enough selection. Multiple tracks are repeated in quick succession, leaving my wanting to turn down the music. - The Voice Actors They're nice! They sound nice! But they feel out of place with the unmoving character portraits. - "Fairness" Multiple times I have called the games fairness into question. World 2-5 strikes me as a particularly unfair level - with a trust fall, then a getting-over-it style climb where you can lose your progress instantly. Combine these two level designs with the floaty controls, and you will be dying from a tedious level design. I will point out that the developers gave you a hint as to the trust fall, but it's not particularly useful information as the speed of which you're presented the platform information _and then required to use it_ makes the information useless. Another issue i take with fairness is enemy placement and invincibility. In multiple areas i'm able to quickly cheese a boss by either jumping on it indefinitely (World 1). In 2-6's piping, exiting the pipe will lead to your instant death. You have no invulnerability. - Story The story is.. Well! It's a love triangle-esque story. I've made fun of Yuzu for Missing the point >>>BECAUSE IT'S EGG PACKING TIME, BABY!!!!<<< several times, and the characters seem extremely chill about the entire story, including the parts where they shouldn't ..be. - Death Death is a non-issue with this video game. However, the death cutscene (where Yuzu falls out of the world) is held up for too long. The quickest remedy for a player is just to hit the Cancel key to skip this. Please do not take this as discouraging! I genuinely lack skill in these types of games, and it could be that my lack of experience is the driving factor behind most of the issues that I take with this game. You're all an awesome team, and I'm extremely excited that I got to enjoy it!
👍 : 0 | 😃 : 0
Negative
Playtime: 1530 minutes
Beautiful art, amazing story, and music that makes me feel at home. This was a wonderful game, and I can't wait to see more out of these creators! Absolutely fantastic!
👍 : 0 | 😃 : 0
Positive
Playtime: 111 minutes
I have a mixed opinion about this game. To be clear, the recommend was not a misclick, I maintain that stance. But of course, there's pluses and minuses. On the plus side, the game's plot and voice acting is very cute. My friend and I as we blind played through together had some great laughs and genuinely enjoyed the story and all of its very amusing inability to have any subtlety. It's gay foxgirls being cute in a love triangle. Yeah, of course. The actual platforming in this platforming game leaves me much more mixed. The game has very floaty controls, Yuzu herself slides like Luigi in the middle of an ice level, even on grass. The water levels might as well instantly kill you if you lose the one powerup that makes them at all playable. The level design definitely lacks the nintendo level of polish that existed even back in the NES days of SMB3, the game this is heavily based on. All of that said, I still enjoyed my time. The story kept me going through and while world 2 is definitely a low point, it recovers. It's imperfect but overall, I'm enjoying my time with it. Ultimately, what else can you ask for from a game?
👍 : 0 | 😃 : 0
Positive
Playtime: 709 minutes
great writing, fun voice acting, really cute pixel art! no notes on any of that. the first act gameplay is really nice, however the second act really feels unpolished and "just there for added runtime", my list of annoyances with it are as follows: • no buffer for dash attacks, extremely hard to time for speed • why does running also attack, that's an entirely separate action? • holding movement after a dash-attack slows you down, game becomes about momentum conservation from attacks • sometimes i don't get my jump back after dash-attacking an enemy? • attacking while jumping on an enemy's head feels like it has a 50/50 chance of jumping vs. killing them, it's probably not but it makes it really hard to plan a jump after that, since in one case you have to hold jump and the other you have to press afterwards • the dash-attacks have no buffering on them which makes it really hard to hit them quickly (e.g. dash → jump) • is the down+run groundpound ever tutorialized? i got stuck at 6-7 for ~20 minutes since i didn't know that you could even do that action (once again, why does running attack??) • i feel like the levels should probably have more differences between acts, maybe like different routes with rooms unique to each and a few more minor general notes: • pausing doesn't work after death, makes restarting confusing • probably just me being bad, but the checkpoints are a bit too far apart in the later levels, especially during act 2 where you're going super fast and die in one hit • definitely just a me issue, but i'm not a fan of playing as kiri smoking, i understand this game likes representation but that probably isn't a good thing to represent… despite other people's complaints, i find the floatiness of the controls to not be an issue, just something to get used to. overall it's a pretty fun game, and definitely worth playing (especially if you're better at video games than i am)
👍 : 0 | 😃 : 0
Positive
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