Possession 1881 Reviews
Demon sigils. Talking dolls. Delve into the dark world of Possession 1881, a point and click puzzle adventure. A game about intellect, art, and the occult in the Victorian Era. Science, history, and art all inspired numerous unique puzzles that will dare your mind to find new connections.
App ID | 1308170 |
App Type | GAME |
Developers | End of the Line Studios |
Publishers | End of the Line Studios |
Categories | Single-player |
Genres | Indie, Adventure |
Release Date | 5 Jun, 2020 |
Platforms | Windows |
Supported Languages | English |

18 Total Reviews
13 Positive Reviews
5 Negative Reviews
Mixed Score
Possession 1881 has garnered a total of 18 reviews, with 13 positive reviews and 5 negative reviews, resulting in a ‘Mixed’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Possession 1881 over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
829 minutes
Boring. Unundestandable plot. Seems old game.
👍 : 0 |
😃 : 0
Negative
Playtime:
521 minutes
Loved this and wish it was longer. Need to find some other games like this :)
👍 : 0 |
😃 : 0
Positive
Playtime:
1107 minutes
A fairly good game.
Puzzles were generally easy, although a walk-through was required in one instance.
Game-play was unnecessarily let down by having to repeatedly adjust the screen contrast/brightness levels.
Game ending was poor - Too sudden.
👍 : 1 |
😃 : 0
Positive
Playtime:
406 minutes
Fun puzzle game. Controls are different and a tad awkward at times most of the puzzles are pretty easy. But it is fun and has a decent and dark story to go along with it. I'm not sure the price is justified but it was a decent game.
👍 : 1 |
😃 : 0
Positive
Playtime:
291 minutes
It was entertaining and CHALLENGING. It is a great puzzle game and I can not wait for the next ones!!! Great atmosphere and sound. I enjoyed getting out of all the rooms, especially the lab. The last room had a great surprise.
👍 : 1 |
😃 : 0
Positive
Playtime:
109 minutes
Sadly, this is unpleasent and boring.
Good luck for the next game, and I mean it!
👍 : 0 |
😃 : 0
Negative
Playtime:
210 minutes
I am a big fan of games like The Room and it's sequels. That being said, this is not up to that level of game. The environments feel kind of dead (not in a good way) and I don't feel invested in trying to figure out what is going on because I don't care about any of the characters. The end felt rather unsatisfying. This almost qualifies as just an asset flip. One particular puzzles solution I only got because of a walkthrough. I would definitely say it isn't worth full price (I got it on sale) All in all I would give this a miss.
👍 : 1 |
😃 : 0
Negative
Playtime:
88 minutes
https://youtu.be/nQH9SMO8mbA
I really hate these "Stuck in a room and click on everything" games,I think they are a lazy excuse to skip certain aspects of creating a horror game like fun, effort, and creativity. 90% of the time you sit in one area clicking on 200 objects only to realize that 197 have nothing to do with the puzzle and instead the solution was some far out idea that you only get through trial and error. But ya know what ya little bastard? You got me. You got me to enjoy the game.
There is something special here that sets its apart from other "Look at this boring ass room for 2 hours" games and that's this little thing I like to call progression. See, most games like to work in this format where as you complete an area you progress and are greeted with new challenges all the while getting more and more bits and pieces of the story. "Fuck this one room" games tend to skip all that but just leaving you to click and read, read and click. The puzzles are not very difficult but are still creative and challenging enough to keep you engaged throughout your play through. The environment is dark but not stupid fucking dark where you cant see anything in front of you. Story line isn't anything crazy new or excited but its got a classic demon possession/control/opps we fucked up, vibe to it.
On the other hand, albeit few, there are downsides. First of all the price tag is a little high for a game that takes a little more then an hour. One of the puzzles requires a lot of trial in error, unless I REALLY fucked up and missed something obvious. A few of the sound effects are jarring especially on the dials of puzzles that make a loud high pitched click when turning them. You have a unlimited torch but have to keep relighting it for some reason which gets to be a bit obnoxious after awhile. The camera angles are generally good but sometimes to move around you have to back track around the room instead of moving from one camera to the other across the room.
https://booze-and-boos.com
👍 : 7 |
😃 : 3
Positive
Playtime:
240 minutes
This game is reminiscent of many of the classic point-and-click games from the 1990s, like Phantasmagoria, Shivers, and 13th Guest. There is no dialogue, only random letters/journal entries cataloging the events that occurred. Some of the puzzles use trial and error and a good bit of logic. No hints are available and even watching a playthrough on YouTube can be a bit frustrating.
The game does deal a great bit with the occult and demonology, so if you're skittish about such things, I wouldn't recommend playing it. Also there will be some spots of dried-up blood. There is no ambient music except for one particular room where it's expected, but the ambient sounds are enough to make you feel on edge. Had me a bit jumpy a time or two, expecting something evil to pop out. Nothing ever does, but still, I was expecting something to.
👍 : 4 |
😃 : 0
Positive
Playtime:
452 minutes
Worthy addition to the 'Escape the House' genre. Game is lovingly crafted by a small development team with pleasing art and sound effects. Environments focus on a Victorian style house, with a past. The game is divided into separate rooms, each with stand alone puzzles to solve in order to exit to the next. There is no backtracking.
There is a high level back-story that is told through notes found throughout the house. You stumble upon several corpses but, for the most part, there are few horror elements.
The mechanics are a hybrid point and click. You click to move in a designated direction but then can pan, full circle, from your new view point. The environment is very detailed in each room and it is unusually dark until you start using your torch to light lanterns and candles. There are no timed sequences so you can play at your leisure.
There are a fairly limited number of hot spots in each area so you can quickly assess what information you have as possible clues to solve current puzzles. This makes the game fairly easy for experienced puzzle solvers. My only sticking point was towards the end where I misinterpreted the environment and thought I had solved a puzzle (which I had not).
I'd recommend this game to those who enjoy the escape genre and like casual puzzles. Although I enjoyed my time spent playing Possession 1881, I prefer to have clues implied rather than given (conceptual rather than outright). For me, this makes a game more challenging and engages my mind in a different way.
👍 : 15 |
😃 : 0
Positive