shapez
381

Players in Game

12 842 😀     494 😒
93,64%

Rating

Compare shapez with other games
$1.99
$9.99

shapez Reviews

shapez is a game about building factories to automate the creation and processing of increasingly complex shapes across an infinitely expanding map.
App ID1318690
App TypeGAME
Developers
Publishers Doyoyo Games, tobspr Games
Categories Single-player, Steam Achievements, Steam Cloud
Genres Casual, Indie, Strategy, Simulation
Release Date7 Jun, 2020
Platforms Windows, Mac, Linux
Supported Languages English, Portuguese - Brazil, French, Italian, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Japanese, Russian, Korean, Spanish - Latin America, Turkish, Finnish, Ukrainian, Czech, Danish, Dutch, Hungarian, Norwegian, Polish, Portuguese - Portugal, Romanian, Swedish

shapez
13 336 Total Reviews
12 842 Positive Reviews
494 Negative Reviews
Very Positive Score

shapez has garnered a total of 13 336 reviews, with 12 842 positive reviews and 494 negative reviews, resulting in a ‘Very Positive’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for shapez over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 2268 minutes
Fantastically chill automation/puzzle game! I have many hours on mobile and will have many more on here soon. I just can't stop playing it.
👍 : 0 | 😃 : 0
Positive
Playtime: 1140 minutes
Scratches the same itch as factorio but it has it's own things going for it too
👍 : 0 | 😃 : 0
Positive
Playtime: 4475 minutes
while i do recommend this game, i cant hep but feel really conflicted about the inclusion of [spoiler] floating shapes, going from being able to figure everything out on my own to being expected to figure out something that in essence works like a glitch felt really bad, maybe if the game had a simplified campaign with still hard to make shapes just without floating pieces and a complex campaign with them i would feel less strongly about it, but in the end the game became "well if i dont look up a guide i basically cant progress because theres no realistic way for me to know that i can do this" [/spoiler]
👍 : 0 | 😃 : 0
Positive
Playtime: 1623 minutes
minimalist factorio without the enemies Very enjoyable discovery process and factory builder!
👍 : 0 | 😃 : 0
Positive
Playtime: 537 minutes
Factory building. Easy to learn and start playing straight away
👍 : 0 | 😃 : 0
Positive
Playtime: 1370 minutes
This game leans far more in the puzzle direction than other factory games like Factorio. Overall I like it a lot more and the copy and paste nature of blueprints made scaling so much easier. I spent more time in this game figuring out how to build what I need rather than needing to spend hours setting all my buildings down. Would reccomend to anyone who likes this genre of game
👍 : 0 | 😃 : 0
Positive
Playtime: 623 minutes
I LOVE THIS GAME. It is very very simple, yet so complex. I love the concept and art style. This is worth the money. I did some rough calculations, and there are over 6 BILLION shape combos. I could have my math slightly wrong, but this game is very fun regardless.
👍 : 0 | 😃 : 0
Positive
Playtime: 222 minutes
i've never been drawn to these types of games. it was $2 on sale. i played for the next 3 hours, loving every second. can't wait to give shapez 2 a try once i'm tired out of this one! highly recommend, good puzzling at your own pace, casual yet brain-frying.
👍 : 0 | 😃 : 0
Positive
Playtime: 4959 minutes
i have read about automation games or cynically also called ‘treadmill simulators’. But I could never imagine what could be fun about it. It's pretty boring to watch and graphically it's not exciting anyway. But then Shapez was reduced to 1 euro during a promotion and I just bought it, because what does 1 euro mean? Well, it starts completely harmlessly. You build some crooked things that somehow work. What's supposed to be difficult here? But then you suddenly want to deliver the full amount for the achievement and just let it run as an idle game in the background. But then one exciting mechanic follows the next. Tunnels, colour mixing, colouring etc. require a lot more space and better planning of the conveyor belts. As there is no time pressure, this could all be solved in a relaxed manner. But then came the first mission, which you can't solve simply by waiting, as you have to deliver a certain number of objects per second. This was a bit of a challenge, as you suddenly had to build quite a large number of colouring and dividing objects in a well-planned manner. It suddenly made sense to zoom out further and start building much further away for reasons of space. And how the hell big is the whole playground you have here? As it doesn't matter how far away from the goal you start, I just started at the edge and watched the treadmill all the way. This is where using the keyboard and shortcuts becomes mandatory, because otherwise you make too many mistakes with the mouse and have to constantly delete things. But then the shock: despite its enormous size, the frequency of my delivery is not sufficient. What have I done wrong? Let's see how many parts each object can process per second. How many can a conveyor belt transport? How many structures do I need to get exactly the quantity I want? All of these statistics are available and can be used, and should be at some point. So they become even more absurd. And then I was trapped in the ‘bigger and bigger and wilder’ loop. I can't believe how much fun a game like this can be. There are no ‘consumables’ or ‘hidden constraints’ here. Only your own ambition drives you to push it further and further. It is somewhat comparable to an ARPG. While in the first levels you believe that 10 damage makes you strong and you end up throwing billions of damage per second at your opponents. Here it's 2, 3, 4 belts at first, while later you combine thousands of structures with each other and the ever larger structures take on increasingly ‘impossible’ sizes. What a game! And when I've played through that, the 3rd dimension awaits in the form of Shapez 2. This time I'll buy it at whatever price it costs at the time. Conclusion: perfectly successful promotion. The game is also easily worth 20 euros. PS: there's at least one restriction I don't understand. You have to play a specific piece to copy, cut and paste a struture and the price depends on the size of the structure. So you're forced to build the largest amount of this piece you possible could and deliver it all the time. Well... when I think about it, it seems like a genius idea to force you into building crazy large numbers of this particular piece.
👍 : 2 | 😃 : 0
Positive
Playtime: 5920 minutes
I do not gravitate to automation and factory games due to generally the levels of complexity, the moving parts and the sheer amount of things you have to do in them to get a working, self sufficient, well optimised factory. While I thought Shapez would be the same kind of thing, I was delightfully surprised that after playing a handful of hours - Shapez gives you the bare bones of "Hey, here's a hub - put shapes in it". It isn't pretty, there is light and dark mode! What I really like about Shapez was the fact that although it clearly states "This is not an idle game", I can play it as slow or as fast as I want. Nothing is going to implode if I don't get 5,000 squares in the hub within a 10 minute window with the slowest belt making me start ALL OVER AGAIN. The only thing that happens is that it just takes more time. There's no pressure to need to get good at the game really, really quick or suffer. You as a player can do really whatever you want. Make the most complex, well optimised, efficient factory and find joy in that. Or be like me - take one thing at a time (generally) until you get the hang of it and then just run with it. This was a great introductory game to start me off in a genre of game that I generally steered clear of. I am very glad I got good at Shapez before really diving into Shapez 2. It gave me a solid start in understanding the beautiful upgrades Shapez 2 got and made me appreciate the growth from Shapez 1 to Shapez 2. I recommend this game to anyone - but in particular people that need to learn the foundations of factory building. I went from playing about 10.5 hours to dumping 70+ hours within a week into this game. It's that good. Now, if you'll excuse me - I have a rocket to make. Go buy this game - and then it's awesome next title Shapez 2, right meow!
👍 : 8 | 😃 : 0
Positive
File uploading