MODERN NAVAL COMBAT Reviews
This game is a simulation real-time strategy game with the theme of modern naval warfare. Players can control all kinds of active naval equipment of the three camps, and use the common tactics and tactics of the navy in reality to start a fierce confrontation with the computer.
App ID | 1309780 |
App Type | GAME |
Developers | 黑丝带制作组 |
Publishers | 电钮组 |
Categories | Single-player |
Genres | Casual, Indie, Strategy, Action, Simulation, Early Access |
Release Date | 1 Dec, 2022 |
Platforms | Windows |
Supported Languages | English, Simplified Chinese |

76 Total Reviews
46 Positive Reviews
30 Negative Reviews
Mixed Score
MODERN NAVAL COMBAT has garnered a total of 76 reviews, with 46 positive reviews and 30 negative reviews, resulting in a ‘Mixed’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for MODERN NAVAL COMBAT over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
2135 minutes
would like to see the full version out and in english.
and higher target score be nice also.
👍 : 2 |
😃 : 0
Positive
Playtime:
33 minutes
See all the reviews. This game is still a diamond in the rough. Bottom line; not really playable, limited countries, horrible interface, language issues, etc...
👍 : 6 |
😃 : 0
Negative
Playtime:
111 minutes
the good:
- game has no game breaking bugs
- gameplay is interesting and offers some options
- the mobile or arcade game that the game seems to be intended to be can be easily understood by newcomers to naval style battles for surface level entertainment
- the visuals are interesting
- the controls usually work
- as an small game made by a small company it demonstrates that in the future, we may have things to be optimistic about
- the game shows promise (IMPORTANT)
the bad:
- translation to english is abysmal and barely allows people to play the game, with most of the in-game text not formatted in a way you can view it, but its usually there, and you gotta respect the effort
- all the unit types from each faction are, for the most part, copies of each other and there's little to no variation between them, likely in a way to encourage balance
- gameplay is entirely carrier focused but the airplanes are really clunky in use, the ui doesn't help you and you cannot organize missions effectively. for example, theres no indication of what planes are currently doing, theres no feedback to indicate that things are being done at all, and theres no way to understand ranges or organize attacks in that way, so you got to guess everything. By the end of it, the screen is extremely cluttered with information that doesn't help you - it shouldn't be hard to let radars overlap like in CMO rather than destroy your screen with a million yellow lines
- there is no auto engage for ships, so you can walk next to the enemy and wave at them
- there is no ai for planes, so they will sit on top of enemy ships and die and you will have no idea whats going on
the ugly:
- play it and see for yourself
my opinions:
- i know this is really small and a translation issue but for some reason they labeled "airborne early warning" as "electronic warfare" and i keep clicking on it and i hate it because "scout" doesn't make any sense
- one of the campaign missions is bugged (the "STEALTH" mission) and there's no way to game it
- the game markets itself as a "simulation" game when it clearly an arcade game in every way you could possibly look at it, even trying to be generous
the story:
This gripping tale sends you first to the Black Sea in 1996, where tensions had been brewing between NATO and Russia for some time. Apparently Russia got mad that NATO exists and decided to sink a US frigate, which leads to the US sinking the entire Black Sea fleet. I mean, it's serviceable and gives you the opportunity to try out the gameplay, but the questions remain: who is your trusty sidekick, Rogers? Will his patriotism hold true? Will Rogers ever be more to you than a friend? Only time will tell, but by the end of it, I'm at the edge of my seat, eagerly anticipating more exposition for our beloved Rogers.
You're then taken to the East China Sea, where a US ship happened to stray into Chinese waters. Apparently there was some helicopter somewhere "jamming" everyone but because this is marketing itself as a simulation game, I'm going to assume that this "helicopter jamming" was just a joke because it makes no sense. Either way, the two sides aren't able to talk to each other. Naturally, the Chinese decide to blow up the American ship. Don't ask me why. This kind of violence is justified because "territorial integrity" apparently, even though it could easily have been some kind of innocent accident. Anyways, you and your best friend, Zhe Xu come together with a few other PLAN ships and throw a billion missiles into the Burke, blowing it up. What's funny about this scenario is that you can have all your ships next to the American one and it just doesn't care. I'm guessing that the developers intended this behavior to demonstrate that the Chinese "determination to resist to the death" is pretty easy, considering the US wasn't acting hostile. I'm not sure how Zhe Xu was doing it, but he was also talking to the literal DDG Harbin. I'm inclined to assume that the ship was speaking in broken english. All in all, it's just another normal day in China.
By 1996, the Russians are really mad. They decide to sink a US carrier group somewhere in the North Pacific. Not really sure what's going on there but don't worry, Andrei Ivanov is here to help. As your companion, he speaks to you with a soft, comforting voice, making sure that all your needs are met before you and your Russian friends get sent to die off in the middle of nowhere. He continuously remarks that "we suck" and "man, I want to go home" but by the end of it, the entire US fleet is sunk by like two bombers and a handful of surface ships. Just kidding, the story actually goes back and says they couldn't sink the carrier. I feel bad for Andrei Ivanov and hope he returns in a later mission, as our touching relationship has only started to blossom.
I have no idea what happens in the next mission because its all Chinese. There's no text at all. Rogers is there, despite everything, and your fateful reunion with this esteemed character is cut short. The Russians are... doing something... and you need to kill them. This mission takes about ten seconds and involves spamming airplanes. Alright, you might say, easy enough, but what you don't realize is that only now does your relationship with Rogers really kick into high gear. Spending such quality time with such an important person helps you develop a real connection, and the fact he returns yet again is proof that Rogers holds feelings for the player. I'm so happy to see Rogers again that I forgot that this level ended with a victory for no reason.
Now, you fast forwards like 25 years to 2022. Yeah. Not even kidding.
You and Rogers have spent 25 years at each other's sides and have forged a bond unlike anything the world has ever seen. Rogers is your soulmate, and together, you are tasked with... saving the Nord Stream 2 pipeline? By evacuating the staff held hostage by the Russians? Well, you're supposed to secretly send SEAL team 6 to go and save the day but the mission is literally unplayable and Rogers is left with you in tears as you constantly retry it, struggling to understand what the parameters for failure are. I mean, it was really great that the Russians had no idea what was going on in order for the mission to take place and it's also great that they're so oblivious as to not realize that the electronic jamming is probably a problem, along with the loss of all their ships in the area. Don't worry guys, this stealth mission couldn't possibly go wrong.
Anyways I ended up marrying Rogers and we lived happily ever after somewhere in a Siberian Gulag before we were transferred to Xinjiang and had a threesome with Zhe Xu.
👍 : 6 |
😃 : 4
Positive
Playtime:
7 minutes
Not working. It may be a great game one day.... but that day is far in the future. As of right now, save yourself trouble and play something else.
👍 : 14 |
😃 : 0
Negative
Playtime:
5 minutes
This game is highly disappointing. It's English translation does not use grammar and might have been google translate, the quality of the game is bad, and you cant even change the graphics. I am disappointed.
👍 : 9 |
😃 : 2
Negative
Playtime:
714 minutes
the game is in Chinese not in English so can understand the controls of the game you have to play with the key board to learn the controls
👍 : 0 |
😃 : 0
Negative
Playtime:
18 minutes
Graphics are acceptable. But that's about it.
- Text windows nonfunctional, with no text in some, and no scrolling in others.
- Lack of translation in some instances, and none in others. This is especially important if you're trying to... ya know. play the tutorial.
- UI blocked by drop downs, with no fix.
The UI and UX is very poor quality which renders it nearly unplayable.
Combat is very unrealistic (entire flight of attack aircraft from the AI didn't launch a single missile against my ships. And 100% hit rate on surface vessels Anti-air weapons. Aircraft don't even try using flares.)
Models get stuck in weird orientations. I wasn't aware an F-14 could fly backwards lol.
Worth maybe 2$ in this state. Not giving this any more of my time and getting a refund.
👍 : 0 |
😃 : 0
Negative
Playtime:
65 minutes
Great concept, but needs a lot of polish. Recommending to support this developer.
继续加油。我很期待看到你将这个游戏发展到什么程度。我们需要这样的游戏。如果你接受反馈的话,以下是我的意见:
-水面战斗舰艇很少进行决定性交战,即使没有航空母舰的情况下也是如此。
-重新启动游戏后,菜单设置似乎会重置,尤其是音乐音量。
-在对话界面和教程信息中,英文文本会被截断。
-控制非常不直观且晦涩难懂。我不知道如何发射飞机或导弹。
👍 : 0 |
😃 : 0
Positive
Playtime:
204 minutes
It's... [i]hard[/i] to recommend this game. Keep in mind, at the time of writing, I've only played this game for 45 minutes on the initial day of it's Early Access release. Take things with a pinch of salt.
Right off the bat, do not buy this game expecting something you can squeeze hours of fun out of. You will not get that in its current state. [b]As an English player[/b], what you're getting is a passably translated RTS with a mediocre front-end, limited content, and an overall poor user experience. I'm sure the Chinese-speaking audience have a better experience with the game being natively Chinese. The most glaring issue is the front-end UI, dialogue, and graphics - which is expected from a newborn Early Access game. The functionality of the game is there, it just doesnt look pretty. For example,
[list]
[*] Nearly all of the UI is clunky and minimalistic. Clean, but not pretty.
[*] Small parts of the game are missing their English translation. Enough that it's noticeable, but you can fill in the gaps so nothing is unuseable.
[*] What [i]is[/i] translated isn't fluent. It's janky to be honest. You can definitely read it and understand what it's trying to say, but needs a little more than a touch-up.
[*] Formating has taken a hit during translation. That one button title in full lowercase on the main menu is driving me nuts.
[/list]
But prettiness aside, does it work?
...
Yes? Kind of? I think?
There's little content in the way of missions so far. There are a few, but taking it slow I'm already half way through it. Besides replaying missions, you have the option to create your own naval fleets and battle them between yourself and the AI. I do think there's a healthy selection of useable units though! You have the US, Russia, and China to choose from and each of those have several submarines, frigates, destroyers, carriers, aircraft, etc to make for some interesting and diverse engagements. It's kinda fun to pit a modern US Carrier Strike Group against their older counterpart and watch as the older group's F-14 Tomcats dominate the skies with long range AIM-54's while the more modern F/A-18s struggle to get close enough to launch their AIM-120's. I did have a good giggle.
My point is, this is the bare foundations of a game being developed by a very small dev team. It's feature-complete enough that you can sit down and play it and enjoy it for a while if you look past the graphics. I'm not recommending you buy this game to play, I'm recommending that you buy this game so that it can become something you want to play.
If you want an awesome naval RTS to play, don't buy this game. That's not what it is right now. Follow it a while and see what becomes of it. There's potential here, we'll see what happens when it's given some time to develop.
👍 : 26 |
😃 : 0
Positive
Playtime:
8 minutes
Don't bother yet. Poorly translated from Chinese, or not translated at all in places and a UI that would have felt clunky in the 2000's. This needs some serious development before I take another look at it. If it was a £2 mobile game I would forgive this, but at nearly £20 it's comically bad. The simulation market often puts up with a lack of design or finesse as the subject matter is very niche, there may be a great game here, but I simply can't wade through the appalling production quality to find it. Yes... I know. Early access, but there's a limit. Maybe in a year.
👍 : 76 |
😃 : 1
Negative